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Skill-Trees and Summons

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Directory: Krysta Hyalus

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Directory: Krysta Hyalus Empty Directory: Krysta Hyalus

Post by Krysta Sun Apr 26, 2015 5:52 pm

Krysta Hyalus
Tier 2, 150 MP, 6 DP
::Character Profile::


Weapon:
Stiria & Nix
Fomalhaut

Skill Trees:
Skill Tree: Heart of Glass
Skill Tree: Deadeye (INACTIVE UNTIL T3)

Current stats:
Strength (STR): 1 (Priority: 5th)
Endurance (END): 2 (Priority: 4th)
Magic (MAG): 3  (Priority: 3rd)
Agility (AGL): 4 (Priority: 2nd)
Speed (SPD): 1 (Priority: 6th)
Synthesis (SNTH): 5 (Priority: 1st)




Abilities:
(Abilities and Spells in Green have been approved.)
Spoiler:

Summons:
Toy Onion Knight
A Toy soldier with high defenses and endurance.

Toy Moomba
A Toy Moomba with high agility and strength.

Mecha Fenrir
A mechanical Fenrir with high speed and endurance.

[url=Toy Mage: Black]Toy Mage: Black[/url]
A Toy Black Mage with high magic levels and high agility.

[url=Toy Mage: White]Toy Mage: White[/url]
A Toy White Mage with high magic levels and high speed.

Mass Summon : Glass Moogles
Fifteen Moogles, made of glass. They don't seem to do much other than float around...their stats are extremely low, and their damage is nearly non-existent.

[url=Ozma]Summon Gem : Ozma[/url]
The most powerful elemental ever categorized. A summon that costs 10 DP just to bring into the field of battle.
Has lackluster speed, no agility, and no strength, but has incredibly powerful endurance and magical prowess. Absorbs elemental damage for HP. Casts devastatingly powerful spells such as the following:
Berserk, Curagun, Curse, Doomsday, Esuna, Flare, Shock, Flare Star, Holygun, Meteor, Firagun, Blizzagun, Thundragun, Stopza, and Darkgun.
Categorized as a "Super Boss" in its debut game: Final Fantasy IX.





Major Skilltree Abilities:

Spoiler:


Deadeye Skill Tree:
Spoiler:



Fighting Krysta
This section is mostly for people to understand the mechanics of this character. It explains all of her strengths and weaknesses, making it easier to understand how to fight her. Heaven forbid you make a strong character and give others a fighting chance to....fight them.

Attack Style:
Krysta lets her summons do the dirty work around the place, keeping to herself in high, hard-to-reach places where she can snipe at your face. Armed with Moogle Magic and special Glass Panels, she's difficult to catch even if you manage to get past her summons. She is a quick, agile fighter who can definitely ruin your day if you ignore: several of her abilities give you debilitating status effects, and her sniping while slow, can become a pain if you continue to ignore it.
Be careful when you're engaging Krysta – she's typically thinking a step ahead. Consider what she can do with her abilities, and try and cut her off before she can plan anything out.

Staller:
Krysta uses various means of preventing her enemies from making progress in combat, calculating their next moves and striking main points to keep them from dealing out major damage. The skills and abilities she uses for this particular style of combat are her Skilltree's Passive abilities: Heart of Glass. The base ability of this skilltree can disable a single aura effect on a single target for the duration of the thread.
However, there are other branches to this base ability. Stained Glass  “Blue” and  Stained Glass “Red”. The first disables magical attacks for a short period of time, while the second disables physical attacks. She can also bounce off status effects back to the caster with Glass Panel – Mirror Bounce.

Controller:
Krysta has several abilities that allow her to position an enemy where she wants them, to include Glass Maze, and Skilltree abilities such as Glass Panel – Reflection and Glass Panel – Refraction, both of which can switch where you are in a very short while.

Burner:
With abilities like Glass Panel – Reverse , Glass Panel-- Soul Barrier, and Moogle Magic – Siphon Glyph, Krysta makes it difficult for an opponent to make much progress, rendering spells useless and wasted by converting them into HP, or simply taking away their magic directly. Hyalus can cut an opponent's Max MP in half, essentially deleting some of their more powerful abilities. Her Brittling Bullet also inflicts the "Disease" status, which slowly drains away at your max HP over time. She can also switch out her own MP pool with that of an opponent's, and drain them out with little to no retaliation.

Debilitating:
Using skilltree passives such as Glass Bones, and her base ability on her Magic Gunner skilltree “Deadeye” the stacks and effects can really take a toll on someone. Abilities like Penetrating Bullet ignore damage resistance ratings, dealing serious damage, while her other Bullet abilities deal various status effects to the target. While these status effects cannot stack with one another, piling them up over and over can get very annoying.


Weaknesses:
Krysta's main weakness will always be her lackluster STR and SPD levels. The best way to handle her is simply by slowing her down. Much like the glass she uses, Krysta is not very powerful on her own. Another way to get Krysta down is to understand her kit. All of her skills work together with one another, allowing for multiple angles and possibilities to how she can strike you. Hit her with a status effect, (such as Confuse, or Disable,) and she becomes unable to act to her full potential. Keep in mind though, that any negative status effect she has on her can be Reversed if she isn't Silenced or Disabled, making a bad situation even worse!

Watch for her Penetrating Bullet – it ignores the target's damage resistance ratings, which means it is really, REALLY going to hurt if she hits you. The cooldown on this ability is incredibly long, but if she's working in tandem with another person, Krysta is the last person you'll need to be worrying about.

Keep in mind that Krysta's cooldowns are static – they can't be increased or decreased, which means you have a definite window where her abilities are down. Note that they are also considerably lengthy to make up for their power.

When Glass Panel – Mirror Bounce is up, and you're looking to take less damage, either use a physical attack, or cast a spell if you're a Heartless or a Nobody. You can heal yourself in the process, and it will have forced Krysta to waste a valuable skill.

Moogle Magic in the form of a Glyph can be Dispelled, Silenced, Disabled, or Stunned, as it is a Non-Elemental type of ability.

Be aware of abilities like Glass Panel – Reflection and Glass Panel – Refraction. Krysta will use these abilities to redirect spells and targets to locations she wants.

Keep aware that Krysta can summon panels and warp to them very quickly, using them to distance herself or gain a height advantage. She can stick to these panels for long periods of time, and fire from these positions. While she can only warp to panels she has summoned, she CAN passively stick to any glass surface, to include ones that are already in the environment. If you're fighting her in areas like Traverse Town, Twilight Town, or The World that Never Was, you're going to have a bad time.

While Krysta cannot stack negative status effects on you (IE, you can't have Oil and Blind on you at the same time) it's possible to keep hitting you with effects over and over again. This makes fighting her, especially if you can't reach her, painfully tricky.

Krysta's Summons are meant to keep you busy while she gains some distance. Don't lose sight of her, or you'll be stuck dodging bullets from places you can't see! She isn't very powerful on her own, but if she works in tandem with either members of her group, or her summons, you're going to wish you'd hit her first.

Be mindful that Krysta's Summons can also work TOGETHER. She can summon more than one at a time, and their ability to communicate with her at an extended range means she's able to direct them very precisely, all while sniping at you from a distance.

Be aware of Krysta's SYNTH levels. This allows her weapons and items to be superior to characters on her current Tier. She is also able to store spell charges in all of her weapons, essentially giving her up to four free spells, on each of her firearms. With the "Recharge, Reload" ability, Hyalus can restore these charges.

While she doesn't use much MP, Krysta does have a lot in her pool. She can also restore herself using "Through the Looking Glass", which saves her HP and MP levels once the ability has been used. At any time, she can switch places with those numbers, essentially giving her back HP and MP.
If you see the "Looking Glass" in a fight, destroy it immediately! It deals damage to anything in range, and Krysta tends to keep it nearby her position to guard it. Typically, wherever that "Looking Glass" is, you're likely to find her close by.

Though not very heavy on damage, Krysta's glass spells can wear down on an opponent over time. Using Glass Surface in tandem with Broken Glass can leave a group fight very, very messy.

Krysta will try and cast glyphs on you, using "Helping Hand" to do it through her summons. If one of her summons is getting close to you, try and block or dodge whatever is coming up-- chances are, it's probably going to be a glyph cast--avoiding it will render some of her MP wasted.

Be aware that Krysta also has access to MAGMA in her spell slots, due to her Fire and Earth elements. While it's not listed on there, and she doesn't use them often, it doesn't mean she won't. Keep this in mind when she throws "Oil" on you; it's likely she's about to hit you with a magma or fire-based spell next.

Krysta must time her "Broken Glass" ability very carefully. If skilltree panels (like Stained Glass, Though the Looking Glass, or Mirror Bounce) are active, if she triggers "Broken Glass" while they are up, they will also break. Don't expect her to use "Broken Glass" while important spells to her kit are still active.

Keep a lookout for Krysta's "No Escape" combo: Down to Earth, Glass Maze, and Broken Glass. Using these skills in tandem with one another, allows her to shatter all of her glass panels at once and deal incredible amounts of damage all in one burst. It would be incredibly tricky to escape this combination, as you are utterly surrounded by glass on all sides.

The Glass Moogles only LOOK like they're not a threat. They float out of reach, high into the air, but deal no damage and don't seem to have any abilities. There is a reason for this, however; she can dismiss these moogles several at a time in order to regain missing DP. With 15 moogles to her disposal, she can return up to 5 DP back to her pool. Thankfully, once she uses this ability, it cannot be used again.
In addition, a passive on Krysta's skilltree grants her additional damage for every summoned creature on the field. This allows her a massive damage increase if the Glass Moogles are on the field, as each Moogle counts as a separate summoned being.



Fighting Krysta AND Ratatoskr:
If fighting Krysta by herself wasn't enough of a pain in the ass, her party member Ratatoskr can make it infinitely worse.




Themes:
Main
Battle




04/26/15: Created thread. Added abilities and HOF section. Added Themes.


Last edited by Krysta on Mon Jun 29, 2015 5:55 pm; edited 13 times in total (Reason for editing : Under constant editing.)
Krysta
Krysta

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