MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

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Changeling's Arsenal

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Changeling's Arsenal Empty Changeling's Arsenal

Post by Changeling Thu Mar 12, 2015 8:29 pm

Base Ability: Nano Reconstruction -- Zulu passively repairs a tiny amount of damage over time, eventually fixing any physical imperfections and mending wounds if left alone.
Base Ability Cool Down: Passive


Tier One
1st Skill: Assimilation -- Any lose tech is free game for the Changeling. If it's underlying system is still in good condition, Zulu can attach it to himself and restore it to full functionality.
2nd Skill: Redirection -- Electricity that hits Zulu can be shot out, partially or wholly, instead of healing him. Used with Assimilation, he can use external power sources to power his assimilated weapons.
3rd Skill: Recharge -- Instead of going to his health pool, Zulu can opt to regain his mana when struck with elements he is aligned with.
4th Skill: Resonance Detonator -- Zulu selectively releases a kinetic pulse that shoves back anything within his immediate area (2 meter radius). Release can either be radial or focused, but is still limited to the specified range. Cooldown: 2 posts

--Empowered Detonation effect: Radius increased to 12 meters; Cooldown reduced to 1 post
5th Skill: EMP Negation -- Effects of EMP is ignored in all his non-assimilated gear.


Tier Two
1st Skill: Advanced Synthesis and Fabrication -- Using Nanos, Zulu can materialize tools, ammunition, and weapons at the snap of a finger. However, due to the need to know every piece in the construct, and how they function within the mechanisms, he can only effectively materialize simple things like melee weapons and a few simple ranged ones like a bow and crossbow, and things he has detailed knowledge on like the weapons he carries with him and anything he has taken apart and reassembled. This also means he can create working replicas of any of his Syntheses.

This does NOT allow him to copy any non-mechanical abilities that may have been present in the originals though.

Since they are made of Nanos, they can be commanded to break apart, reform, or be reabsorbed at will. The quality of the objects made are of the same level as his Synthesis stat, and the number of fabricated replicas that can be active at a time is equal to twice his Synthesis tier.
2nd Skill: Deep Scan -- A detachment of specialized Nanos are physically sent to collect data about an object of interest, sending a schematic for Zulu to use, allowing him to replicate the object. This does not however copy any abilities the object had unless it was a mechanical feature. The process takes three stages, each taking one post each.

On the first stage, Zulu gets the outline, the general shape and construction of the object. On the second stage, he receives the internal mechanism, so if it were a gun of sorts it would allow him to make a working version. The final stage gives him the advanced schematics, which are abilities that fall into the mechanical category (nonmagical transformations like the weapons of RWBY for example). Of course he has to learn how to activate such before being able to use it.
3rd Skill: Empowered detonation -- Resonance Detonator is upgraded, increasing the force exerted outwards, lowering the cooldown to 1 post and improving the range to 12 meters
4th Skill: Backup Power Core -- Once every topic, Zulu can fully regain his MP instantly. The limitation however can be bypassed, but only if Second Wind is triggered, allowing him to use the Power Core again, but with a 25% penalty each time it is used, up to 95%.



Last edited by Changeling on Thu May 07, 2015 7:54 am; edited 2 times in total
Changeling
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Changeling's Arsenal Empty Re: Changeling's Arsenal

Post by Game Master Thu Mar 12, 2015 8:43 pm

Approved.

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Post by Changeling Thu May 07, 2015 12:33 am

I added the tier two skills, and they're ready to be looked at.
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Changeling's Arsenal Empty Re: Changeling's Arsenal

Post by Game Master Thu May 07, 2015 2:38 am

How may weapons can you form at once? What are the nanomachines made of? Can they be destroyed?




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Changeling's Arsenal Empty Re: Changeling's Arsenal

Post by Changeling Thu May 07, 2015 7:58 am

I limited how many he can have at any one time to his Synth tier x 2. The nanomachines are metallic, and yes, they can be destroyed.
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Post by Game Master Sun May 10, 2015 7:47 am

Approved.

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