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Skill-Trees and Summons




Skill-Trees and Summons


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Heartless, Emblem

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Heartless, Emblem Empty Heartless, Emblem

Post by Information Moogle on Sat Jul 02, 2016 4:00 pm

Heartless in general all have shared traits, despite their origin. While usually mindless and monstrous in appearance, some Heartless are produced on occasion who bear an incredibly humanoid shape. In fact, they retain a human appearance and their human intelligence. These are called Pseudo-Heartless. When a Somebody succumbs to the darkness of their own volition and willingly becomes a Heartless, they retain their humanoid form. This form may be strong or weak depending on the darkness in the user's heart at the time of their submission.

Usually, players that become a Pseudo-Heartless gain no substantial benefits. If they gave up their heart for selfless reasons, they are functionally a Somebody. They don't lose any of the things they had in their previous life. Certain powerful sources of light or individuals whose Hearts have close ties to those who have become Heartless can influence Purebloods (such as shadows) to regain human shape, restoring them to their original functionality. In rare cases, characters that had fully embraced the darkness, when they become Heartless, are greatly empowered by it. This post will henceforth define benefits those characters get.

There are two main kinds of Heartless: Pureblood Heartless and Emblem Heartless.

Emblem Heartless are esoteric beings of darkness. They are artificially created shells of darkness that are based on the behavior of true Heartless. They are more diverse than standard Pureblood forms, coming in a variety of shapes and colors based on the world they inhabit. These are the Heartless most commonly encountered in the Realm of Light, as this was the Realm in which they were created. While the first Emblem Heartless were created through artificial means, Hearts they devour subsequently become other Emblem Heartless if not stored eternally inside of themselves.

  • They can use Corridors of Darkness passively
  • They can choose any one of their four primary elements to be absorbed for Health instead of receiving damage.
  • Their Heart element must be Darkness
  • They can track Keyblades passively across all worlds
  • All of their spells are augmented with Darkness
  • Unless destroyed by a Keyblade, they revive as though they have Immortality.
  • When a character becomes an Emblem Heartless,  it retains the original being's character tier, stat points, and applicable items such as their synthesis. They will not retain World Chosen status.
  • Emblem Heartless are effectively one tier higher than their character tier when controlling Heartless
  • They can determine a person's character tier by sensing their Heart.

In the case a Somebody turns into a Psuedo-Heartless, or vice versa, the player will need to create a new character for them. This character will be of equivalent tier to the somebody.
Information Moogle
Information Moogle
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