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Skill-Trees and Summons




Skill-Trees and Summons


Community Intern

Final Fantasy Topsites


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Clockwork Empty Clockwork

Post by Griffin on Mon Mar 20, 2017 7:32 am

Clock Work: - At will, Griffin can generate an AOE with a Hundred Feet radius. Within, He has full control over the flow of time of all physical objects, excluding sentient beings.
Base Ability Cool Down: 12 posts

Tier One
Point of Origin: Griffin can 'rewind the clock' on his body, healing injuries on himself or objects in contact with him, to a form similar to the beginning of the topic. Mp and cooldowns remain, though both Debuffs and Buffs prior to the use of the ability are removed. (cooldown: 3 posts)

Return to sender: A single non-magical projectile would travel backwards in its path, regardless of any obstacles. (if it was a bullet, it would travel to the hand that fired the gun)

Lag: Any hostile spell or skill targeting him would take an extra post to reach destination (instantaneous spells are unaffected)
Rebuild: Griffin is able to "Un-erode' Natural materials such as stone or dirt, creating a small mountain roughly six feet wide to hide behind. (Cooldown: 20 posts, Mountain disappears after 6 posts)
Slow Step: Attempts to track him via Sound or Supernatural senses would be two posts behind what it should be (Untraceable for the first two posts when used, can still be seen)  


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