Log in

I forgot my password

Account Switcher
Switch Accounts


Latest topics
» Unhealthily Determined Janitorial Staff (OPEN)
Sun May 14, 2017 8:05 am by Griffin

» Day one (open)
Mon May 01, 2017 2:24 am by Meara

» The first punch [Sable]
Thu Apr 27, 2017 3:42 pm by Meara

» Stinger
Sun Apr 09, 2017 3:51 pm by Sidonia Barta

» Pacem
Sun Apr 09, 2017 3:31 pm by Sidonia Barta

» Maculata
Sun Apr 09, 2017 3:11 pm by Sidonia Barta

» Shirou Velox
Sun Apr 09, 2017 12:34 am by Faye

» Sidonia Barta
Sat Apr 08, 2017 9:06 pm by Faye

» Sedvi
Fri Apr 07, 2017 11:14 pm by Faye




Skill-Trees and Summons

Abilities

Lore

Lore

Skill-Trees and Summons

Community

Community Intern
Affiliates

Final Fantasy Topsites

Partner Character System

View previous topic View next topic Go down

Partner Character System

Post by Hugh on Mon Jan 05, 2015 6:55 am

I think we should have a system for Partner Characters - characters directly related to the story of the 'main' character of the account, like a companion. We could have up to two, like in the story, but they probably shouldn't be as powerful as the main character, much like the system from the previous site we all came from.

Maybe limit them to T2-3? With a limited number of slots and only 1 skill-tree, regardless of race? I dunno, just some thoughts I had before going to school, so sorry if this idea isn't fleshed out or anything.

Suggestions? Or is this just not a great idea, giving one player / account to much power, etc.?

_________________
Max MP: 500
Max DP: 10
(3)STR(5) | (5)END(10) | (5)MAG(10) | (5)SPE(10) | (5)AGI(10) | (1)SYN(1)
Character Tier: 5

http://miragehearts.forumotion.com/t263-anthology-of-hugh
avatar
Hugh
Azmot

Posts : 71

View user profile

Back to top Go down

Re: Partner Character System

Post by Hikari on Mon Jan 05, 2015 7:42 am

Uh... Why? We already have an infinite amount of character slots.

I really don't see what implementing a partner character system would implement that such wouldn't allow. You can already tie characters together in your story and if you want to cap them out at a lower tier than normal I'm sure that'd be fine. So I don't really see what this would add when it comes to storytelling and/or combat.
avatar
Hikari
Light's Grace

Posts : 45

View user profile

Back to top Go down

Re: Partner Character System

Post by Game Master on Mon Jan 05, 2015 11:52 am

I actually have been considering a partner system.

It isn't about the infinite amount of character slots. Partner characters are a potentially enriching accessory to the primary character they are designed for. Whether it be for story or combat, designing a partner character gives people the chance to create an ally or allies that specifically help their character in combat. After all, another way to make up for lack of versatility would be to compliment your weaknesses with a team of characters.

Basically, just like Summons, Skill Trees, and abilities they'd be accessories. To story or combat would depend on how they were designed. While it is arguable that you could make alternate characters, building a party out of your alts is a time consuming process when you could have one or two subsidiary characters bound to a single account that grow directly alongside you.

Game Master
Admin

Posts : 986

View user profile http://miragehearts.forumotion.com

Back to top Go down

Re: Partner Character System

Post by Zyvonia on Tue Jan 06, 2015 12:09 am

Maybe refer to it as a 'Party' system, like in the games. If you really wanted to mold it after KH, only be able to have two party members with you. You get two party members that can travel with you anywhere, and one party member from each world that cannot leave that world.

_________________
II | 210MP | 6DP | 7 posts

STE I.1 | END II.3 | MAG III.5 | SPE II.3 | AGI II.3 | SYN I.1
avatar
Zyvonia

Directory : Directory
Posts : 567

View user profile

Back to top Go down

Re: Partner Character System

Post by Hugh on Sun Jan 11, 2015 1:52 pm

So what is the current stance / progress on this?

_________________
Max MP: 500
Max DP: 10
(3)STR(5) | (5)END(10) | (5)MAG(10) | (5)SPE(10) | (5)AGI(10) | (1)SYN(1)
Character Tier: 5

http://miragehearts.forumotion.com/t263-anthology-of-hugh
avatar
Hugh
Azmot

Posts : 71

View user profile

Back to top Go down

Re: Partner Character System

Post by Game Master on Sun Jan 11, 2015 3:00 pm

Once the templates are created and finalized, we'd need to discuss staff allotments and it would be ready for testing. There will be a unique template for Partner Characters to make them feel more like accessories than characters on their own to encourage a dependence on the account's Main Character. There may also be ways that Party Members could graduate into their own characters in the future. With luck, we can finish them tomorrow.

Game Master
Admin

Posts : 986

View user profile http://miragehearts.forumotion.com

Back to top Go down

Re: Partner Character System

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum