Log in
Account Switcher
Switch Accounts
Latest topics
Skull Dice
2 posters
Page 1 of 1
Skull Dice
Ability Name: Skull Dice
Ability Type: Support
Ability Cost: 100 MP
Ability Cooldown: 5
Ability Element: Darkness
Ability Description:
Jasper generates two six-sided dice, and throws them (rolls the dice), the numbers the dice land on will control how much extra damage the next attack/spell used will initiate. If Jasper's dice equal 11 or higher; his next attack will do severe extra damage. If he rolls 7-10 it will do extra high damage. 4-6 will do moderate damage. 2-3 will do small/slight damage. This extra damage is placed on the 'next' attack/spell being dealt on the opponent and the buff lasts until either a physical strike lands or until after an offensive spell resolves.
[Technical Staff will be asked to use this website to roll for me (unless I'm using it on NPC heartless or something). I don't want people thinking I cheat or anything like that and I prefer a game of chance.]
http://www.roll-dice-online.com/
Ability Type: Support
Ability Cost: 100 MP
Ability Cooldown: 5
Ability Element: Darkness
Ability Description:
Jasper generates two six-sided dice, and throws them (rolls the dice), the numbers the dice land on will control how much extra damage the next attack/spell used will initiate. If Jasper's dice equal 11 or higher; his next attack will do severe extra damage. If he rolls 7-10 it will do extra high damage. 4-6 will do moderate damage. 2-3 will do small/slight damage. This extra damage is placed on the 'next' attack/spell being dealt on the opponent and the buff lasts until either a physical strike lands or until after an offensive spell resolves.
[Technical Staff will be asked to use this website to roll for me (unless I'm using it on NPC heartless or something). I don't want people thinking I cheat or anything like that and I prefer a game of chance.]
http://www.roll-dice-online.com/
Last edited by Jasper Poe on Tue Jun 16, 2015 10:42 pm; edited 2 times in total
Jasper Poe- Posts : 97
Re: Skull Dice
Any time this is used it would have to be handled by a member of technical staff
Also if you want even the possibility of severe damage the magic cost needs to be hiked up with a plus 55
Also if you want even the possibility of severe damage the magic cost needs to be hiked up with a plus 55
Veara- Posts : 1732
Re: Skull Dice
I think for severe it should be 11 and twelve would that be alright with you?
Veara- Posts : 1732
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Wed Dec 07, 2022 4:52 am by Break
» Tragedy
Sun Jul 10, 2022 4:50 am by Zihark
» Unhealthily Determined Janitorial Staff (OPEN)
Sun May 14, 2017 8:05 am by Griffin
» Day one (open)
Mon May 01, 2017 2:24 am by Meara
» The first punch [Sable]
Thu Apr 27, 2017 3:42 pm by Meara
» Stinger
Sun Apr 09, 2017 3:51 pm by Sidonia Barta
» Pacem
Sun Apr 09, 2017 3:31 pm by Sidonia Barta
» Maculata
Sun Apr 09, 2017 3:11 pm by Sidonia Barta
» Shirou Velox
Sun Apr 09, 2017 12:34 am by Faye