MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

Abilities

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Skill-Trees and Summons

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The Bladekey

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The Bladekey  Empty The Bladekey

Post by Veara Wed Jul 01, 2015 3:33 am

Chosen: VEARA, THE HERO



Tier One

Summonable Weapon: The Keyblade is a summonable weapon.
Nothing Stays Locked: The Keyblade may open any lock, physical or otherwise.

1st Skill: The keyblade upon contact, when applied release electric sparks when colliding with anything and is capable of blinding the enemy. Has no effect on Veara.

2nd Skill: The Keyblade can be used as a catalyst for skills and abilities.

3rd Skill: The Keyblade allows Veara to be immune to any forms of being stunned.


Tier Two

Element Imbued and Effect: Lightning imbued, all of Veara's attacks count as attacks made by the Keyblade.

1st Skill: Whichever side the keyblade strikes initially be it the left or right, every strike after will double the weight of that one side. This cannot be used against Veara.

2nd Skill: Veara's keyblade can slice clean through anything that is not organic or sentient.(cannot bypass immunities.) Immune to Cooldown Augmentations other then the wielders.

3rd Skill: The Keyblade allows Any of Veara's attacks to make contact with intangible as if it was not intangible.


Tier Three

Keyblade Weapon Transformation: Boxing Gloves, allowing him to knock back projectile ball based spells abilities that would trigger an explosion or reaction do not take place if struck by the gloves.

1st Skill: The keyblade is capable of floating around Veara and strike the opponent with the same amount force as if Veara were holding it. Having a max distance of 30ft per character tier for this effect.

2nd Skill: For every time Veara is damaged, he gets a severe damage resistance boost.

3rd Skill: The Keyblade is capable of copying itself once.


Tier Fourth

Keyblade Waverider
Transformation
: WIND GLIIIDEEERRRRR The Keyblade transform into a wind glider capable of having the glider in the middle desummon so that it becomes a board. The wind glider has the same force as gummi ship capable of world travel and traveling worlds able to seat up to at least five people sitting on it.

1st Skill: The keyblade is able to choose one element (primal and advanced only), this element cannot be used and has no effect for the next seven posts within a 100m of Veara. no effect on Veara
CD: 8

2nd Skill: The Keyblade will take the form of a lightening bolt and travel at the speed of one capable of inflicting massive Electric damage and stunning the opponent for four posts.

CD:8


Tier Five
Endgame Weapon Transformation: Catcher's Mitt: Allows him to absorb spells, and then use them. May only hold up to 5 spells at once.

1st Skill: The Keyblade on contact will may apply the entirety of his strength stat, force included times 5.
D: 6
Cd: 30



Last edited by Veara on Sun Jul 12, 2015 7:35 pm; edited 10 times in total
Veara
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The Bladekey  Empty Re: The Bladekey

Post by Zyvonia Thu Jul 02, 2015 4:48 pm

Switch the T1 2nd skill with the T2 3rd skill.
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The Bladekey  Empty Re: The Bladekey

Post by Veara Thu Jul 02, 2015 4:56 pm

Edited
Veara
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Post by Zyvonia Thu Jul 02, 2015 5:01 pm

I'm not entirely sure how to gauge the power for the final transformation, except that has devastating capabilities. Therefore, this is tentatively Approved and may be unapproved if the GM disagrees with it.
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The Bladekey  Empty Re: The Bladekey

Post by Game Master Fri Jul 03, 2015 3:32 pm

The T3 weapon transformation uses reflect. As this is not a Keyblade of Light, it can not utilize reflect. Moreover, Keyblades are already functional Anti-magic weapons that can block magic (within reason, of course). Removing the reflect property of this transformation leaves it with much to yearn for. I would advise using it to, instead of reflect spells instead deflect a specific type of spell. Since this is a bat form, make it deflect balls. With high enough agility, you could aim these deflections back at the people who fired them. You should probably include that any abilities that would trigger on impact do not trigger against the bat.

The Keyblade making a copy of itself, in my opinion, should be a Higher Tier ability. I would place it a minimum of Tier Four.


This is a Space/Lightning Keyblade, and it has nothing in it up to this point that could even remotely justify an immunity to Time. As such, you can not be Immune to Time. It feels far too tacked on.


Catchers Mitt is not going to let you keep spells after the topic. It will not hold twenty spells at once. I will allow it to hold five spells of any power since it is at Character Tier Five.

The first Skill of Tier Five is a no go. If it stacks with the Keyblade-splitting skill of the earlier tiers, then you have effectively 21 Keyblades on the field at once, all of them augmented by this Skill Tree, all of them indestructible, and more.

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The Bladekey  Empty Re: The Bladekey

Post by Veara Wed Jul 08, 2015 11:21 pm

Edited
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Post by Game Master Thu Jul 09, 2015 2:51 pm

Why does the first skill at Tier Five have a duration? Nothing in its effect indicates it would have one.

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Post by Veara Thu Jul 09, 2015 3:10 pm

Does it not need a duration?
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The Bladekey  Empty Re: The Bladekey

Post by Game Master Thu Jul 09, 2015 3:29 pm

No, it sounds like an activated ability. Why would I let you apply your strength like this for six posts with only an eight post weight time? Eight post cool down is fine for this if it's just an activate on contact ability. If you want it to last six posts, I'll ask for it to be thirty since this is a very significant boon.

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The Bladekey  Empty Re: The Bladekey

Post by Veara Thu Jul 09, 2015 3:39 pm

Edited
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Post by Veara Thu Jul 09, 2015 3:55 pm

In case you don't understand with this final ability Veara is literally becoming lightening which would also make these attacks extremely fast which is why I'm agreeing with the thirty post count unsure if you've realized this yourself.
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The Bladekey  Empty Re: The Bladekey

Post by Game Master Fri Jul 10, 2015 1:58 pm

So you want me to allow you to move at nearly instant speeds for multiple posts when similar abilities only allow it for one? No. You are combining two massive abilities that could be considered T5 on their own due to the implied scope into a single T5 ability. Simple does not mean weak by any measure.

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The Bladekey  Empty Re: The Bladekey

Post by Veara Sun Jul 12, 2015 6:31 pm

Edited the final skill to only be stat force times 5
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The Bladekey  Empty Re: The Bladekey

Post by Game Master Sun Jul 12, 2015 7:49 pm

Approved.

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