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Eno's Life Skill Tree

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Eno's Life Skill Tree - Page 2 Empty Re: Eno's Life Skill Tree

Post by Eno Vale on Sun May 10, 2015 8:51 am

Well, if what you say is true, I have misjudged the amount of time that passes between posts. When it came to the equivalent of five minutes, I figured the post count was lower. I'm always under the impression that certain events in post have happened further down the line, even though it's just as likely that whatever they're doing is at the exact same moment as I'm doing whatever it is I'm doing.

And, since we've already agreed upon the edit, a lot of what I've got now as far as this is concerned will not matter come later on tonight hopefully. I'll be throwing in more costs into this to better justify some abilities.

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Post by Game Master on Sun May 10, 2015 9:32 am

Combat occurs in rounds. The person that goes first has the advantage in that they get the full use of the six seconds of that round and while everybody else does too, they will mostly be reacting to the person starting if he gives them something to react to. Posting is not a ladder order. Combat posts occur parallel to one another.

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Post by Eno Vale on Tue May 12, 2015 9:25 pm

Bumping with new stuff.

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Post by Game Master on Wed May 13, 2015 4:46 pm

I will not let you raise a stat by an entire tier at tier one, period. I believe I have stated this before in this approval.

The implication of a skill that scales with magic tier means that it can be affected by silence and negation. I am making you aware of this now.

I'm not giving you an extra advanced element to use at tier two.

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Post by Eno Vale on Thu May 14, 2015 1:32 pm

Edited all three skills to something different. Also, I'll leave that as a mental note.

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Post by Game Master on Thu May 14, 2015 2:47 pm

After reviewing the meta to refresh myself on skill trees, I also can not allow Sacrifice For Speed to give you such a large boost.

The meta clearly stats that tier two can only give moderate boosts at most, though it may give up to two moderate boosts. I may make an exception in this case for a severe boost, but I will not allow it to raise you a tier.


Destroy the abomination can deal moderate extra damage.

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Post by Eno Vale on Thu May 14, 2015 9:36 pm

HOPEFULLY FINAL BUMP. EDITED ABOMINATIONS FOR MODERATE AND SEEING IF SEVERE GETS THROUGH!

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Post by Game Master on Fri May 15, 2015 5:19 am

In regards to feed me: I have stated in other approvals that there is no difference between player characters and non-player characters on Mirage Hearts in terms of how they operate in combat. NPCs are not just fodder.

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Post by Eno Vale on Fri May 15, 2015 5:40 am

Bump with hopefully final edit.

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Post by Game Master on Fri May 15, 2015 5:41 am

Approved.

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Post by Eno Vale on Wed Jul 08, 2015 12:59 pm

Bumping with edits. Also, I wanted to know, in having spiritual regen grow a level upon hitting tier two, would that make it any more effective than if I just had Regenara by itself in the T2 portion?

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Post by Harlow on Thu Jul 09, 2015 2:56 pm

1) Remove any unneeded details, rationalizing the ability. It clogs up the meat of the approval, specifically, the base ability. I just need to know mechanically what it does. If I need a justification, I will ask for one. Otherwise, it's unnecessary.

2) The base ability has too much going on, but that might be because of the first point. After you make the appropriate edits to the tree, we will move on.

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Post by Eno Vale on Thu Jul 09, 2015 10:16 pm

Edits have been made.

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Post by Marigold Darkson on Fri Jul 10, 2015 2:07 pm

BA: For this, considering the huge range on the aura, plus the fact it's dealing severe damage per character tier (not sure if it's relative to your tier or the opponents, you'll need to specify), I'd judge it is in need of a damage and range reduction. You can have it where it does moderate damage, heals Eno for a relative amount, a starting range of 60 meters, that increases 10 meters per character tier.


Tier One:
Mage's Bane: 20 MP drained from enemies per tier (once again, clarify if it's yours or the opponents) is a bit much. 10 MP per tier is fair, given the range at which you'll be operating at with your aura as well.

Switch Affliction: This needs a cool down. Probably have it so he can only do this once every three posts.

Consume the Drive: Once again, tier clarification

Ebb Away: Same as above


Tier Two:
Mage's Bane: Given the new MP system, an additional cost of 25 MP per tier, plus your above mentioned Mage's Bane which drains 20 MP at any given time per tier, this is going to be reduced to 15 MP per tier.

Drive's Bane: Clarification on which tier is being taken into consideration.

Drain their Power: At T2, this will be capped at +2 on all cool downs and not per character tier.


Everything else is good. Just clarify whose tiers you'll be taken into consideration when using your tree and fix the above abilities and then you're all set!~

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Post by Eno Vale on Sat Jul 11, 2015 8:05 am

Bumping with Edits.

I edited the first skill in the t1 tree to include party members.

I think there may be a bit of confusion towards Mage's Bane. Those that are affected by this ability won't be having their MP drained while this is active. This ability is specifically for those who aren't affected by Eno's aura. So, its not possible for these two skills to stack as they are. If you were nerfing this ability while they were stacking I'd be all for it, but as it stands this ability will only affect a special few, same for Drive's Bane. I also realized I'd made a mistake in the name and have fixed that as well. If that's what caused confusion I apologize. Mage's Bane in the t1 tree is now Mage's Drain.

Also, even if it wasn't, your reasoning implies that I'd get to keep Mage's Bane as it is now when you already said it needs to be reduced to 10mp. So using information I'm being made to change to justify the nerfing of this ability doesn't make much sense to me. Does it really need to be lowered that much with the first ability have been edited to 10mp?

I also changed the cooldown ability to something that increases the range of the aura instead.

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Post by Eno Vale on Thu Jul 16, 2015 1:12 pm

Bamping~

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Post by Eno Vale on Sun Jul 26, 2015 10:25 am

Bamping with more edits made.

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Post by Marigold Darkson on Mon Jul 27, 2015 4:33 am

BA: Don't forget to reduce the range on this


Tier One:
Switch Affliction: At Tier One, I'd only allow up to three applicable targets. You can always raise the targets in later tiers, if you wish.


Tier Two:
Mage's Bane: Most you can raise cost by at Tier 2 is 20 MP, I believe.

Drive's Bane: The additional effect makes this more or less a Tier 3 type skill.

Mage's Drain: You can only drain a maximum of 20 MP from an opponent at tier 2, so the second effect is a no go.

Consume the Drive: To my knowledge, you're only able to drain 1 DP per post at any tier.

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Post by Eno Vale on Mon Jul 27, 2015 5:43 am

Bumping with edits

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Post by Marigold Darkson on Mon Jul 27, 2015 5:50 am

BA: Bring this down to 45 Meters and it's good to go.

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Post by Eno Vale on Mon Jul 27, 2015 6:47 am

Done.

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Post by Marigold Darkson on Mon Jul 27, 2015 7:03 am

APPROVED ♥

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Post by Eno Vale on Mon May 09, 2016 4:58 pm

Base Ability:Life Force Manipulation (Self to World): Eno creates an aura of his own life force that interacts with the life force of existing things. The aura deals moderately high damage to enemies within it. Damage done within it is then converted into health for Eno and his allies. The range of this aura is 45 meters which increases by 15 per additional individual within it regardless of affiliation.
Base Ability Cool Down:N/A




Tier One
1st Skill: Pacifism: Anything summoned/manifested by an enemy, regardless if they're affected by the aura or not, is summoned/manifested on the outer edge of the aura. If it cannot be separated from the character, it instead is not manifested until the individual leaves the aura.

2nd Skill: Spell Reduction: Spells Eno uses now cost 15MP less per character tier to cast or maintain.

3rd Skill: Switch Affliction: If Eno gets a negative status effect, it can be moved to up to three targets within his aura. Eno is capable of doing this once every three posts, or twice every five posts. [3 Post CD/ 5 Post CD]

4th Skill: Age Away: If Eno is at full health, his aura does extra moderate damage per his character tier.

5th Skill: Refresh: All of Eno’s cooldowns and that of his allies are reduced by 1 post for every heal that occurs within his aura. Cannot reduce under one post.



Tier Two
1st Skill: Mage’s Bane: Abilities cast by enemies within Eno’s aura meant to damage him will now heal him by one tier lower of the total damage it would have done otherwise relative to the ability and MAG tier of the enemy itself.

2nd Skill: Dull the Blade: Synthesized skills or abilities that proc on Eno will heal him for one tier lower than the damage they would have done otherwise relative to the ability and SYNTH tier of the enemy itself. Cannot go below slight.

3rd Skill: Mage's Drain: Enemies in Eno’s Aura that spend MP will have their cooldowns increased by five per 10MP spent or would have been spent.

4th Skill: Consume the Drive: Enemies in Eno’s Aura that spend DP will have their cooldowns increased by five per 1DP spent or would have been spent.



Tier Three
1st Skill: Ever Moving: Eno is immune to abilities and skills that would negatively affect his movement.

2nd Skill: Transferring Exhaustion: Eno can transfer his current cooldowns to the cooldowns of his enemies within his aura regardless if they’re affected by the aura or not. Applies before REFRESH takes effect. Can not reduce via cd reduction. [10 Post CD]

3rd Skill: Eno’s heals now transfer to allies in his aura a tier lower than they’re given. When he’s at full health, they receive the full effect.



Tier Four
1st Skill:  Life Sickness: When Eno heals he releases a pulse of energy as large as his aura range. Enemies caught in it are dealt a high amount of damage. Upon contact they are dealt moderate damage over time for five posts.

2nd Skill: Runeskin: For every instance Eno heals, he gains an extreme buff to damage resistance.



Tier Five
1st Skill: Hyper Regeneration: Eno becomes immune to abilities and skills that’d negatively impact his healing. For every instance of MP spent in combat with Eno in 5MP intervals, he will heal for an extreme amount.



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Post by Veara on Mon May 09, 2016 5:57 pm

Since this has two pages and what not I need you to switch out this new skill tree with the one at the very beginning or make a new topic with this one

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