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Summer Tournament: Marigold vs Zienna

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Summer Tournament: Marigold vs Zienna

Post by Community Moogle on Wed Aug 26, 2015 2:55 pm

Fourth Round: Marigold vs Zienna
Summer Tournament, Round Four
Location: Twilight Town; Tram Common
Conditions: Sunset; Partly Cloudy

“If the participants would please pick heads or tails, kupo!~” the fluttering moogle would say, flipping a small coin into the air.
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Re: Summer Tournament: Marigold vs Zienna

Post by Zienna on Wed Aug 26, 2015 11:34 pm

"I'll take tails right now, because I'll be taking the heads later~"

_________________
@ Veara : I SHALL CREATE UPON YOU THE CREAMIEST OF PIES

Character: T2
=====
MAX MP: 120
MAX DP: 4
=====
STR: T2 || 3
END: T3 || 5
MAG: T3 || 5
SPE: T3 || 5
AGI: T3 || 5
SYN: T2 || 3
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Zienna

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Re: Summer Tournament: Marigold vs Zienna

Post by Marigold Darkson on Thu Aug 27, 2015 3:58 am

"Oh, she's a charming one. Looks like I'm stuck with heads, seeing as I should shut that little hole of hers first."

_________________
Character Tier(5)
MP(700) | GP(10)
STR Tier(5) | END Tier(5) | MAG Tier(5) | SYN (5) | SPE Tier(5) | AGI Tier(5)
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Marigold Darkson

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Re: Summer Tournament: Marigold vs Zienna

Post by Community Moogle on Thu Aug 27, 2015 3:36 pm

The moogle fluttered between the two woman, but made sure to keep it's distance. Woman were scary things. Especially these ones... As the coin fell, it caught in with its hand and smacked it on to the back of its hand.

"And the result is heads, kupo!~ Battler Marigold has first move. Good luck to you both, kupo!~" And with that, the Moogle was gone from sight, disappearing into a bright glimmer of warped space.
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Re: Summer Tournament: Marigold vs Zienna

Post by Marigold Darkson on Fri Aug 28, 2015 5:03 am

Marigold had the first move and as such, she decided to go in strong. Her opponents were a gargantuan and two women, who all no doubt knew their stuff. They had to take the momentum while they good and as such, the queen and her companions decided to go on the offensive with their opening.

Marigold pulled out both of her sickles and hunched over for a moment, to sprout eight bloody tendrils, that took the form of elongated and sharpened spider limbs. She tapped into her inner darkness and used it to empower herself by a slight amount. After going so, she charged forward towards the succubus. Mari had four limbs outwards in front of her and the other four drifting behind. When she closed the distance between she and her opponent, she struck with two of her limbs and aimed for the woman's right shoulder and right knee. This would help her move in just a bit more aggressively, as she raised her one of her sickles and prepared to strike with it, should she see an opening. During this time as well, her aura had been activated. She would be passively draining any and all of her opponents who stood in her influence.

Schwartz didn't fall behind and as soon as her queen started her play, she too started off with her typical routine. This was to outnumber the enemy and aggressively pressure them. For this, she started with invigorating her body with her own natural electricity and relaxed her muscles to a greater degree. She were now faster at this point and followed up with creating several clones of herself. The original and one of the clones sped off towards Isis, their blades drawn and when the distance between them closed, they began to use a flanking maneuver. A clone jumped into the air and twirled her body so that she were angled directly above and parallel to the animus, before she attempted to slash at Isis' neck and shoulders, in a horizontal swipe, even should she miss, the clone's body were still in motion and aimed to get behind her in the event of retaliation or no-hit. Schwartz herself came in a low crouch, as she came upon the opponent and slash away at her hips and legs. These low hits were conjoined with the clones to add pressure.

One clone went with Marigold and joined in the assault, with her attacks being coordinated to strike at the head and abdomen of the succubus. A horizontal slash to the eyes covered by the blindfold, with the other blade at the ready to parry and stab, if need be.  Lastly, the final two clones sped off to put down pressure on Wolfram. Using his height to their advantage, they zipped around him by circling constantly and staying on their feet, while picking out his blind spots and going in with piercing strikes to the gaps in his armor. For right now, they focused on his legs, but made sure to keep an eye on his body language, plus the additional allies he had, to keep themselves aware and ready for anything.

Ysl'Dae herself took a bit of a back seat for now and cast a reflective barrier onto her and her allies. Once her friends were protected from spells, she stabbed her blade into the ground and decided that she'd also use Wolfram's stature to her advantage. She created a large sand dune within the area, that was akin to quicksand. This caused the buildings in the tram common, whose foundation were built upon the sand now, to wobble and begin to sink in, or lean over a bit. Wolfram himself would likely start to feel himself dip in at a slow rate due to his weight. Further movement from him would only sink him in further. Should the succubus and animus remain, they'd too would feel their movements become sluggish and constricted.


Skills Used:
Marigold
Spoiler:
Evil Incarnate- Marigold taps into her dark ancestry and instills the meaning of power into her being. This allows her to increase her strength by a considerable amount. 5 Post cool down, cost 20 MP.

Bloody Domination's aura is in effect.

Schwartz
Spoiler:
Faster, faster!- Schwartz invigorates her body, by using the Lightning element on her body. When she does so, her movement speed is increased and she becomes moderately faster than before. The increase lasts for 3 turns and has a 5 post cooldown.

Graceful Duplication- Schwartz creates three, perfect clones of herself that are unable to use skills, but can physically hurt the opponent and also have access to her stats. The clones last for 3 post and the skill goes on a 5 post cool down.

Ysl'Dae
Spoiler:
Reflective Shell- Ysl'Dae crouches behind her towershield and chants to create a reflective barrier, that absorbs harmful spells. The limit the barrier can take is 3 spells. 3 post cooldown.

Sand Stream- Ysl stabs her sword into the ground and the area within 100 feet radius will turn into an extremely adhesive sand dune, that restricts movement for however long any opponents remain in the area. Sand lasts for 4 posts and goes on a 6 post cool down after it disappears.

_________________
Character Tier(5)
MP(700) | GP(10)
STR Tier(5) | END Tier(5) | MAG Tier(5) | SYN (5) | SPE Tier(5) | AGI Tier(5)
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Re: Summer Tournament: Marigold vs Zienna

Post by Zienna on Sat Aug 29, 2015 5:01 am

Zienna entwined her fingers together and stretched outwards as her enemies charged. The silver-haired opponent dove straight for her, which made it easy for the succubus to predict what she would do, as well as her strategy. This was true for the clone as well. Taking full advantage of the situation, she called upon the souls she once reaped. Wisps of blue fire littered the field, slowly draining all enemy entities, stealing their life force and spiritual energies. When it came to dodging the attacks, she simply used her enemies' intentions to guide her. She skipped to the side, just as the tendrils came close, and would twist around and even slide down a bit to avoid the scythe. The clone's strikes were deflected using the back of her clawed gloves, letting them slide off to the side harmlessly. She was feeling their intentions, so even if they were a bit faster, she could react when they still haven't even began using their muscles.

When she found an opening, she covered herself with her demonic flames, glowing brightly as she attempted to claw Marigold's side, using her wings to boost herself with the attacks, as well as keeping herself from the quicksand that appeared oh so suddenly. As she began her attack, the flames on her body twisted into a vague serpentine image, which spun around her body, spreading demonic wildfire around her in a large area. She'd use this to get her strikes in, as well as punish who decided to come close to her.

Isis would be dealing with Schwartz and her clone. She wasn't all too good at close range, but she was still a threat nonetheless. Thanks to Reaver enhancing her senses, she was made more evasive and aware of her enemies. Her blades crackled with electricity as two large circles appeared on the ground and sky. As Schwartz came close, three lightning bolts shot down from the sky, striking down at the assassin and her clone. The quicksand-like ground didn't hinder her one bit as her Reaver allowed her to float safely above the surface. When the attacks came, she used her blades to parry, and let science do the rest. The static on her blades would have traveled through the assassin's daggers and give her quite a shock. However, Isis kept moving in a wide circle in an attempt to keep herself from being pincered. Streams of charged vapor would fire as she backed away, hitting Schwartz and her Clone, should she stay in front of her.

Wolfram wasn't having too many problems with the two clones below him. His thick hide held well against the attacks, and besides, the only exposed areas on him were on his arms, and that only exposed a third of his arm. Even though he was slowly sinking, there wasn't much hindrance on his part, and he simply went on with his own attack, which started out with an earthquake right under him, which would affect the clones. He spun his ax--which turned red hot-- around in an attempt to hit the clones, and he'd use his tail as a secondary strike as he spun.

With the Static Field active, a fairly large thunderbolt struck the ground by Ysl'Dae. On the shattered ground beside her, stood another man with an energized demonic arm and a sword. His very presence gave his allies an electric shield that would damage anyone close enough to them. His demonic arm curled into a fist, which thrust towards her. A spectral, and fairly larger version of his arm extended outwards, using the whole 15 feet of it's range to put as much hurt on the snakewoman as he could.

======
Oh boy, here we go...
Stuff Used:

[Zienna]
20/120 MP
0/4 DP

Empathy -- The succubus can, to a certain degree, feel the emotions and intentions of anyone who is within 20 feet of her.

Soul Flames -- Combining Fire and Darkness, she can summon a dark bluish flame anywhere on her body, and can extend these flames to any weapon she has. While active, Zienna steals health every time she does damage.

Firefly Sanctuary -- For 12 posts, the field is covered by wisps of dark flames floating aimlessly. Each is about the size of a fist, but when touched, people would only feel a harmless, gentle warmth. While the field is active, each of her enemies (including summons and party members) are constantly damaged by a slight amount per post, and loses 20 MP per 3 posts (a total of 80 MP from each enemy at the end of the duration). During this time, Zienna gains all the lost MP and heals for the same amount her enemies lost.

Serpentine Flames -- Zienna's signature dark flames take the form of a serpent which forms a ring of fire around her, which then rapidly spins, throwing flames around a large area, dealing moderate damage to enemies caught.

Abysmal Contract -- Zienna sacrifices a moderate amount of health and blood to invoke a summon, even when the required DP is lacking. The downside is that the summon is proportionally weaker by the amount of DP missing.

Summoned Kiron Hel Sarie

[Isis] Revved (6)
Static* -- Isis' Corite Blades become charged with electricity, increasing damage. Its power increases as Revved stacks increases. At ten stacks, the blades will have an added coating of electrified, super-heated vapor, further increasing damage output. Static can be toggled on and off.

Static Field* -- Isis marks a large area (can be a smaller area) for five posts. Circles of the same design found on the sides of the Reaper appear on the ground and in the air to show the affected area. She can call down multiple aimed lightning strikes in this area while active, dealing slight damage each. CD: 3 posts after the ability has been canceled/deactivated.

Discharge* -- The Reaver shoots out short ranged jets of electrified vapor from its six ports, dealing moderate damage to a small area in front of the Animus.

[Wolfram]
Base Ability: Tough Hide -- Physical Damage against Wolfram is reduced severely.

Heavy-Handed -- Wolfram puts considerable force behind his physical attacks, able to stagger opponents that attempt to block them, or send them flying.

Infernal Blade -- The blade of Wolfram's ax is coated with Molten Metal. Can be toggled on and off.

Entropic Magnitude -- Create a localize earthquake in a small area to slightly damage and disorient affected individuals. Larger entities suffer a greater effect.

[Kiron]
Gateway -- When summoned in an area where lightning or electricity is plentiful, or when the field is currently affected by an electric or space-based ability or skill, Kiron's DP cost is reduced by 1.

Storm Claw -- Kiron's demon arm is constantly charged with Storm, and as such, any enemy that makes contact with it is shocked for low-moderate damage. Blows delivered by this arm also deal the same damage.

Static Shell -- While Kiron is still on the field, all allies passively gain a protective shield that reduces damage by a moderate amount, and deals slight damage to enemies who are within 5 feet of the shield.
Energize -- While Static Shell is active, all allies with the shield receive a moderate boost to their speed, and a 2 post cooldown reduction to all abilities.

Spectral Reach -- By manipulating the space around his demon arm, a larger, spectral version of it appears, which basically extends his reach up to 15 feet to grab or otherwise hit farther enemies.

_________________
@ Veara : I SHALL CREATE UPON YOU THE CREAMIEST OF PIES

Character: T2
=====
MAX MP: 120
MAX DP: 4
=====
STR: T2 || 3
END: T3 || 5
MAG: T3 || 5
SPE: T3 || 5
AGI: T3 || 5
SYN: T2 || 3
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Zienna

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Re: Summer Tournament: Marigold vs Zienna

Post by Community Moogle on Thu Sep 03, 2015 3:29 am

The moogle returned to the field in a glimmering patch of warped space, fluttering beside the succubus. With a hand raised in her direction, the moogle made it's announcement. "This concludes the fourth round of this bracket. Combatant Zienna has been decided the victor, kupo!~ Congratulations!"
 
Zienna wins T2: Round Four.
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Re: Summer Tournament: Marigold vs Zienna

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