MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

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Zero/One Skill Tree

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Zero/One Skill Tree Empty Zero/One Skill Tree

Post by Sebastian Thu Jan 08, 2015 5:37 pm



Zero/One Skill Tree




> Chosen: Zero/One has chosen Sebastian Saikou and bestowed upon him the power of the keyblade.



Tier One
> Run.exe: Summonable Weapon
Zero/One may be summoned to use via the same method as sebastian would normally employ to pull a weapon from the datascape.

> Run.exe: Nothing Stays Locked
Nothing's ever locked. Zero/One can unlock or lock objects, doors, hearts, and keyholes as well as granting him access to everything within the datascape.

>Subroutine:  Pixel Shot
Due to the strong affinity with the datascape and even the very nature of which Zero/one was created, The blade has a powerful connection to the home of its wielder. So much as to be able to create pixels that are fired from the tip of the blade. While in the datascape, this is capable of acting as either the delete or force quit admin powers. However, the stronger of will the program, the less effective these pixels are in the datascape. However, in the real world, these pixels are blocks of solid light fired from the tip of Zero/One, hitting hard while traveling at a moderate speed, dealing burning damage to opponents.
> Subroutine: Firewall
Being a keyblade borne from the virtual world granting a program its power, Zero/One is capable of producing various security systems that are unique to the datascape, such as firewalls. In the datascape, these are extremely large walls of red light that lock out all but the strongest programs, or those of a greater power than the wielder. However, in the real world, this skill takes on a more literal meaning, creating a barrier of solid fire that surrounds Sebastian, protecting him from various attacks. This barrier is capable of protecting up to three people within it, and resembles a firey version of the reflect spell.
> Subroutine: Backdoor
Zero/One is a very..unique key. Due to being borne of the datascape, it is deeply connected to the world. Because of this, the keyblade itself is capable of "Unlocking" backdoors into the Datascape. This is done by its wielder holding the key out in front of them, and then pushing it forward, causing it to sink into a area in space. Next, the keyblade is turned to the left, and a rectangular door of light opens. This is a backdoor into a random world within the datascape. This door can only be entered by the MCP or the wielder of the Zero/One Keyblade,unless another is granted permission by the wielder of Zero/One, and the door closes behind them the moment they are all the way through it.


Tier Two
>Subroutine: Gravity Crush
Zero/One can, at will, become engulfed in spatial energy that deals moderate crushing damage to the opponent with each hit.
>Subroutine: Flame Cloak
Zero/One can, at will, become engulfed in flame, becoming able to ignite burnable materials, while also doing moderate burning damage with each hit.
>Subroutine: Anti-Virus
Zero/One is capable of striking intangible opponents
>Subroutine: Location Lock
Zero/One is capable of locking all objects within a fifteen foot radius of sebastian in space. These can only be unlocked by another keyblade.


Tier Three
>Subroutine: Zero/One-Two
Zero/One Can, at will, transform into a pixellated version of Sebastian's Paradox Flame, working in the exact same way, allowing them to use both the rounds for the weapon, along with the spells that are used when they run out of ammo.
>Subroutine: Crush
When Zero/One makes contact with an enemy, it applies a stack of increased gravity. This caps out at five times normal gravity.
>Subroutine: Free Movement
Sebastian is able to wield Zero/One telekinetically, up to thirty feet away.
>Run.exe: Unzip
Zero/One's locking and unlocking beams have now been weaponized, and deal heavy damage upon making contact with an opponent.


Tier Fourth
>Run.Exe: Wingpack
Zero/One now is capable of turning into a wingpack that allows its wielder to traverse the lanes between worlds, provided they can do so without being harmed by the void itself.
>Run.Exe: Pixel Charge
The blocks fired from Pixel shot now deal heavy damage if fired in the real world, and will derez nearly any program that they make contact with, including heartless or nobodies. However, this only deals the typical heavy damage to users, such as the MCP or visitors to the world.
>Run.Exe: Copy
Sebastian can now freely spawn a true replica of Zero/One that is capable of using all of Zero/One's abilities, including transformations.


Tier Five
>Run.Exe: Spacial Arm
At any time, sebastian is capable of turning Zero/One into a pixelated Demonic Arm, which, using his own natural power over space, is able to create a spectral version of itself that can extend up to one hundred feet away to grab opponents. While using this, his strength is treated as if it were Tier Five, rather than what it normally is. This arm transformation only lasts for twelve posts before he must change it back into a keyblade however.
>Run.Exe: Gravigun
Sebastian can now create a ball of purple energy on the tip of Zero/One, or any of its transformations, before launching it at the opponent, engulfing everything in a hundred foot radius in a massively strong event horizon. Cooldown: 10 Posts.


Last edited by Sebastian on Wed Apr 29, 2015 12:05 pm; edited 1 time in total
Sebastian
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Zero/One Skill Tree Empty Re: Zero/One Skill Tree

Post by Game Master Thu Jan 08, 2015 8:05 pm

Tier ONE approved

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Zero/One Skill Tree Empty Re: Zero/One Skill Tree

Post by Sebastian Wed Apr 29, 2015 12:06 pm

bump for T2
Sebastian
Sebastian

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Zero/One Skill Tree Empty Re: Zero/One Skill Tree

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