Log in
Account Switcher
Switch Accounts
Latest topics
Lightning-Struck Skill-Tree
2 posters
Page 1 of 1
Lightning-Struck Skill-Tree
Base Ability
Generator - The user naturally creates electricity in his body over time via physical activity or adrenal glands. Each post the user is physically active (including fighting) or has adrenaline pumping through their body, they create a 1% electrical charge in their body. For the purpose of this enchantment, each 1% that the charge equals, the user gets a 1% boost in Strength and Agility. Each post that the user is not active, they lose 1% of this charge. The electrical charge caps at 100%.
Base Ability Cool Down
Passive; after running completely out of electrical charge, 5 posts are required before 'Generator' becomes active again. If 'Generator' is not active, Hugh is unable to gain or retain any charge.
Tier One
1st Skill
Damage Draw - Each time the user is damaged, he gains a 1% electrical charge.
2nd Skill
Echo Draw - The user can see the electric activity in human minds and bodies as a cyan glow, allowing him to see them through darkness or other, non-solid obstructions.
3rd Skill
Echo Read - By understanding the different parts of human anatomy and seeing the brain activity in a person via 'Echo Draw', the user can tell if someone is telling the truth or not.
4th Skill
Charge - By staying stationary for a single post and not doing anything rigorous, he gains a 5% charge. When Charging, he does not lose any electrical charge for inaction.
5th Skill
Electra Block - The user may expend 1% charge to create a film of electrical energy around him that lasts one post. It can completely stop any one (1) nonmagical attack before dissipating. This ability may stack, and he does not lose any electrical charge for inaction. After the post he uses Electra Block, he must wait two posts before initiating the skill again.
Tier Two
1st Skill
Speed Draw - For each increment of 35% electrical charge Hugh holds, he gets a severe speed increase.
2nd Skill
Mana Shift - At any time, Hugh can substitute any amount of MP for a spell he is going to cast by expending 1% of his electrical charge. Each 1% equals 1 MP.
3rd Skill
Weightlessness - As long as Hugh has 35% charge or more, he is able to propel himself with electronic pulses that emanate from his body, canceling out the effect of gravity on him completely. Can be toggled.
4th Skill
Surge - If the user 'Charges' for 3 posts consecutively, he gains a 35% charge in addition to the 15% charge he already gained for the three posts, and he does not lose any electrical charge for inaction.
Tier Three
1st Skill
Starting Sparked - Once per topic, when Hugh enters battle, he immediately gets a 25% charge.
2nd Skill
More Voltage - Each of Hugh's attacks deal additional electrical damage, directly related to how much electrical charge 'Generator' has accumulated. At 100%, it deals as much damage as a character with T5 Strength would deal with an average strike, scaling down dependent on how much electrical charge is actually held. (33% would deal one-third of that damage, and so on).
3rd Skill
Transmogrification - As long as the user has higher than a 60% charge, he can transform his body into raw lightning, moving as fast as the speed of lightning. Striking someone while in this form deals tremendous damage, but drains Hugh of all of his electrical charge.
Tier Four
1st Skill
Siphon Energy - Whenever Hugh is struck physically, he absorbs some natural static that translates to a 1% charge. If he is struck physically by someone with the Lightning element, he gains 3% instead. If he is struck by a Lightning spell, he gains 10% instead. If struck by natural lightning or extremely high amounts of electricity, he gains 20% instead.
2nd Skill
Energize - Whenever Hugh gains an electrical charge, he is healed a minor amount. The more charge he gains all at once, though, heals him more. Converting too much energy in order to heal can burn him out, however, so he must wait 2 posts after Energizing before he can do so again.
1-5% heals very minorly
6-15% heals minorly.
16-29% heals minor-moderately.
30-50% heals moderately.
51-80% heals majorly.
81-99% heals extremely.
100% heals completely.
Tier Five
1st Skill
Manipulation - Due to Hugh's extreme connection with the element, Hugh can draw electricity from points of high concentration and manipulate it to his will, completely.
Generator - The user naturally creates electricity in his body over time via physical activity or adrenal glands. Each post the user is physically active (including fighting) or has adrenaline pumping through their body, they create a 1% electrical charge in their body. For the purpose of this enchantment, each 1% that the charge equals, the user gets a 1% boost in Strength and Agility. Each post that the user is not active, they lose 1% of this charge. The electrical charge caps at 100%.
Base Ability Cool Down
Passive; after running completely out of electrical charge, 5 posts are required before 'Generator' becomes active again. If 'Generator' is not active, Hugh is unable to gain or retain any charge.
Tier One
1st Skill
Damage Draw - Each time the user is damaged, he gains a 1% electrical charge.
2nd Skill
Echo Draw - The user can see the electric activity in human minds and bodies as a cyan glow, allowing him to see them through darkness or other, non-solid obstructions.
3rd Skill
Echo Read - By understanding the different parts of human anatomy and seeing the brain activity in a person via 'Echo Draw', the user can tell if someone is telling the truth or not.
4th Skill
Charge - By staying stationary for a single post and not doing anything rigorous, he gains a 5% charge. When Charging, he does not lose any electrical charge for inaction.
5th Skill
Electra Block - The user may expend 1% charge to create a film of electrical energy around him that lasts one post. It can completely stop any one (1) nonmagical attack before dissipating. This ability may stack, and he does not lose any electrical charge for inaction. After the post he uses Electra Block, he must wait two posts before initiating the skill again.
Tier Two
1st Skill
Speed Draw - For each increment of 35% electrical charge Hugh holds, he gets a severe speed increase.
2nd Skill
Mana Shift - At any time, Hugh can substitute any amount of MP for a spell he is going to cast by expending 1% of his electrical charge. Each 1% equals 1 MP.
3rd Skill
Weightlessness - As long as Hugh has 35% charge or more, he is able to propel himself with electronic pulses that emanate from his body, canceling out the effect of gravity on him completely. Can be toggled.
4th Skill
Surge - If the user 'Charges' for 3 posts consecutively, he gains a 35% charge in addition to the 15% charge he already gained for the three posts, and he does not lose any electrical charge for inaction.
Tier Three
1st Skill
Starting Sparked - Once per topic, when Hugh enters battle, he immediately gets a 25% charge.
2nd Skill
More Voltage - Each of Hugh's attacks deal additional electrical damage, directly related to how much electrical charge 'Generator' has accumulated. At 100%, it deals as much damage as a character with T5 Strength would deal with an average strike, scaling down dependent on how much electrical charge is actually held. (33% would deal one-third of that damage, and so on).
3rd Skill
Transmogrification - As long as the user has higher than a 60% charge, he can transform his body into raw lightning, moving as fast as the speed of lightning. Striking someone while in this form deals tremendous damage, but drains Hugh of all of his electrical charge.
Tier Four
1st Skill
Siphon Energy - Whenever Hugh is struck physically, he absorbs some natural static that translates to a 1% charge. If he is struck physically by someone with the Lightning element, he gains 3% instead. If he is struck by a Lightning spell, he gains 10% instead. If struck by natural lightning or extremely high amounts of electricity, he gains 20% instead.
2nd Skill
Energize - Whenever Hugh gains an electrical charge, he is healed a minor amount. The more charge he gains all at once, though, heals him more. Converting too much energy in order to heal can burn him out, however, so he must wait 2 posts after Energizing before he can do so again.
1-5% heals very minorly
6-15% heals minorly.
16-29% heals minor-moderately.
30-50% heals moderately.
51-80% heals majorly.
81-99% heals extremely.
100% heals completely.
Tier Five
1st Skill
Manipulation - Due to Hugh's extreme connection with the element, Hugh can draw electricity from points of high concentration and manipulate it to his will, completely.
Last edited by Hugh on Sat Jan 03, 2015 10:39 am; edited 1 time in total
Hugh- Azmot
- Posts : 71
Re: Lightning-Struck Skill-Tree
5th Skill
Electra Block needs a two post cooldown, since your stopping even T5s from striking you.
Speed Draw may give you speed equal to increasing 8 stat points, but understand that it wouldn't escalate you close to an actual T5. Rather, it'll make you superior to all those at T4. The difference between Tiers is very sudden and dramatic. I do feel I should bring up that escalating your speed will only propel you into T5 territory after significant severe gains.
Mana Shift should be equivalent so that 1% = 1MP and so on.
I will let Transmogrification let you move literally as fast as lightning.
Energize needs a Cooldown so that it's not cancelling all the damage you receive.
In the general the skill tree is very cleverly designed, but as irregular as it is I am going to ask for a Cool Down on the passive base ability. Basically, a 5 post vulnerability where, if you totally expend your charges, you can't generate any more until that cool-down expires.
Electra Block needs a two post cooldown, since your stopping even T5s from striking you.
Speed Draw may give you speed equal to increasing 8 stat points, but understand that it wouldn't escalate you close to an actual T5. Rather, it'll make you superior to all those at T4. The difference between Tiers is very sudden and dramatic. I do feel I should bring up that escalating your speed will only propel you into T5 territory after significant severe gains.
Mana Shift should be equivalent so that 1% = 1MP and so on.
I will let Transmogrification let you move literally as fast as lightning.
Energize needs a Cooldown so that it's not cancelling all the damage you receive.
In the general the skill tree is very cleverly designed, but as irregular as it is I am going to ask for a Cool Down on the passive base ability. Basically, a 5 post vulnerability where, if you totally expend your charges, you can't generate any more until that cool-down expires.
Similar topics
» re: Lightning-Struck
» The Skill-Tree That Never Was
» Zero/One Skill Tree
» Ysl'Dae's Skill Tree
» AoR Skill Tree
» The Skill-Tree That Never Was
» Zero/One Skill Tree
» Ysl'Dae's Skill Tree
» AoR Skill Tree
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Wed Dec 07, 2022 4:52 am by Break
» Tragedy
Sun Jul 10, 2022 4:50 am by Zihark
» Unhealthily Determined Janitorial Staff (OPEN)
Sun May 14, 2017 8:05 am by Griffin
» Day one (open)
Mon May 01, 2017 2:24 am by Meara
» The first punch [Sable]
Thu Apr 27, 2017 3:42 pm by Meara
» Stinger
Sun Apr 09, 2017 3:51 pm by Sidonia Barta
» Pacem
Sun Apr 09, 2017 3:31 pm by Sidonia Barta
» Maculata
Sun Apr 09, 2017 3:11 pm by Sidonia Barta
» Shirou Velox
Sun Apr 09, 2017 12:34 am by Faye