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Skill-Trees and Summons




Skill-Trees and Summons


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Nanosoldier Empty Nanosoldier

Post by Changeling on Sun May 15, 2016 10:48 am

Base Ability: Nanosoldier -- Zulu is made up of tiny, self-replicating nanomachines simply called Nano, which he controls in every sense. He can manipulate everything about himself and his equipment if he so wished, and because he isn't organic, some things may not affect him, like poison and drowning. Additionally, his nanomachines automatically repairs a moderate amount of damage every post.
Base Ability Cool Down: Passive

Tier One
1st Skill: Advanced Synthesis and Fabrication -- By loading up a combination of blueprints (Which will fall under Synthesis), Zulu can create a seemingly endless array weapons to fit his needs. The blueprints are classified depending on their functions. "Basic" blueprint packs have schematics for all weapons that fit in it's category, like ballistic weaponry for example would allow the creation of guns, bows, and slingshots. On its own, its nothing special. These can be mixed and matched to create hybrid weapons. More advanced packs can modify the basics to add special functions.

Some specialized equipment may be created as a normal, non-blueprint synth that can be replicated, but their charges are shared with the originals.
2nd Skill: Aura Immunity -- Cannot be affected by auras.
3rd Skill: Reroute -- When hit by thunder, Zulu can redirect the energy to minimize the damage he suffers. In the case of combination elements, only the thunder part gets redirected.
4th Skill: Energized -- When hit by thunder or a combination that has that element, Zulu becomes energized for three posts, regenerating MP at a rate of 10MP per character tier per post. (Subsequent hits with thunder resets Energized)
5th Skill: Discharge -- While energized, Zulu passively shoots out a bolt of energy to the closest enemies every post, dealing moderate damage. Number of bolts increase by one every synth tier.

Tier Two
1st Skill: Auto Scan -- Any synthesis item brought out are automatically scanned. Their abilities, enchantments, and levels are revealed to Zulu, allowing him to recreate them using his nanomachines, however they won't have charges nor will they have any supernatural or magical properties unless they are aligned with his elements. Depending on both characters' stats, the replicas may be stronger or weaker.
2nd Skill: Body Double -- Zulu creates a perfect copy of himself with half his stats except for Synth and Magic which are equal to the original. The double can be used to activate Zulu's skills and abilities.
3rd Skill: PCG -- Portable/Personal Corridor Generator. Allows Zulu to open up a portal to allow him and his allies to travel between worlds at his leisure. Also functions as a short-ranged teleporter that uses charges in order to activate. Has a total of 5 charges. 1 charge is regained every two posts. Can be used multiple times in one post.
4th Skill: Stealth -- Zulu becomes invisible and untargetable for up to six posts. CD: Number of post invisible.

Character: T5 [Legacy]
MAX MP: 700
STR: T5 || END: T5 || MAG: T5
SPE: T5 || AGI: T5 || SYN: T5

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Nanosoldier Empty Re: Nanosoldier

Post by Veara on Sun May 15, 2016 12:04 pm


Character Tier 5
   MP 535 | DP 14
   STR 10 Tier 5 | END 10 Tier 5 | MAG 10 Tier 5 | SPE 10 Tier  5 | AGI 10 Tier 5 | SYN 0 Tier 0

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