MH Academy: A Kingdom Hearts AU
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World of Illusions

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World of Illusions  Empty World of Illusions

Post by Axel Rover Sun May 31, 2015 4:50 pm

World of Illusions: Axel's body begins to give off a bright white glow that after two seconds basically explodes, illuminating everything within a five yard radius of Axel. It also gives off a loud sound that anyone within fifty yards can hear. Anyone that can see the light or hear the sound of the explosion is affected and is now in Axel's world of illusions (the light is gone after three seconds). The minds of everyone that is caught in this effect are semi-connected, so they are still on the same plane as everyone else, but they will see, hear, feel, smell or even taste things that people not affected can't and all at the same time that Axel wants them to, as long as he has an ability for it, but Axel can also control if certain people are affected by certain abilities, including himself, meaning that allies won't be affected if he doesn't want them to(See tier abilities for more info). Lasts 6 posts

Note: Anyone who can resist illusions will not be connected to this world at all, regardless of whether they saw the flash of light or heard the explosion it gave off. Also, each person can only be affected by three effects at the same time. Finally, once Axel becomes unconscious, or dies, his world of illusions ceases all activity.

Base Ability Cool Down: 10 Posts


Tier One
Seeing and Hearing Things (1): During the time that a person is in Axel's world of illusions, they will start to see copies of him running around that he can control. During the initial post that he causes this ability to happen, one clone will appear, then every other one of Axel's posts adds another clone, meaning that there can possibly be six out by the end of his world of illusions. This can be used to make it so that Axel's enemies won't be able to discern him from his clones. These clones are not solid and are not hostile, so they can be walked through. The clones also retain all of Axel's memories and can speak. [Activated on Axel's command; Passive]

Hearing Things (1): During the time that a person is in Axel's world of illusions, they will start to hear the sound of a sharp projectile such as a knife being thrown behind them, coming towards them, except there is nothing being thrown at them. Once the sound fully plays out a knife hitting the back of the enemy's neck, it ceases. This can be used to get the enemy to be distracted and paranoid, which may open their defenses for Axel to attack. Enemies hear this sound once each post they are in the world of illusions once Axel activates it. [Activated on Axel's command; Passive]

Feeling Things (1): During the time that a person is in Axel's world of illusions, they will start to feel very ichy all around their bodies, the intensity of the desire to scratch equivalent to the peak of the chicken pox. This can be used to further distract Axel's opponents so that he can potentially find any opening in their defense and then attack. [Activated on Axel's command; Passive]

World of Illusions Cooldown Decrease:  Decreases the cooldown for 'World of Illusions' by one times Axel's tier number.

MP Increase: Axel's max MP increases by 20 times his tier number.


Last edited by Axel Rover on Sun May 31, 2015 9:15 pm; edited 5 times in total (Reason for editing : Fixed up spelling errors for 'Feeling Things (1)')

Axel Rover

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World of Illusions  Empty Re: World of Illusions

Post by Game Master Sun May 31, 2015 8:13 pm

The only skill here that is currently unapprovable is the DP increase. Unfortunately, because of how Tier One works, you can not use a Tier One slot to facilitate gaining one DP per tier. You could at best gain a static increase of one Drive Point. I would advise choosing another skill.

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World of Illusions  Empty Re: World of Illusions

Post by Axel Rover Sun May 31, 2015 8:17 pm

Edited.

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World of Illusions  Empty Re: World of Illusions

Post by Game Master Sun May 31, 2015 8:18 pm

Approved.

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