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Wizard Sage - Skill Tree
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Wizard Sage - Skill Tree
Base Ability
Wizard Sage: Cadmon gains 1 DP after every five spells casted. [Cooldown: N/A] [Duration: Passive]
Tier One
1st Skill - Superior Energies: The user's max MP guage is augumented by 25 permanently
2nd Skill - Power in the Bank: The user's max DP guage is augumented by 1
3rd Skill - Plant Manipulation: The user can control vines, and trees/flowers. He can decay and grow them as he wishes as well using functions of overgrowth and atrophy. [Duration: Passive]
4th Skill - Item Summon: The user can summon armor, potions, and weapons to his person.[Cooldown: 7] [Duration: 5]
5th Skill - High Performance Poison: The user's poison and poisonous magic is stimulated. Moderate extra damages when in contact with them. [Duration: Passive]
Wizard Sage: Cadmon gains 1 DP after every five spells casted. [Cooldown: N/A] [Duration: Passive]
Tier One
1st Skill - Superior Energies: The user's max MP guage is augumented by 25 permanently
2nd Skill - Power in the Bank: The user's max DP guage is augumented by 1
3rd Skill - Plant Manipulation: The user can control vines, and trees/flowers. He can decay and grow them as he wishes as well using functions of overgrowth and atrophy. [Duration: Passive]
4th Skill - Item Summon: The user can summon armor, potions, and weapons to his person.[Cooldown: 7] [Duration: 5]
5th Skill - High Performance Poison: The user's poison and poisonous magic is stimulated. Moderate extra damages when in contact with them. [Duration: Passive]
Last edited by Cadmon on Thu Mar 05, 2015 7:31 pm; edited 9 times in total
Cadmon- Relic of Atrocity
- Posts : 100
Re: Wizard Sage - Skill Tree
Magic Prowess is not a stat that can be boosted versus all the other stats. Where the other stats represent physical characteristics magic is purely skill based. The Base Ability as current can not exist.
The most I can give you for MP at 25 is twenty five. However, the increase would be permanent, instead of topic-to-topic.
Regenerating that much MP like that would have a larger cooldown- at Magic T1, the moment a person loses all of their magic they automatically start the cooldown, which lasts for ten posts. This would need to have a cooldown comparable to that. By the same token, items like ethers and elixers that restore a fixed amount of MP only are able to occur once a topic. Given the nature of the ability, I would ask that it be once per topic in line with this.
Absorbing Lightning Damage for Health is a T4 trait.
Debuff Stuff will only be able to affect one person for a moderate amount at this tier, or multiple people within a range for a slight amount.
The 5th Skill seems like a way around the inherent limitations of an Emblem Heartless, pushing them to seeker levels in terms of their control of them. I would ask that this skill be at least tier 3, as that is the minimum tier a somebody must have attained before acquiring seeker.
The most I can give you for MP at 25 is twenty five. However, the increase would be permanent, instead of topic-to-topic.
Regenerating that much MP like that would have a larger cooldown- at Magic T1, the moment a person loses all of their magic they automatically start the cooldown, which lasts for ten posts. This would need to have a cooldown comparable to that. By the same token, items like ethers and elixers that restore a fixed amount of MP only are able to occur once a topic. Given the nature of the ability, I would ask that it be once per topic in line with this.
Absorbing Lightning Damage for Health is a T4 trait.
Debuff Stuff will only be able to affect one person for a moderate amount at this tier, or multiple people within a range for a slight amount.
The 5th Skill seems like a way around the inherent limitations of an Emblem Heartless, pushing them to seeker levels in terms of their control of them. I would ask that this skill be at least tier 3, as that is the minimum tier a somebody must have attained before acquiring seeker.
Re: Wizard Sage - Skill Tree
Changed stuff to match what you might be looking for?
Idk lol...
edited.
Idk lol...
edited.
Cadmon- Relic of Atrocity
- Posts : 100
Re: Wizard Sage - Skill Tree
Wizard sage still is invalid. Its attempting to negotiate the statistic system by adding an extra effect per spell. I can recommend some base abilities for you to look at instead to give some ideas if you ask for them. You'll likely be able to create some devious and powerful limits with this method.
Superior Energies will not be able to give you a consistent 25 MP boost every ten posts. It may instead augment your base MP by 25 MP. That means at Tier One, you'd have 75 MP total, without any strings attached.
Power in the bank may give you 50 MP back, but it will be only allowed to be used once per topic. My concern is, you could create an ether with this same effect and not have to use a slot on it, and I'm not sure that you were entirely aware of that when making this.
Debuff stuff needs to affect only one person, or a group of people. As worded, it only affects one stat. I need it to be reworded to express if it designates a target, is AoE, or another option.
For High Performance Poison, the most that it can do is moderate.
Superior Energies will not be able to give you a consistent 25 MP boost every ten posts. It may instead augment your base MP by 25 MP. That means at Tier One, you'd have 75 MP total, without any strings attached.
Power in the bank may give you 50 MP back, but it will be only allowed to be used once per topic. My concern is, you could create an ether with this same effect and not have to use a slot on it, and I'm not sure that you were entirely aware of that when making this.
Debuff stuff needs to affect only one person, or a group of people. As worded, it only affects one stat. I need it to be reworded to express if it designates a target, is AoE, or another option.
For High Performance Poison, the most that it can do is moderate.
Re: Wizard Sage - Skill Tree
This is actually the first base ability of its kind. Congratulations. I've been waiting for that. Make it five spells, and you're golden.
At T1, the DP you can get added to your pool is 1. Make those edits, and this is golden.
At T1, the DP you can get added to your pool is 1. Make those edits, and this is golden.
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