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Directory: Krysta Hyalus

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Directory: Krysta Hyalus

Post by Krysta on Sun Apr 26, 2015 5:52 pm

Krysta Hyalus
Tier 2, 150 MP, 6 DP
::Character Profile::


Weapon:
Stiria & Nix
Fomalhaut

Skill Trees:
Skill Tree: Heart of Glass
Skill Tree: Deadeye (INACTIVE UNTIL T3)

Current stats:
Strength (STR): 1 (Priority: 5th)
Endurance (END): 2 (Priority: 4th)
Magic (MAG): 3  (Priority: 3rd)
Agility (AGL): 4 (Priority: 2nd)
Speed (SPD): 1 (Priority: 6th)
Synthesis (SNTH): 5 (Priority: 1st)




Abilities:
(Abilities and Spells in Green have been approved.)
Spoiler:

Ability Name: BB Bullet
Ability Type: Range
Ability Cost: 30 MP
Ability Cooldown: 5 posts
Ability Element: Light
Ability Description: Krysta fires a shot, which binds the target for a single (1) post, and blinds them for three (3) posts. Note that all spells with the word “Bullet” in them, cannot be cast on top of one another.

Ability Name: Daze Bullet
Ability Type: Range
Ability Cost: 30 MP
Ability Cooldown: 5 posts
Ability Element: Light
Ability Description: A non-damaging bullet that inflicts the statues Stun on a single target. Stuns the opponent for a single post. . Note that all spells with the word “Bullet” in them, cannot be cast on top of one another.

Ability Name: Topsy-Turvy Bullet
Ability Type: Range
Ability Cost: 30 MP
Ability Cooldown: 5 posts
Ability Element: Light
Ability Description: A non-damaging bullet that inflicts Flip-Foot and Confusion on a single target. Flip-Foot reverses directions on a target, making up become down, etc. Confusion afflicts the target with hallucinations, causing them to confuse friends with foes for a duration. Both effects last for three (3) posts. Note that all spells with the word “Bullet” in them, cannot be cast on top of one another.

Ability Name: Black Bullet
Ability Type: Ranged
Ability Cost: 30 MP
Ability Cooldown: 5 posts
Ability Element: Earth
Ability Description: A non-damaging bullet that inflicts "Oil" on the target. "Oil" causes the target to take x3.0 damage from Fire, Molten, and Magma-based attacks. Lasts three (3) posts. Note that all spells with the word “Bullet” in them, cannot be cast on top of one another.

Ability Name: Brittling Bullet
Ability Type: Range
Ability Cost: 30 MP
Ability Cooldown: 20 posts
Ability Element: Non-Elemental
Ability Description: A non-damaging bullet that inflicts Disease on a single target. Disease slowly whittles away at a target's TOTAL HP, decreasing the stat by .5 points every post, for ten (10) posts. Note that all spells with the word “Bullet” in them, cannot be cast on top of one another.

Ability Name: Reflective Surface
Ability Type: Field
Ability Cost: 50 MP
Ability Cooldown: 20
Ability Element: Glass
Ability Description: Krysta selects an area of up to 40 feet, coating the ground with glass. Allies and enemies in this radius are slowed by 30% of their total SPD due to the slippery nature of the ground. This ability can be negated with earth, plant, metal, and fire-based attacks (or any combo element comprising of these). This ability is not effected by "Broken Glass."

Ability Name: Glass Threads
Ability Type: Range
Ability Cost: 20 MP (per target effected)
Ability Cooldown: 5 posts
Ability Element: Glass
Ability Description: Caster picks an ally or an enemy target. If the target has a positive status effect, the threads transfer them to all allies within a twenty (20) foot radius. If the target has a negative status effect, the threads target any enemies within a twenty (20) foot radius with the same effects with the same duration as the target's.

Ability Name: Moogle Magic – Siphon Glyph
Ability Type: Support
Ability Cost:  50 MP
Ability Cooldown: 8 posts
Ability Element: Non-Elemental
Ability Description: Krysta marks a single target with a glyph for the next 5 posts. Spells that Krysta casts while the Glyph is active are taken out of the opponent's magic pool, instead of her own for the duration. This glyph can be dispelled, but not destroyed. (IE: Casting "Silence" "Disable" or "Dispell" on this glyph will render it inactive.)

Ability Name: Moogle Magic -- Float
Ability Type: Support
Ability Cost: 60 MP
Ability Cooldown: 15 posts
Ability Element: Light
Ability Description: Krysta casts a glyph on her allies, allowing them to float a few inches off the ground for the next five (5) posts. Float negates ground-based field spells for the duration.

Ability Name: Helping Hand
Ability Type: Support
Ability Cost: 10 MP for Toggle, +5 (per spell cast)
Ability Cooldown: 5 posts
Ability Element: Light
Ability Description: Toggling this ability allows Krysta to cast any of her spells (but NOT skill tree abilities) through a summon she has brought to the field.

Ability Name: Broken Glass
Ability Type: Field
Ability Cost: 30 MP
Ability Cooldown: 12 posts
Ability Element: Glass
Ability Description: Krysta shatters all of her Panels (IE: any spell with the word "Glass", "Mirror", or "Panel" is broken), spreading the shards over a twenty foot (20ft) radius. These shards stick into the ground, and remain for another ten (10) posts. Stepping in this area will cause minor damage (equal to half the damage of Krysta's basic attacks,) every post to both allies and enemies. If allies or enemies are nearby a panel when it breaks, they will take medium damage for every panel they are near. (Stacking damage.)

Ability Name: Fields of Flame
Ability Type: Field
Ability Cost: 50 MP
Ability Cooldown: 10 posts
Ability Element: Magma
Ability Description: For the next five (5) posts, within a designated area of fifty (50) feet, the ground becomes molten lava, dealing heavy damage to allies, summons, and enemies. Allies effected by "Moogle Magic -- Float" will be immune to this damage.

Ability Name: Volcanic Spout
Ability Type: Ranged
Ability Cost: 50 MP
Ability Cooldown: 5 posts
Ability Element: Magma
Ability Description: Krysta generates a spray of hot earth underneath an enemy, knocking it up into the air and dealing medium damage.

Ability Name: Glass Maze
Ability Type: Field
Ability Cost: 150 MP
Ability Cooldown: 20 posts
Ability Element: Glass
Ability Description: Krysta marks an area of fifty (50) feet, erecting an enormous maze of glass. (Meaning, there is no ceiling.) Each wall is generated from two (2) glass panels (making it 10x10'). While the walls of this maze are not transparent, they can be broken through (it takes two hits, even at T5 STR, at the very least.) This maze lasts for the next ten (10) posts. Wall pieces to this maze are still effected by "Now You're Thinking With Panels" and "Broken Glass".

Ability Name: Down To Earth
Ability Type: Ranged
Ability Cost: 30 MP
Ability Cooldown: 5 posts
Ability Element: Non-Elemental
Ability Description: A non-damaging ability that coats the target's shoes/feet in heavy rock, disabling their ability to fly and slowing them for 30%.

Ability Name: Moogle Magic -- Metronome : Fire
Ability Type: Ranged
Ability Cost: 50 MP
Ability Cooldown: 10 posts
Ability Element: Fire
Ability Description: Krysta casts a Fire spell based on the level of her current MAG tier. (IE: she will cast Fira at T2, etc.) If successful, she cannot cast another Fire-based spell until the cooldown of this ability has been reset.

Ability Name: Glass Panel – Summon Panel
Ability Type: Field
Ability Cost: 5 MP
Ability Cooldown: 2 posts
Ability Element: Glass
Ability Description: Krysta summons a single panel of glass (5'x5') at a proclaimed, fixed height, that remains static until it is broken. Krysta may have more than one panel on the field at a time, with the maximum of ten (10). Panels can be broken with a basic attack or a spell.

Ability Name: Recharge, Reload
Ability Type: Support
Ability Cost: 50 MP
Ability Cooldown: 15 posts
Ability Element: Light
Ability Description: Krysta may refresh the weapon charges in either her own weapons, or the weapons of an ally. The weapon's grade must be equal to her Synthesis level or lower in order to refresh these charges.

Ability Name: Warped Mirror
Ability Type: Support
Ability Cost: 50 MP
Ability Cooldown: 20 posts
Ability Element: Non-Elemental
Ability Description: A non-damaging ability that swaps the MP pool of Krysta with a single target for the next ten (10) posts. Once the timer on this expires, the pools are returned to normal, and Krysta cannot use spells for the next five (5) posts. In order for this ability to activate, Krysta MUST have contact with her target for 1 post.

Ability Name: Switcheroo
Ability Type: Support
Ability Cost: 500 MP
Ability Cooldown: OPT (once per thread)
Ability Element: Light
Ability Description: Krysta switches one element with her opponent for the duration of the thread. Spells and abilities based on this element will be rendered inactive. Using this spell requires Krysta to disable one of her own elements, and her own spells based on that element, and disables magic for Krysta for the next five (5) posts.

Summons:
Toy Onion Knight
A Toy soldier with high defenses and endurance.

Toy Moomba
A Toy Moomba with high agility and strength.

Mecha Fenrir
A mechanical Fenrir with high speed and endurance.

[url=Toy Mage: Black]Toy Mage: Black[/url]
A Toy Black Mage with high magic levels and high agility.

[url=Toy Mage: White]Toy Mage: White[/url]
A Toy White Mage with high magic levels and high speed.

Mass Summon : Glass Moogles
Fifteen Moogles, made of glass. They don't seem to do much other than float around...their stats are extremely low, and their damage is nearly non-existent.

[url=Ozma]Summon Gem : Ozma[/url]
The most powerful elemental ever categorized. A summon that costs 10 DP just to bring into the field of battle.
Has lackluster speed, no agility, and no strength, but has incredibly powerful endurance and magical prowess. Absorbs elemental damage for HP. Casts devastatingly powerful spells such as the following:
Berserk, Curagun, Curse, Doomsday, Esuna, Flare, Shock, Flare Star, Holygun, Meteor, Firagun, Blizzagun, Thundragun, Stopza, and Darkgun.
Categorized as a "Super Boss" in its debut game: Final Fantasy IX.





Major Skilltree Abilities:

Spoiler:

Heart of Glass Skill Tree:
Passive: Glass Dome -- Krysta can disable one aura on one target once per thread.

T1
Now You're Thinking With Panels -- Krysta can warp to any Glass Panel she's summoned on the field. [CD: 2]
NO MEANS NO -- Krysta cannot be effected by her own debuffs.
Glass Panel -- Mirror Bounce: Krysta can bounce an spell of her tier or lower back to an enemy [CD: 5]
Synth Scanner -- Krysta can detect elemental objects | players in an area around her up to 20 feet.

T2
Glass Panel -- Refraction: Krysta summons 3 panels with arrows on them. She can warp herself, allies, or enemies between these panels. If they're not used in 3 posts, they explode and deal damage to anything nearby. [CD: 5]
Soul of Glass – Damage dealt to Krysta for the next four (4) posts is reflected directly back to the target at x1.3 the amount. [CD: 8 posts]
Glass Panel – Reflection: Krysta summons a glass panel beneath two targets. She may switch the positions of the two targets, though they will be facing/moving in the same direction they were previously.
Glass Panel -- Through the Looking Glass : Creates a Glass Panel that inherits Krysta's current HP and MP status. (IE: if she is at 50/100 MP, it will have 50/100 MP.) Krysta may switch her HP|MP status with the panel at any time, as long as it remains intact. (It can be broken with basic attacks and spells, like regular glass.) Breaking the panel early will stop the effect. [CD: 12 posts]

T3
Glass Panel -- Reversal: Damage becomes healing, and vice versa for the next 5 posts. Status effects are negated/reversed. [CD: 15 posts]
Glass Panel – Stained Glass | Red: Krysta summons a barrier of red stained glass, preventing the use of physical abilities for a duration of five (5) posts. [CD: 8]
Glass Panel -- Soul Barrier: Krysta absorbs elemental attacks for HP, effecting spells up to T4. [CD: 10]

T4
Shatter – Krysta can  disable a single ability on an opponent's skilltree in exchange for one of her own of the same Tier. [CD: OPT]
Glass Panel – Stained Glass | Blue: Krysta summons a barrier of blue stained glass, preventing the use of magical abilities for a duration of five (5) posts. [CD: 8]

T5
Glass Bones – Krysta picks a single opponent, and halves their total MP. [OPT]


Deadeye Skill Tree:
Spoiler:

Base Ability: Deadeye
For every point of damage taken by a Glass or Metal Bullet, the target gains a x1.5 weakness to the respective element as a "Critical Point." "Critical Points" are removed after two (2) posts but can be refreshed when struck again. [CD: 2]

T1
Change Ammo - Glass: Krysta's basic attacks deal x.5 Glass damage. [CD: 2]
Change Ammo - Metal: Krysta's basic attacks deal x.5 Metal damage. [CD: 2]
Penetrating Bullet: For the next 5 posts, Krysta's attacks ignore damage resistance to 1 marked target. [CD: 15]
My Friends Are My Power: For every summon on the field, Krysta gains an additional x.5 damage.

T2
Stubborn Will: Krysta's cooldowns are static. They can't be increased or decreased.
Magic Bullet: Krysta can ignore a spell that negates damage, and deal damage directly to a target. [CD: 10]
Soul Shard: When struck with a bullet, Krysta lodges a glass shard in her opponent's body. She may passively track these shards.

T3
Glass Panel -- Bullet Reflect: If she misses, Krysta can reflect a projectile back towards a direction of her choice. [CD: 4]
Steady As She Goes: Krysta can disable the casting of spells and abilities of a specific, designated element for the next 8 posts. [CD: 10]
Speedy Reload: Krysta may use another ability or spell with the word "Bullet" in it once again, regardless of if it's on cooldown. [CD: 5]

T4
Focus: Krysta can recharge her DP back to full. [OPT]
Retribution: For the next 5 posts, Krysta reflects damage back to her attacker for 50% of the total amount, and heals herself for 50% of the damage she has taken. [CD: 10]

T5
Limit Break -- Shatterheart: Krysta traps all enemies in a 20 foot radius in a cube of glass panels. She may warp to any of these panels, either left to right, or up and down, while firing at her opponents for heavy damage. On the next post, she breaks these panels, dealing additional heavy damage on impact. [CD: 15]



Fighting Krysta
This section is mostly for people to understand the mechanics of this character. It explains all of her strengths and weaknesses, making it easier to understand how to fight her. Heaven forbid you make a strong character and give others a fighting chance to....fight them.

Attack Style:
Krysta lets her summons do the dirty work around the place, keeping to herself in high, hard-to-reach places where she can snipe at your face. Armed with Moogle Magic and special Glass Panels, she's difficult to catch even if you manage to get past her summons. She is a quick, agile fighter who can definitely ruin your day if you ignore: several of her abilities give you debilitating status effects, and her sniping while slow, can become a pain if you continue to ignore it.
Be careful when you're engaging Krysta – she's typically thinking a step ahead. Consider what she can do with her abilities, and try and cut her off before she can plan anything out.

Staller:
Krysta uses various means of preventing her enemies from making progress in combat, calculating their next moves and striking main points to keep them from dealing out major damage. The skills and abilities she uses for this particular style of combat are her Skilltree's Passive abilities: Heart of Glass. The base ability of this skilltree can disable a single aura effect on a single target for the duration of the thread.
However, there are other branches to this base ability. Stained Glass  “Blue” and  Stained Glass “Red”. The first disables magical attacks for a short period of time, while the second disables physical attacks. She can also bounce off status effects back to the caster with Glass Panel – Mirror Bounce.

Controller:
Krysta has several abilities that allow her to position an enemy where she wants them, to include Glass Maze, and Skilltree abilities such as Glass Panel – Reflection and Glass Panel – Refraction, both of which can switch where you are in a very short while.

Burner:
With abilities like Glass Panel – Reverse , Glass Panel-- Soul Barrier, and Moogle Magic – Siphon Glyph, Krysta makes it difficult for an opponent to make much progress, rendering spells useless and wasted by converting them into HP, or simply taking away their magic directly. Hyalus can cut an opponent's Max MP in half, essentially deleting some of their more powerful abilities. Her Brittling Bullet also inflicts the "Disease" status, which slowly drains away at your max HP over time. She can also switch out her own MP pool with that of an opponent's, and drain them out with little to no retaliation.

Debilitating:
Using skilltree passives such as Glass Bones, and her base ability on her Magic Gunner skilltree “Deadeye” the stacks and effects can really take a toll on someone. Abilities like Penetrating Bullet ignore damage resistance ratings, dealing serious damage, while her other Bullet abilities deal various status effects to the target. While these status effects cannot stack with one another, piling them up over and over can get very annoying.


Weaknesses:
Krysta's main weakness will always be her lackluster STR and SPD levels. The best way to handle her is simply by slowing her down. Much like the glass she uses, Krysta is not very powerful on her own. Another way to get Krysta down is to understand her kit. All of her skills work together with one another, allowing for multiple angles and possibilities to how she can strike you. Hit her with a status effect, (such as Confuse, or Disable,) and she becomes unable to act to her full potential. Keep in mind though, that any negative status effect she has on her can be Reversed if she isn't Silenced or Disabled, making a bad situation even worse!

Watch for her Penetrating Bullet – it ignores the target's damage resistance ratings, which means it is really, REALLY going to hurt if she hits you. The cooldown on this ability is incredibly long, but if she's working in tandem with another person, Krysta is the last person you'll need to be worrying about.

Keep in mind that Krysta's cooldowns are static – they can't be increased or decreased, which means you have a definite window where her abilities are down. Note that they are also considerably lengthy to make up for their power.

When Glass Panel – Mirror Bounce is up, and you're looking to take less damage, either use a physical attack, or cast a spell if you're a Heartless or a Nobody. You can heal yourself in the process, and it will have forced Krysta to waste a valuable skill.

Moogle Magic in the form of a Glyph can be Dispelled, Silenced, Disabled, or Stunned, as it is a Non-Elemental type of ability.

Be aware of abilities like Glass Panel – Reflection and Glass Panel – Refraction. Krysta will use these abilities to redirect spells and targets to locations she wants.

Keep aware that Krysta can summon panels and warp to them very quickly, using them to distance herself or gain a height advantage. She can stick to these panels for long periods of time, and fire from these positions. While she can only warp to panels she has summoned, she CAN passively stick to any glass surface, to include ones that are already in the environment. If you're fighting her in areas like Traverse Town, Twilight Town, or The World that Never Was, you're going to have a bad time.

While Krysta cannot stack negative status effects on you (IE, you can't have Oil and Blind on you at the same time) it's possible to keep hitting you with effects over and over again. This makes fighting her, especially if you can't reach her, painfully tricky.

Krysta's Summons are meant to keep you busy while she gains some distance. Don't lose sight of her, or you'll be stuck dodging bullets from places you can't see! She isn't very powerful on her own, but if she works in tandem with either members of her group, or her summons, you're going to wish you'd hit her first.

Be mindful that Krysta's Summons can also work TOGETHER. She can summon more than one at a time, and their ability to communicate with her at an extended range means she's able to direct them very precisely, all while sniping at you from a distance.

Be aware of Krysta's SYNTH levels. This allows her weapons and items to be superior to characters on her current Tier. She is also able to store spell charges in all of her weapons, essentially giving her up to four free spells, on each of her firearms. With the "Recharge, Reload" ability, Hyalus can restore these charges.

While she doesn't use much MP, Krysta does have a lot in her pool. She can also restore herself using "Through the Looking Glass", which saves her HP and MP levels once the ability has been used. At any time, she can switch places with those numbers, essentially giving her back HP and MP.
If you see the "Looking Glass" in a fight, destroy it immediately! It deals damage to anything in range, and Krysta tends to keep it nearby her position to guard it. Typically, wherever that "Looking Glass" is, you're likely to find her close by.

Though not very heavy on damage, Krysta's glass spells can wear down on an opponent over time. Using Glass Surface in tandem with Broken Glass can leave a group fight very, very messy.

Krysta will try and cast glyphs on you, using "Helping Hand" to do it through her summons. If one of her summons is getting close to you, try and block or dodge whatever is coming up-- chances are, it's probably going to be a glyph cast--avoiding it will render some of her MP wasted.

Be aware that Krysta also has access to MAGMA in her spell slots, due to her Fire and Earth elements. While it's not listed on there, and she doesn't use them often, it doesn't mean she won't. Keep this in mind when she throws "Oil" on you; it's likely she's about to hit you with a magma or fire-based spell next.

Krysta must time her "Broken Glass" ability very carefully. If skilltree panels (like Stained Glass, Though the Looking Glass, or Mirror Bounce) are active, if she triggers "Broken Glass" while they are up, they will also break. Don't expect her to use "Broken Glass" while important spells to her kit are still active.

Keep a lookout for Krysta's "No Escape" combo: Down to Earth, Glass Maze, and Broken Glass. Using these skills in tandem with one another, allows her to shatter all of her glass panels at once and deal incredible amounts of damage all in one burst. It would be incredibly tricky to escape this combination, as you are utterly surrounded by glass on all sides.

The Glass Moogles only LOOK like they're not a threat. They float out of reach, high into the air, but deal no damage and don't seem to have any abilities. There is a reason for this, however; she can dismiss these moogles several at a time in order to regain missing DP. With 15 moogles to her disposal, she can return up to 5 DP back to her pool. Thankfully, once she uses this ability, it cannot be used again.
In addition, a passive on Krysta's skilltree grants her additional damage for every summoned creature on the field. This allows her a massive damage increase if the Glass Moogles are on the field, as each Moogle counts as a separate summoned being.



Fighting Krysta AND Ratatoskr:
If fighting Krysta by herself wasn't enough of a pain in the ass, her party member Ratatoskr can make it infinitely worse.




Themes:
Main
Battle




04/26/15: Created thread. Added abilities and HOF section. Added Themes.


Last edited by Krysta on Mon Jun 29, 2015 5:55 pm; edited 13 times in total (Reason for editing : Under constant editing.)

_________________
Character: T2
=====
MAX MP: 150
MAX DP: 6
====
STR: T1 || 1
END: T1 || 2
MAG: T2 || 3
SPE: T1 || 1
AGI: T2 || 4
SYNTH: T3 || 5

Little Girl. Big Guns.
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Krysta

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