MH Academy: A Kingdom Hearts AU
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Hermit Sigils

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Hermit Sigils Empty Hermit Sigils

Post by Isla Mon Sep 12, 2016 12:03 am

Spell Name: Hermit Sigils
Character Tier: 1
Type: Support Skill
Cost: 50
Cooldown: -
Duration: until Activated
Element(s): Space, Moon, Plant (Ink/Manifestation)
Description: This spell is a combination of five 'Power Words', a collection known as "the Hermit Sigils" or in reference to the parts as a whole, chapters in "The Book of Hermit". They represent 5 important aspects of a Hermit's life; shelter, learning, travel, prayer, and rest. When this spell is cast, the next 5 free pages available are filled with these "Power Words", which are inert until expended

|Guardian - A magical Power Word "Guardian" is written inside the Neverending Story and charges it with energy, where this symbol rests on the first page. If the page is removed, the effects are unusable and end if active. Whenever the book and/or its wielder (who is in contact with it) is about to be struck with an attack, a barrier of spatial energy envelopes them in an aura just above the surface of both of them, causing any attack to ignore their spatial location and move through them as if they were not there. The security last for three posts, and then the page this resides on turns blank. The word is reactive and requires no initiating or even opening the book which holds it.

|Scribe - A magical Power Word "Scribe" is written inside the Neverending Story and charges it with energy, where this symbol rests on the second page. If the page is removed, the effects are unusable and end if active. Once per topic, whenever the bearer of the book recognizes a spell and its components (via a Tier 5 magic statistic), they may activate the symbol on the second page by speaking it's name and reading it's form from the book. The specifications of the spell are placed on the page and the symbol "Scribe" is replaced by the spells name. For the remainder of the topic, Isla can cast the spell as if it were a "Power Word" (by reading it and incanting its name) for half of its original cost.

|Jaunt - A magical Power Word "Jaunt" is written inside the Neverending Story and charges it with energy, where this symbol rests on the third page. If the page is removed, the effects are unusable and end if active. When activated by reading and incanting the name, one target is transported to another world. The word then disappears from the page.

|Rejuvenation - A magical Power Word "Rejuvenation" is written inside the Neverending Story and charges it with energy, where this symbol rests on the fourth page. If the page is removed, the effects are unusable and end if active. When this symbol is read and spoken, the word disappears from the page and becomes an amber-coloured tattoo on a subject in eyesight. While the word's host is something sentient and/or living, it restores a moderate amount of stamina and a moderate amount of damage each post, for 3 posts.

|Slumber - A magical Power Word "Slumber" is written inside the Neverending Story and charges it with energy, where this symbol rests on the fifth page. If the page is removed, the effects are unusable and end if active. Once the symbol is read and spoken, a target is induced into a magical sleep and has their mind transferred to the Realm of Sleep. After activation, the word disappears from the page.
Isla
Isla

Posts : 67

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