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Madness Returns
2 posters
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Madness Returns
Base Ability
Madness Returns: Lee is able to carry around an aura of madness that he himself is immune to, the aura carrying out to twenty feet around him in a circle. The aura is slight, at first, but builds up the longer you stay in the area of effect, the intensity of the aura being able to be detected by way of a slight purplish hue in the area of effect and the scent of flowers. These are a telltale sign of the madness, and if one hadn’t exited the area or figured out the reason behind the effect; they will fall prey to the madness. They take the form of…odd…things at first, out of place things such as a fish floating around where there is no water, but will eventually lead into nightmares of their own creation a couple posts later.
These nightmares will ALWAYS be aggressive in some shape or form, although without an add on it do no damage.
5 Post Cooldown.
Tier 1
Gift of Insanity: 25 MP Gain
Dangerous Imagination: Moderate Moon Element damage added on to Madness Returns, although it will be perceived as something else depending on the nightmare. (Crushing Earth, Fire, Ice, etc…) This add on lasts for five posts, with a cool down of seven.
Manipulated Minds: Lee is capable of controlling what those affected see while under the influence of the aura, as long as he makes an effort to change it- otherwise it will be whatever the afflicted will dream up on their own.
Changeling: Lee is capable of passively changing his gender, age and physical appearance at will, and can be in these forms for as long as he wishes. These forms offer no advantage or special ability whatsoever, and can be switched in a moments notice.
Call of Insanity: 1 DP Gain
Lee- Posts : 53
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