MH Academy: A Kingdom Hearts AU
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Reach of the Archmagus

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Reach of the Archmagus Empty Reach of the Archmagus

Post by Celia Darkson Wed May 06, 2015 4:26 am

Reach of the Archmagus: Celia has access to a second pool of MP that is half the amount of her maximum MP. The second MP pool is affected by all appropriate skills within the tree
Base Ability Cool Down: Passive


Tier One
Magical Leech: All spells/abilities that hit the opponent, drain them for 10 MP per tier. Passive
Mage's Ballad: Celia is immune to MP tampering effects. Passive
Triple Threat: Celia creates three perfect clones of herself and gives them free-reign across the battlefield (they are all e. They each have their own pool of 30 MP (Celia cannot tap into these pools) and can use all of Celia's spells. However, damage taken from these clone attacks are all slight in scale. 3 Post cool down after all clones are destroyed.
Overwhelming Force: Celia gains a slight increase to the strength of all her spells/abilities, each time she casts a spell or uses an ability. Passive
Active Knowledge: During battle, should any type of spell or ability make contact with Celia, her natural energies automatically process the inner-workings of the spell/ability/element and will allow her to take reduced damage/effectiveness from it. This reduction scales off of the amount of power put into a spell/ability that she is damaged with, to increase her Damage Resistance equal to the amount taken. At the moment, she can increase her DR only by a moderate amount. Passive.


Tier Two
Mage's Understanding: Celia gains +25 MP per tier. Passive.
Comeback Kid: Each time Celia goes into MP cool down, she reduces the amount of time it takes for MP to come off of it, by 1. Passive
Greedy Girl: Celia generates an aura 30 meters in radius and should an opponent attempt to restore their pools of MP in any way shape or form, they instead lose that amount and any amount lost, is given to Celia's. This aura lasts for 4 posts and has a 4 post cool down.
Can't Stop the Mage: Celia is immune to the effects of silence. Passive


Last edited by Celia Darkson on Tue Jul 28, 2015 10:20 am; edited 11 times in total
Celia Darkson
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Reach of the Archmagus Empty Re: Reach of the Archmagus

Post by Ophelia Wed May 06, 2015 5:41 am

Reach of The Archmagus - Make it gain at a rate of 1% with a cap of 20%. Yay upgrade! Very Happy

Cleansing Fire - Hmm, for this it will need a small cool down and will only work if it makes direct contact with them. ie. doesn't work if it hits armor.
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Post by Celia Darkson Wed May 06, 2015 12:15 pm

Yay for upgrades!~ Edited the base ability and Cleansing Fire!~
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Post by Ophelia Thu May 07, 2015 1:07 am

APPROVED
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Post by Harlow Thu May 07, 2015 1:33 am

Water's Elegance: All water-based attacks used by Celia do not conduct electricity. Passive.

Common misconception, but pure water doesn't conduct electricity, only salt water does.
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Post by Ophelia Fri May 08, 2015 12:40 am

(You can change that skill if you like)
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Post by Celia Darkson Fri May 08, 2015 4:35 am

Changed the last skill to Water's Avarice.
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Post by Game Master Sun May 10, 2015 8:02 am

Approved.

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Post by Celia Darkson Wed Jul 08, 2015 2:32 am

Bumping Revamp!~
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Post by Harlow Wed Jul 08, 2015 2:41 am

Leach: I'd say increase the drain to 10 MP per character tier.

Knowledge: As a T1 ability, you may only gain 20 MP per character tier.
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Post by Celia Darkson Wed Jul 08, 2015 3:01 am

Edited once more!~
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Post by Harlow Wed Jul 08, 2015 3:03 am

Conversely, as her maximum MP gains more, the second pool too gains an amount equal to half of the total.

You may clarify that your second pool is affected by all appropriate skills in this tree. That way, it's more than just MP gain it's affected by.
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Post by Celia Darkson Wed Jul 08, 2015 3:06 am

Edited!~
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Post by Harlow Wed Jul 08, 2015 3:13 am

Approved.
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Post by Celia Darkson Wed Jul 15, 2015 4:40 pm

Added Tier 2 skills
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Post by Game Master Thu Jul 16, 2015 11:32 am

I should have your clarify in the first skill what tier you mean.

Your damage resistance at T1 can only scale up to Moderate.


Explain the mechanics of Greedy Girl to me. How exactly does it take MP from people? Is it an aura effect?

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Post by Celia Darkson Thu Jul 16, 2015 2:06 pm

Every time she moves up in Tiers, she can drain an additional 10 MP from the opponent.

Which Tier will allow it to scale up to severe?


Edited Greedy Girl to give it an aura effect and range.
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Post by Game Master Fri Jul 17, 2015 11:34 am

Tier Three.


Fifty meters is a huge range for a T2 ability of this power.

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Post by Celia Darkson Fri Jul 17, 2015 8:41 pm

Edited
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Post by Game Master Wed Jul 22, 2015 9:37 am

Because of what Greedy Girl does, taking MP from people will also need a small cool down.

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Post by Celia Darkson Tue Jul 28, 2015 10:21 am

Added duration and cool down on Greedy Girl
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Post by Game Master Tue Jul 28, 2015 2:42 pm

Approved.

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