MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

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Chaotic Balance WIP

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Chaotic Balance WIP Empty Chaotic Balance WIP

Post by Nemesis Wed Aug 12, 2015 7:09 am

Eternal Balance: Nemesis releases an aura able to encompass a 50 meter radius that acts as a perpetual judge of reality. While at 50/50 balance, this aura causes all damaging effects of a foe's aura to be nulled.

-When her balance leans towards evil, all negative effects of a foes aura equally effect themselves as well, regardless of immunities.

-When her balance leans towards good, all positive effects of a foes aura equally effects Nemesis, including stacks received.  

Base Ability Cool Down: Aura/Passive



Tier One

1st Skill:
Noxim Sobere: While in 50/50 balance, Nemesis can create a sphere of darkness around her. If an opponent attacks the barrier with magic, Nemesis will receive a moderate boost in endurance while the foe receives a low debuff in magic power. This does not mitigate the damage of the attack.

-When her balance is evil, the magic attack will instead give Nemesis a moderate boost in physical power at the cost of moderately lowering her Agility.

-When her balance is good, the magic attack will only deal half its initial damage and grant Nemesis a 2 post regen effect for half of the damage she actually received.

--Cooldown: 5 Posts

2nd Skill:
Play With Me: Nemesis' aura becomes so potent that it creates a fog like area. At 50/50 Balance, within this area, 2 illusions of Nemesis appear, while her own being is shrouded mentally and auditory. If an opponent physically strikes an illusion, their physical strength is reduced by a slight/low amount. If they attack with magic, their MP is reduced by an extra 10 points on top of the MP used to cast. When an illusion is struck, two more illusions appear closer to the foe. Lasts 5 post, or until Nemesis is found and attacked. Nemesis herself cannot attack during Play With Me.

-When in Evil Balance, the illusions release an aura of fear meant to slowly render the foe immobile with fear, or to completely drive them mad. These are done by giving Nemesis Fear Stacks. Every time an illusion is struck, be it with magic or physically, she gains one Fear Stack, and the opponent's fear also increases. Once she has five fear stacks, the next Illusion will either seek out the foe, or if it is struck instead, will render the foe completely helpless for one post. Lasts 5 post, or until Nemesis is found and attacked. Nemesis herself cannot attack during Play With Me.

-Nemesis cannot use Play With Me while in Good Balance.

--MP Cost: 15, Cooldown: 6 Posts

3rd Skill:
Noxim Ruptis: Unless of a Dark Heart Element, any foe that attempts to mess with Nemesis' mind, heart, or soul takes moderate damage and is immediately put to sleep. (I don't know how many posts a status effect can last.) This is due to her being born from the God's, in which her being is unstable and tampering with it can cause dire consequences. Messing with her mind or soul includes attempting to read her thoughts or look into her past.
--Passive

4th Skill:
Noxim Maledictis (Part 1): Nemesis allows her MP to fall to 0 in order to reduce the foe's MP by an equal amount. In 50/50 Balance Nemesis gains a Moderate Physical Strength increase as well as a low Agility increase.

-In Evil Balance, the foe also receives a low health degen for 3 posts.

-In Good Balance, Nemesis receives a slight Endurance increase while any allies within her aura gain MP equal to half of the MP she lost.

--Cooldown: 7 Posts

5th Skill:
Glimpse of the Goddess: When Nemesis would be dropped to 0 health (Or however unconsciousness or death works), she is instead left with 1 health for 1 last post. She can only perform one more action during that posts. Nemesis is unable to be healed during that posts and once the turn has passed, Nemesis falls unconscious.

-Due to Glimpse of the Goddess being a trait from Kali and Durga, Nemesis cannot use Glimpse of the Goddess in Evil Balance.




Tier Two
1st Skill:
2nd Skill:
3rd Skill:
4th Skill:


Tier Three
1st Skill:
2nd Skill:
3rd Skill:


Tier Fourth
1st Skill:
2nd Skill:


Tier Five
1st Skill:



Last edited by Nemesis on Thu Aug 13, 2015 7:39 pm; edited 1 time in total
Nemesis
Nemesis

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Chaotic Balance WIP Empty Re: Chaotic Balance WIP

Post by Capricorn Wed Aug 12, 2015 11:38 am

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Capricorn
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Chaotic Balance WIP Empty Re: Chaotic Balance WIP

Post by Marigold Darkson Wed Aug 12, 2015 2:15 pm

Capricorn, thank you for putting up the template, but that is still not telling Nemesis if she is doing it right. I'll be taking it from here now, but once again, thank you.

Nemesis, I'll contact you and help you through cleaning up the Skill-Tree, okay?~
Marigold Darkson
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Chaotic Balance WIP Empty Re: Chaotic Balance WIP

Post by Nemesis Thu Aug 13, 2015 7:41 pm

Uh...sort of update? I'm not sure what I'm doing. Q-Q
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Post by Nemesis Fri Aug 14, 2015 11:57 am

99 bottles of bump on the wall.
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Chaotic Balance WIP Empty Re: Chaotic Balance WIP

Post by Marigold Darkson Fri Aug 14, 2015 2:49 pm

Since you're done, you may now remove the WIP from your topic title!~


BA: You can have multiple skills considering the nature of your Base Ability, all you have to do is justify how you would change you alignment in a fight.


Noxim: You won't be able to give a moderate boost to your END stat, but you can do it to your Damage Resistance. However, you'll have to choose between the buff to your stat or the debuff to the casters.

With the good balance, you will not be able to halve the damage, but you may be able to justify it being able to reduce a moderate amount of damage from a spell. You'll also need to explain how through this ability, she'll get the regen effect.

Play With Me: You're doing a lot with this ability. First, you'll need to state a range for this fog and it cannot be a really large one. You'll have to choose between draining stats and MP, or shrouding yourself and leaving behind illusions. Should you go with illusions, at T1, I'm going to say you can only generate up to 4 illusions, with the initial two counting as apart of that 4.

With Evil Balance, though this is also doing a lot, it is fine since Fear is based off of Willpower. Along with the meta, I'll let you know that you cannot forcibly cause someone to do something or nothing. Also be aware that there are creatures like Heartless and Nobodies, who are not affected by the effects of fear or any other emotional attacks at all. This fear will need a duration.

You also don't need an MP cost for this, just a cool down and the cool down can be lowered by two or so.

Noxim Ruptis: You will not be able to put anybody immediately to sleep. They will only be able to take slight damage in this case.

Noxim Mal: You will have to choose between reduction of MP 0, increase to strength, or increase to agility. You can't have all three.

With Evil Balance you can give an additional effect to this.

With Good Balance she could have the Damage Resistance boost, not the endurance boost, or she could donate the MP to people in her range, but the amount of MP she donates would need to be from how much she lost. If she lost 50, and five people are in range, she has to distribute that among those people. She can't just give all of them half.
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