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Spirit Cores Empty Spirit Cores

Post by Sen on Mon Jul 13, 2015 5:56 pm

Name
Spirit Core

Type:
Spirit Orbs

Size:
Medium

Alignment:
Light

Enchants / Abilities
The cores are able to be split apart and multiplied to a maximum amount of six total.

Notable Information:
A literal extension of Sen's being. The orbs are created by the essence of his spiritual being. They can be called forth from his being and used as weapons for combat. Their design allows them to make physical contact through energy projection. As the energy that composes them is concentrated enough to be able emulate a solid state of feeling. Their size and strength is comparable to a medicine ball.


Last edited by Sen on Tue Jul 14, 2015 2:15 am; edited 1 time in total

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MP(50) | DP(2)
STR 1(1) | END 1(1) | MAG 1(1) | SPE 1(1) | SYN 1(1) | AGI 1(1)

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Spirit Cores Empty Re: Spirit Cores

Post by Drake Pathos on Mon Jul 13, 2015 9:37 pm

Hm, would they spawn at the beginning of battle or can you spawn them mid-battle? Due to their assumed small size I don't mind that as a pre-battle preparation, however otherwise it would be an ability.

As you would have Tier 1 Synth, you can have an ability for your weapon if you want. I'd allow them to multiply up to a certain amount. However, do note that you must allow yourself control of them via other means (spell, skill, etc.) and can't just be manipulated around without an ability. I mean, you can certainly throw them. That'd hurt someone's toe.

How exactly are you attacking with these?

What real-life object would you compare them to? Softball? Basketball? etc.

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"Uh, a little lost. Hoping for directions? And...a general location. A good reach-around will reward ye- Oh, silly me. I meant a favor for a favor not the ol' one-two slip them peasants be using as bargaining chips. Ol' Sally was known best for the front-er's and the back-er's. Sime-Ol'-Tanious. But, ah, let's get off the subject of damn good traditions and back onto the who's and what's."
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Spirit Cores Empty Re: Spirit Cores

Post by Sen on Tue Jul 14, 2015 1:59 am

They would be spawned at the beginning of battle.

I can make a spell to manipulate them if need be.
Could I multiple them up to 6 at Syn I or does that have to be lower?

Sen would just send them at opponents. Hoping they would bash into his target.
Basically manipulate them to hit the opponent.

It would be like taking a hit from a medicine ball if possible.

_________________
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MP(50) | DP(2)
STR 1(1) | END 1(1) | MAG 1(1) | SPE 1(1) | SYN 1(1) | AGI 1(1)

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Spirit Cores Empty Re: Spirit Cores

Post by Drake Pathos on Tue Jul 14, 2015 2:02 am

So they are slightly smaller than a basketball?

I'll allow them to split into six, however I recommend using a skill tree to give you more efficient manipulation that's up to you though.

Also, as for the summoning let me get back to you on that. For now, I'm iffy on it after some consideration.

_________________
T5 | 40 Slots
MP 700 | GP 10
STR 5 | END 5 | MAG 5 | SPE 5| SYN 5 | AGI 5

"Uh, a little lost. Hoping for directions? And...a general location. A good reach-around will reward ye- Oh, silly me. I meant a favor for a favor not the ol' one-two slip them peasants be using as bargaining chips. Ol' Sally was known best for the front-er's and the back-er's. Sime-Ol'-Tanious. But, ah, let's get off the subject of damn good traditions and back onto the who's and what's."
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Spirit Cores Empty Re: Spirit Cores

Post by Sen on Tue Jul 14, 2015 2:04 am

Sounds about right.

Not sure how I would use the skill tree for that.

If summoning is an issue then that can be a skill tree thing I imagine. As I see it everywhere on here.

_________________
Character Tier(1)
MP(50) | DP(2)
STR 1(1) | END 1(1) | MAG 1(1) | SPE 1(1) | SYN 1(1) | AGI 1(1)

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Spirit Cores Empty Re: Spirit Cores

Post by Drake Pathos on Tue Jul 14, 2015 2:08 am

You would simply use a skill tree to grant item telekinesis. I'd recommend not limiting it to just this, and summoning can be used for more than just this item as well. If that's the route you want to go. It can also be an ability with a cost, for summoning or for manipulation, but there are higher limitations to that.

_________________
T5 | 40 Slots
MP 700 | GP 10
STR 5 | END 5 | MAG 5 | SPE 5| SYN 5 | AGI 5

"Uh, a little lost. Hoping for directions? And...a general location. A good reach-around will reward ye- Oh, silly me. I meant a favor for a favor not the ol' one-two slip them peasants be using as bargaining chips. Ol' Sally was known best for the front-er's and the back-er's. Sime-Ol'-Tanious. But, ah, let's get off the subject of damn good traditions and back onto the who's and what's."
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Spirit Cores Empty Re: Spirit Cores

Post by Sen on Tue Jul 14, 2015 2:10 am

So I could make both a levitate and summoning ability on my skill tree then? Then I will choose to do that.

As for multiplying them. That I can keep to this weapon app yes?

_________________
Character Tier(1)
MP(50) | DP(2)
STR 1(1) | END 1(1) | MAG 1(1) | SPE 1(1) | SYN 1(1) | AGI 1(1)

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Spirit Cores Empty Re: Spirit Cores

Post by Drake Pathos on Tue Jul 14, 2015 2:13 am

Yes, multiplying can be the synthesis item's own ability.

Just remove the summoning bit and add the comparison to a medicine ball in size.

_________________
T5 | 40 Slots
MP 700 | GP 10
STR 5 | END 5 | MAG 5 | SPE 5| SYN 5 | AGI 5

"Uh, a little lost. Hoping for directions? And...a general location. A good reach-around will reward ye- Oh, silly me. I meant a favor for a favor not the ol' one-two slip them peasants be using as bargaining chips. Ol' Sally was known best for the front-er's and the back-er's. Sime-Ol'-Tanious. But, ah, let's get off the subject of damn good traditions and back onto the who's and what's."
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Spirit Cores Empty Re: Spirit Cores

Post by Sen on Tue Jul 14, 2015 2:15 am

Edited. Thank you for all the help~

_________________
Character Tier(1)
MP(50) | DP(2)
STR 1(1) | END 1(1) | MAG 1(1) | SPE 1(1) | SYN 1(1) | AGI 1(1)

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Spirit Cores Empty Re: Spirit Cores

Post by Drake Pathos on Tue Jul 14, 2015 2:16 am

Approved, subject to change.

time for bed

_________________
T5 | 40 Slots
MP 700 | GP 10
STR 5 | END 5 | MAG 5 | SPE 5| SYN 5 | AGI 5

"Uh, a little lost. Hoping for directions? And...a general location. A good reach-around will reward ye- Oh, silly me. I meant a favor for a favor not the ol' one-two slip them peasants be using as bargaining chips. Ol' Sally was known best for the front-er's and the back-er's. Sime-Ol'-Tanious. But, ah, let's get off the subject of damn good traditions and back onto the who's and what's."
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Spirit Cores Empty Re: Spirit Cores

Post by Drake Pathos on Tue Jul 14, 2015 9:45 am

After further discussion, you might have to hold off on the ability for until later tiers due to its nature. Or, you can make an ability or skill that has this effect.

_________________
T5 | 40 Slots
MP 700 | GP 10
STR 5 | END 5 | MAG 5 | SPE 5| SYN 5 | AGI 5

"Uh, a little lost. Hoping for directions? And...a general location. A good reach-around will reward ye- Oh, silly me. I meant a favor for a favor not the ol' one-two slip them peasants be using as bargaining chips. Ol' Sally was known best for the front-er's and the back-er's. Sime-Ol'-Tanious. But, ah, let's get off the subject of damn good traditions and back onto the who's and what's."
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