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Heart of Glass Skill Tree

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Heart of Glass Skill Tree Empty Heart of Glass Skill Tree

Post by Krysta on Sun Apr 26, 2015 12:24 am

Base Ability: Glass Dome – Once per thread, Krysta may negate an aura effect on a single enemy target for the remainder of the thread's duration. She must realize, IN CHARACTER, that the opponent has an aura effect before she may disable it. She may only disable one aura, on one target. Once the aura has been disabled, there are no takebacks.
Base Ability Cool Down: Constant


Tier One
1st Skill: Now You're Thinking With...Panels – Krysta may automatically warp to any Glass Panel that has been summoned by her. [CD: 3 posts]
2nd Skill: Smooth Surface – Krysta passively sticks to any glass surface she touches.
3rd Skill: NO MEANS NO  – Debuffs that Krysta grants to her enemies cannot be reflected or shared with her. (They can still be reflected/shared with allies, however, to include party members and summons.) Krysta can still be effected by debuffs: just not her own.
4th Skill: Glass Panel – Mirror Bounce: Krysta summons a panel of glass that works like a mirror, bouncing back a spell equal to her tier or lower. [CD: 5 posts]
5th Skill: Syth-Scanner – Krysta's scanner passively shows magical elemental power within a 20 foot radius of herself. She can track these items (or targets) but cannot identify what they are with the scanner. (IE: If there's a Fire Gem sitting somewhere, and Axel's running around, the scanner will pick up two high-level Fire targets within her range. She cannot identify if an object on the scanner is a person or not, or whether they are friend or foe. It merely displays the level of elemental power being given off, and an estimate of their location. If the target is moving, it will be harder to track with the scanner.)


Tier Two
1st Skill: Glass Panel – Refraction : Krysta summons three glass panels within a space of twenty (20) feet from one another, each with an arrow pointing in a direction. (They must be within her line of sight.) She may warp either herself, an ally, or an enemy between these panels, but they may NOT change directions. If the panels are not used within a period of three posts, they will shatter, dealing minor damage to anything within three (3) feet of it. [CD: 5 posts]
2nd Skill: Soul of Glass – Damage dealt to Krysta for the next four (4) posts is reflected directly back to the target at x1.3 the amount. [CD: 8 posts]
3rd Skill: Glass Panel – Reflection: Krysta summons a glass panel beneath two targets. She may switch the positions of the two targets, though they will be facing/moving in the same direction they were previously.
4th Skill: Glass Panel -- Through the Looking Glass : Creates a Glass Panel that inherits Krysta's current HP and MP status. (IE: if she is at 50/100 MP, it will have 50/100 MP.) Krysta may switch her HP|MP status with the panel at any time, as long as it remains intact. (It can be broken with basic attacks and spells, like regular glass.) Breaking the panel early will stop the effect. [CD: 12 posts]


Tier Three
1st Skill: Glass Panel - Reversal: Damage dealt to the target, will be converted into healing for five (5) posts, and healing spells damage them. This also reverses status effects. This effect can be reflected.
(IE: If slow is on the user and reverse is used, it becomes haste. This works on both positive and negative status effects. Effects cast AFTER Reverse will still retain their original abilities. IE: if slow is cast on the user after Reverse is cast, it will remain slow. Status effects with no positive equal to them will simply be removed.) [Cooldown: 15 posts]
2nd Skill: Glass Panel – Stained Glass | Red: Krysta summons a barrier of red stained glass, preventing the use of physical abilities for a duration of five (5) posts. [CD: 8]
3rd Skill: Glass Panel – Soul Barrier: Generates a 8x8' barrier that absorbs all elemental spells at a level up to 4, generating the damage as HP to the caster equal to the amount of damage they would have taken. Spells above level 4 immediately destroy the barrier. This ability can only be cast on Krysta. If a spell costs more than 100 relative MP then it will break the barrier. The barrier will only last for but a single post. [CD: 10 posts]


Tier Fourth
1st Skill: Shatter – Krysta disables a single skill on a single skill tree for the remainder of the topic. In exchange, however, she must disable one of her own skill tree abilities from the same tier for the same duration. [OPT]
2nd Skill: Glass Panel – Stained Glass | Blue: Krysta summons a barrier of blue stained glass, preventing the use of magical abilities for a duration of five (5) posts. [CD: 8]


Tier Five
1st Skill: Glass Bones – Krysta picks a single opponent, and weakens them severely. The target returns to T1 stats for the next five (5) posts. [ONCE per thread only]



Last edited by Krysta on Sun May 10, 2015 2:00 pm; edited 4 times in total
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Heart of Glass Skill Tree Empty Re: Heart of Glass Skill Tree

Post by Game Master on Sun Apr 26, 2015 10:40 am

As you are Tier One, I will only approve the first tier of this skill tree. All other tiers must be approved as you climb in character tiers.

Approved.

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Heart of Glass Skill Tree Empty Re: Heart of Glass Skill Tree

Post by Krysta on Sat May 09, 2015 7:43 pm

Bumped for T2 examination. Added abilities "Soul Barrier" and "Reverse". Edited the ability "Shatter."

_________________
Character: T2
=====
MAX MP: 150
MAX DP: 6
====
STR: T1 || 1
END: T1 || 2
MAG: T2 || 3
SPE: T1 || 1
AGI: T2 || 4
SYNTH: T3 || 5

Little Girl. Big Guns.
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Heart of Glass Skill Tree Empty Re: Heart of Glass Skill Tree

Post by Game Master on Sun May 10, 2015 8:26 am

So at Tier Two you want to be able to absorb all primal spells up to level four. That is not acceptable for a Tier Two ability. You may use glass to absorb them up to level two. However, since it is a barrier it is subject to the barrier precedent. If a spell costs more than 100 relative MP then it will break the barrier. The barrier will only last for but a single post.

As a side note: With Fire and Earth as your elements, you automatically have glass. If your elements beneath your profile picture are indicative of the elements you believe yourself to possess, you have one additional element you may choose. Glass does not need to be slotted for you.

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Heart of Glass Skill Tree Empty Re: Heart of Glass Skill Tree

Post by Krysta on Sun May 10, 2015 1:59 pm

Oh! Snap! That was meant to be in the T3 section. I am not smart.

GM, pls. Y u no put this info on the elements section? It states you need both to create an element, but doesn't say whether or not you have to place that combination element in your slot.

_________________
Character: T2
=====
MAX MP: 150
MAX DP: 6
====
STR: T1 || 1
END: T1 || 2
MAG: T2 || 3
SPE: T1 || 1
AGI: T2 || 4
SYNTH: T3 || 5

Little Girl. Big Guns.
Krysta
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Heart of Glass Skill Tree Empty Re: Heart of Glass Skill Tree

Post by Game Master on Mon May 11, 2015 6:12 am

I thought it was implied. My error, as I shouldn't be placing implications in the rules and should just outright state certain things for clarity. I will make it more clear in the element section the moment I have time.

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