MH Academy: A Kingdom Hearts AU
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Skull Dice

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Skull Dice Empty Skull Dice

Post by Jasper Poe Tue Jun 16, 2015 12:03 pm

Ability Name: Skull Dice
Ability Type: Support
Ability Cost: 100 MP
Ability Cooldown: 5
Ability Element: Darkness
Ability Description:

Skull Dice Prototype_oogie__s_dice_2_by_dergrundel-d30u103


Jasper generates two six-sided dice, and throws them (rolls the dice), the numbers the dice land on will control how much extra damage the next attack/spell used will initiate. If Jasper's dice equal 11 or higher; his next attack will do severe extra damage. If he rolls 7-10 it will do extra high damage. 4-6 will do moderate damage. 2-3 will do small/slight damage. This extra damage is placed on the 'next' attack/spell being dealt on the opponent and the buff lasts until either a physical strike lands or until after an offensive spell resolves.

[Technical Staff will be asked to use this website to roll for me (unless I'm using it on NPC heartless or something). I don't want people thinking I cheat or anything like that and I prefer a game of chance.]
http://www.roll-dice-online.com/


Last edited by Jasper Poe on Tue Jun 16, 2015 10:42 pm; edited 2 times in total
Jasper Poe
Jasper Poe

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Skull Dice Empty Re: Skull Dice

Post by Veara Tue Jun 16, 2015 9:35 pm

Any time this is used it would have to be handled by a member of technical staff

Also if you want even the possibility of severe damage the magic cost needs to be hiked up with a plus 55
Veara
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Skull Dice Empty Re: Skull Dice

Post by Jasper Poe Tue Jun 16, 2015 9:40 pm

Edited
Jasper Poe
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Skull Dice Empty Re: Skull Dice

Post by Veara Tue Jun 16, 2015 10:05 pm

I think for severe it should be 11 and twelve would that be alright with you?
Veara
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Skull Dice Empty Re: Skull Dice

Post by Jasper Poe Tue Jun 16, 2015 10:43 pm

Yeah it works for me, edited.
Jasper Poe
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Skull Dice Empty Re: Skull Dice

Post by Veara Tue Jun 16, 2015 10:51 pm

Approved
Veara
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Skull Dice Empty Re: Skull Dice

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