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Final Drive form skill tree-Lenneth

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Final Drive form skill tree-Lenneth Empty Final Drive form skill tree-Lenneth

Post by Lenneth on Sun Jan 18, 2015 4:07 am

Focus Item: The Heart Of Many


Convergence of Shattering Hearts
Cost: 6 DP
Description: Lenneth’s avatar loses much of his colour, appearing like a much lighter tone to his entire color plate for his clothing, swapping out his black and sliver.

Shatter hearts summon becomes available

Major Gain 1: The Heart of Lenneth gains boost to magical attacks and are able to use all of their spells and is able to use them in quick succession literally appearing one after another. Magical abilities from this spirit are increased overall (damage, effect, strength) by high % and all have speed and accuracy of those spells buffed by high % as well, ranged/AOE buffed by lager distance of area.

Major Gain 2: The Heart of Hrist gains strong buffs to his physical attacks and abilities of their body, able to deliver powerfully blows and strikes with his bare limbs and able to empower his weapons and armour with magic. He also has all of their weapons and armour for his style of battle and the. Hrist strength is buffed by high % as well as the speed and accuracy of his attacks buffed by high %.

Major Gain 3: The Heart of Silmeria has the power of their summons, once per 5 posts he gain their powers and stats for the duration normal to that summon. His endurance to magical and physical attacks are buffed by high % while his speed is buffed by high %, his mode for transportation is up to the summon that he is merging with.

Major Gain 4 Lenneth vessel (Shall be known as La Vaeas) continuous expels a massive amount of darkness that takes a hold of the area and fills it with his power. The longer that he remains active the more the world he is all falls to darkness, eventually the darkness will seep into the of the world’s heart and consume it into darkness. For his hearts this greatly empowers their skills trees and heals/repairs their damage them the longer and closer they remain in their source’s darkness.

Major Drawback: Most of this forms power comes from the summon, if they are not around the user is greatly weakened.Since Lenneth’s entire self is scatter away from his avatar the main vessel is left in bare minimal, physical energy is reduced to 30% of his max. The vessel cannot move on his own nor cast any of his normal abilities, only skill tree and this form’s granted powers can be used. If the vessel is destroyed then all four of them die immediately. If any of the Hearts die( from his summons) the Vessel loses 1/3 of its remaining energy, if all three are slain the vessel cannot use any powers and the drive ends. After the form end Lenneth is knocked out for the rest of the topic. And the vessel is unable to use any weapons but still has amour.

1st Skill:
Realm's avatar- Five heartless of the user's choosing become the vessel's weapons, using them as extensions of his will he is able to freely manipulate their form and powers as if they were extensions of himself and treat them as shape shifting weapons.  

2nd Skill:
Darkness bows to me-Those with darkness or with dark based attacks will find there powers sealed if touched by vessel’s darkness that is seeping, unable to use traits or powers related to darkness as they have fallen for his might. Natural darkness or one created by others enhances the spread and speed rate of his reaching expending darkness.

3th Skill:
Dark bouncer- The vessel can transform into a moving different forms of darkness that can quickly liquefy himself and move around the filed either by flight or bouncing around or etc. 2 post cool down 

4rd Skill: (Lenneth only)
Dark Prison-Lenneth can devastating amount of dark energy surrounds the targets, attempting to imprison him/her in an inescapable cage of stillness of magic as their bodys discharges pain with its will and causes damage of 15% per post of very serve damage over time for 10 posts while holding them in place only for 5 posts. Around their sphere is a distortion of time that will greatly slow others in a moderate range of the trapped victim or even slowing down the intended target if they escape the darkness.  If struck with enough force the cage will shatter and deal heavier damage to the ones trapped inside. 10 posts cool down

5th Skill:(Lenneth only)
Forbidden love- Lenneth emits powerfully waves of lustfully energy that expels a massive around him allowing him to reduce all their foes hit health and mana to be half from their current level and render them capped in half until 3 posts have passed. Further all the mp and hp that is drained is added and absorbed into Lenneth total. He is able to use this on any number of targets he wishes so long as it is capable of perceiving thought and desire. Physical perception is not necessary for this effect. Those that are not effect by desire are simply knocked away and dealt a flat amount of damage of moderate force, Lenneth gains a shield whos strength is based off the number of hit targets not lustfully to him lasting three posts. Cool down 13 posts

6th Skill: (Hrist Only)
Willing Sacrifice- Hrist magically injects a target with corrosive poison that inflicts continual toxic rose damage each time one of his physical damages a target(s), stacking their damage severity depending on the number of injects and damage dealt. If the target while lives the effect is still active and their body’s start to painfully expel the poison from their pours in a moderate distance around them each post for as long as they are infested, damage those around them and inflected them with the same effect on a lesser scale. If the targets are killed they explodes in a much larger radius of toxic, damaging severely nearby targets and infecting them in turn with the same explosive poison in full effect. Poisoned targets deal less damage to Hrist.

7th Skill: (Hrist only)
Ghastly power- Hrist is able to governor magical power so well that he can control is flow perfectly on his body. By doing this he can regulate its output of it with his physical energy in twin sync. Allowing him to argument his physical actions from any part of his body with expending any amount his mana, dealing damage equal to his physical attack and the amount of magic he used with it (so dealing two type of damage in a single moment). This spell only applies to one attack and must be casted at the same time that his action is lunched or preparing to attack not during. In order for this mana to be spent he must actually hit something for it to be released from his body (If say it’s a graze or a scenario were his physical attack barley hit then as long as he made some kind of contact the foe still feels the full power of magic aspect). It is visible shown as whatever part of his body he is using is covered in a dark aura. Attacking spells will still injure him based off how much is not weakened by his own magic.

8th Skill: (Silmeria only)
Curse of mortality- Silmeria curses a target(s) with the inevitability of true death within his eye sight by firing a quick moving tiny bolt of magic. While cursed target’s cannot heal or regenerate health, their stats are moderately reduced, positive buffs are reduced in effectiveness, damage them by the user is enhanced by a high amount and takes continuous Darkness damage for ten posts this is active, if the target(s) dies it becomes a slave humanoid heartless of the La Vaeas, after the topic it just becomes a normal heartless.  20 Cool down post

9th Skill: (Silmeria only)
Marker’s embrace- This is a naturally aura of virtuous power that surrounds Slimeria body in this form a great distance. He infuses himself and others (even foes) deemed with powerfully sensations and courage to fight one even just blinding confidence or rage (Mental effects not effect the users), one must be carefully be overwhelmed with too much power. Attacks and bodies will be empowered slowly by darkness the longer they remain in a large distance of him, how much so will depending on their own resistance and such. This will feel as though it heavenly darkness soothes them even to the point of it overloading them. Empowered targets are tainted with darkness and deal less effectiveness to the LaVaeas and his hearts.


10th Skill: (La Vaeas only)
Deathly Dark- This is a naturally aura of veil and wicked energies that covers a large distance off the vessel and his dark energies body while he is in his beast form. Living beings, opposing foes or free forming magic will slowly weaken themselves in overall aspects the longer that they remain a wide of the shell or his creeping darkness, how much so depends on their own resistances and such. This effect is also painfully for as longer as it occurs to them, slowly growing stronger if left un checked. Friendly Heartless will quickly gather endless and swarm around being called in by the darkness, nourishing an strengthening themselves further and defending their source till the vessel stops its darkness.  Instead of Heartless ever post he chooses three small lumps of creations will form near LaVaeas acting as mindless dolls that will charge through and try to distract foes under his command. They are simply 5’5 foot in size, moderate muscular humanoid builds with daggers as hands that are agility, able to hop and leap in flips with ease. However quite weak and with die pretty much too any hit.

11th Skill: (La Vaeas only Or All)
Black rose gale- The vessel summons gale force waves of darkness filled with his own magical powers and petals swirling with anti-matter. Such properties are called for and suppressed into the endless current for force the sweeps over the entire field. The force of the darkness themselves are not all that to notice as its strength is that of a very strong windy day but the anti-matter petals will scatter across world as small black petals that will quickly scatter and swirl about throughout the entire filed indefinitely, each petal is a one meter explosion deal severe Darkness type magical damage to those in their large radius. Of a single petal is devastating, even touching anything outside them will cause any number of them to detonate. The after math of the petals also spreads veil amounts of darkness to seep across the worlds as well as naturally poisons as the smoke left behind the blasts. The natural pollen of this deadly flower petals is so wretched and alluring that the very smell of it causes the internal frame of the people around it to weaken as though they are being damage, so the longer they remain within the area the longer they take damage,( moderate % of their current health every one of their own posts, Lenneth hearts and vessel is not effected). If all three hearts are alive and focus while circling La Vaeas then the power of this attack is greatly enhance by the number of hearts helping as well as darkness will creep faster in the world.


Last edited by Lenneth on Sun Jan 18, 2015 8:12 pm; edited 7 times in total

_________________
Tier: 5th [Legacy] | MP: 875 | DP: 13
(T5)STR|(T5)END|(T5)MAG|(T5)SPE|(T5)AGI|(T5)SYTH
Final Drive form skill tree-Lenneth 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
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Final Drive form skill tree-Lenneth Empty Re: Final Drive form skill tree-Lenneth

Post by Game Master on Sun Jan 18, 2015 10:31 am

I will quote something from the rules before I continue.

Game Master wrote:While Drive Forms in Mirage Hearts do not specifically require clothing to activate, they do require an enchanted object of some kind to act as the trigger. This object is affected by the energy channeled. Clothing changes color, for instances, and shows more visible changes to signify that a Drive Form has been initiated. On the other hand, smaller objects are less obvious and have no practical difference in power. The individual using the form does not undergo any significant physical changes.

This Drive Form seems to be the combination of both the Drive Form, a Limit Break, and a Transformation/Construct ability. The Drive Form would not cause you to have such a drastic shift in appearance, nor would it be capable of splitting you into three different individuals on its own.  While something on this scale is possible, it needs to be broken up from the Spell Components, the Limit Components, and Drive Form Components.

To specify: a Limit Break would the culmination of the base ability of a skill tree. There is such a limit break that does create duplicates in existence, and they are seemingly defined as perfect copies. You could also create two doubles of darkness with abilities that other shards of your consciousness would then inhabit. The drastic physical changes are produced as the result of a transformation-type ability, which can be used to provoke further statistic changes. These changes would be more balanced but could be shifted due to the drive form acting on them after the form completes or during the change itself.

These are just examples of how it could be handled. I'll leave it being addressed ultimately up to you, and based on what you decide staff is more than willing to help you rework what needs to be reworked to get it.

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Final Drive form skill tree-Lenneth Empty Re: Final Drive form skill tree-Lenneth

Post by Lenneth on Sun Jan 18, 2015 4:10 pm

bump

_________________
Tier: 5th [Legacy] | MP: 875 | DP: 13
(T5)STR|(T5)END|(T5)MAG|(T5)SPE|(T5)AGI|(T5)SYTH
Final Drive form skill tree-Lenneth 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
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Final Drive form skill tree-Lenneth Empty Re: Final Drive form skill tree-Lenneth

Post by Game Master on Sun Jan 18, 2015 5:37 pm

"The vessel cannot move on his own" from your Major Drawback is completely circumvented by Dark Bouncer.

Dark Prison needs a duration reduction and a DoT reduction, as well as an increase in cooldown- I'll let you decide how much and we'll go from there.

Forbidden Love causes me to assume the wave is visible and that barrier/reflect spells can withstand it.

Curse of Mortality needs 20 post cooldown.

Maker's Embrace has two unrelated skills in it- the aura effect and the summoning effect. I would suggest moving the summoning effect to Deathly Dark.

In every instance that you mention a spell cost and don't specify one, we'll either need to remove that and re-review those abilities or add a cost in so we know how to work it.

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Final Drive form skill tree-Lenneth Empty Re: Final Drive form skill tree-Lenneth

Post by Lenneth on Sun Jan 18, 2015 6:05 pm

oh i meant he can't like walk move or doge properly on his own dark bouncer i just wanted a temp move once and a while. Would giving it a cool down be fair?

edited in, 10 posts DOT and duration of cage lasting only 5 posts, cool down up to 10 posts

that is correct

moved

And i think i edited them out

_________________
Tier: 5th [Legacy] | MP: 875 | DP: 13
(T5)STR|(T5)END|(T5)MAG|(T5)SPE|(T5)AGI|(T5)SYTH
Final Drive form skill tree-Lenneth 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
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Final Drive form skill tree-Lenneth Empty Re: Final Drive form skill tree-Lenneth

Post by Game Master on Sun Jan 18, 2015 7:08 pm

That would be fine.

Alright.

Okay, confirmed.

Alright.

Good.

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Final Drive form skill tree-Lenneth Empty Re: Final Drive form skill tree-Lenneth

Post by Lenneth on Sun Jan 18, 2015 8:12 pm

edited cool down added

_________________
Tier: 5th [Legacy] | MP: 875 | DP: 13
(T5)STR|(T5)END|(T5)MAG|(T5)SPE|(T5)AGI|(T5)SYTH
Final Drive form skill tree-Lenneth 4adc872d-7859-4686-911a-d2ebdb7e9ee8_zps6f3b92dd
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Final Drive form skill tree-Lenneth Empty Re: Final Drive form skill tree-Lenneth

Post by Game Master on Sun Jan 18, 2015 10:57 pm

Approved. I'll conduct your summon's approval tomorrow afternoon at some point

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