MH Academy: A Kingdom Hearts AU
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Magic Missile

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Magic Missile Empty Magic Missile

Post by Karahito Mon Aug 17, 2015 4:30 am

Ability Name: Magic Missile
Ability Type: Range
Ability Cost: 30 MP
Ability Cooldown: 5 posts
Ability Element: Darkness | Various
Ability Description:
** Launch ten missiles of dark magic energy, dealing damage relative to Karahito’s magic tier. These missiles home in on a target(s) and explode on impact.
Glacier Spikes - Fire shards of ice that explode upon impact, damaging enemies within 4.5 yards and dealing moderate cold damage. These shards can pierce through enemies and slow enemies if not removed after
Conflagrate - Fires orbs of flame that cause low-moderate burn damage when they strike the enemy. This damage can stack up to three times, each stack causing slightly more damage than the last, capping at high damage. Causing burn damage from any other source resets these stacks.

Sub effects apply to Karahito's Arcane Archnot skilltree


Last edited by Karahito on Mon Aug 17, 2015 12:12 pm; edited 1 time in total

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Magic Missile Empty Re: Magic Missile

Post by Veara Mon Aug 17, 2015 8:34 am

Current you do not have the magic to pull something akin to this off due to t1 Magic.
Veara
Veara

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Magic Missile Empty Re: Magic Missile

Post by Karahito Mon Aug 17, 2015 12:13 pm

My bad for not including the link to the skilltree. That has been added, and this is subject to the effects of her base skill.

Hope that helps a little...

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Magic Missile Empty Re: Magic Missile

Post by Veara Fri Aug 21, 2015 6:27 pm

Approve please note currently these missiles are weak all of them dealing slight currently
Veara
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Magic Missile Empty Re: Magic Missile

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