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Nocturnal Rites (Keyblade Tree)

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Nocturnal Rites (Keyblade Tree) Empty Nocturnal Rites (Keyblade Tree)

Post by Simon Thu Jan 15, 2015 9:40 pm

Chosen: Simon Ambrosious has long since been chosen by a Keyblade, which is now called Sunslammer.



Tier One
Summonable Weapon: Sunslammer may be summoned/dismissed at will.
Nothing Stays Locked: Sunslammer is capable of undoing any lock.
Arcane Brawler: When Sunslammer is held, increase Strength.
Witch-King: When Abilities are channeled through Sunslammer, increaser their power.
Sacred Shadow: Sunslammer, and magic channeled through it, is more effective against items and persons aligned to Darkness.


Tier Two
Darker than Dark: Sunslammer deals moderate Darkness damage on-hit. It may be toggled on or off.
Astral Blast: Sunslammer deals moderated Lunar damage on-hit. It may be toggled on or off.
Field of Fonons: Spells cast in the area of Sunslammer cause it to store some of the spent mana as a charge. (1 fonon =1 MP) It cannot store more Fonons than 1/2 the wielder's maximum MP
Aubade: Discharges the energy stored by Field of Fonons. This charge can be fired as a bolt, or carried by the blade, and delivered on hit. The power of this is of a spell with 1/2 the MP cost of the spells stored by Field of Fonons. This ability has a cooldown of 1 post for every effective 20 MP of power. During this time, Darker than Dark, Astral Blast, and Field of Fonons are negated.


Tier Three
(Transformation)What Made Men Equal: Sunslammer takes the form of a shotgun. It fires physical rounds, which carry the effects of Darker than Dark and Astral Blast. At-will, the round type can be changed from birdshot, buckshot, and solid slugs. Birshot has the worst range, but, deals the most damage. Slugs have the best range, but, the least damage.
(Transformation)The Devo Method: Sunslammer transforms into a bullwhip.
Mana Battery: Sunslammer gains a third Elemental Aura, matching the element of the last MP-draining ability used. In the event of a Dark or Moon spell being the charge, apply Darker than Dark or Astral Blast twice.
Aspir: When Sunslammer is used to defend against a spell, it stores an Aspirant for every 50 MP the spell costs (minimum 1). When the wielder enters MP Cooldown, reduce the cooldown by 1 for every Aspirant stored.


Tier Fourth
Darkcutter: Darkcutter transforms Sunslammer entirely. A purple control center like unto that of a motorcycle, which is affixed to a roughly heart-shaped body of crystal and gold. A pair of magnificent, forward-sweeping wings, looking avian in nature, dominate the main body. Affixed under the control center is a silver-gold array, which, ultimately, ends in a star and moon formation, like the teeth of Sunslammer. At the rear, gold fades into blue, forming what looks like an engine housing. When in motion, this housing expels a bright amethyst energy.
Hazardous Flying : Physically, Darkcutter strikes as Sunslammer, while also taking the increased size into account.
For Great Justice : Darkcutter's ranged options, dual-typed Dark and Lunar, or one of the two, may be projected as both bolts and rays of energy. The Energy Type may be changed at-will


Tier Five
(Final Transformation)Endymion's Glory: Sunslammer's teeth are diminished in size, and the blade more than doubles in length. Despite this, it retains the ability to be wielded in one hand. It also remains highly maneuverable, despite its size.
Endymion's Might: Sunslammer, when in the form of Endymion's Glory, can fire off colossally powerful blade-beams. This ability does both Dark and Lunar damage, or one or the other, and can carry the effects of Aubade. For the purposes of Aspir, the blade-beams count as a part of Sunslammer.


Last edited by Simon on Wed Feb 18, 2015 9:17 pm; edited 3 times in total
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Nocturnal Rites (Keyblade Tree) Empty Re: Nocturnal Rites (Keyblade Tree)

Post by Simon Tue Jan 20, 2015 3:44 pm

bump
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Nocturnal Rites (Keyblade Tree) Empty Re: Nocturnal Rites (Keyblade Tree)

Post by Game Master Tue Jan 20, 2015 3:51 pm

Witch King can not increase magic. Magic is not a stat to be amplified because it is a trait based purely on knowledge and training.

Field of Fonens needs an actual number that it stores.


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Nocturnal Rites (Keyblade Tree) Empty Re: Nocturnal Rites (Keyblade Tree)

Post by Simon Tue Jan 20, 2015 3:54 pm

fixed
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Nocturnal Rites (Keyblade Tree) Empty Re: Nocturnal Rites (Keyblade Tree)

Post by Game Master Tue Jan 20, 2015 3:55 pm

Approved

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