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The Flashing ST
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The Flashing ST
Take on Me: Capricorn doesn't take damage from his own attacks, or suffer the consequences pertaining to them.
Base Ability Cool Down: Passive
Tier One
Synchronicity: The user can track hand movements or footwork on a superhuman level.
Abrupt Trigger: Trigger an air explosion in the pocket of space nearest to an enemies unguarded defense. Capricorn doesn't take damage from this attack.
Cooldown: 2
Bright Eyes: The user's eyes flash with such bright light that anyone in front of them is momentarily blinded.
Cooldown: 3
Showstopper: The user slams their blade into the ground and the earth itself raises up, and reveals beaming pure white light that blinds the opponent momentarily. Affects anyone looking in Capricorn's general direction in a 360 degree area.
Cooldown: 4
Every Game You Play: Every move you make, every step you take, Capricorn will have it remembered, increasing his dodge rates on the next use of the same skill/spell.
Base Ability Cool Down: Passive
Tier One
Synchronicity: The user can track hand movements or footwork on a superhuman level.
Abrupt Trigger: Trigger an air explosion in the pocket of space nearest to an enemies unguarded defense. Capricorn doesn't take damage from this attack.
Cooldown: 2
Bright Eyes: The user's eyes flash with such bright light that anyone in front of them is momentarily blinded.
Cooldown: 3
Showstopper: The user slams their blade into the ground and the earth itself raises up, and reveals beaming pure white light that blinds the opponent momentarily. Affects anyone looking in Capricorn's general direction in a 360 degree area.
Cooldown: 4
Every Game You Play: Every move you make, every step you take, Capricorn will have it remembered, increasing his dodge rates on the next use of the same skill/spell.
Capricorn- Posts : 50
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