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Selfless Skill Tree

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Selfless Skill Tree  Empty Selfless Skill Tree

Post by Oriel Tue May 19, 2015 5:48 am

Selfless By making contact with someone, Oriel is able to take the wounds of said person or creature, healing them but in return the wounds are given to her.
Base Ability Cool Down: 2 posts.



Tier One

Rest: Oriel is able to heal wounds moderately while in contact with someone who is asleep.
Trade: By making contact with another player, Oriel can transfer wounds of hers to whoever she touches in an instant, how the wounds effect others is determined by their END stat. Should their END be the same, below or one tier above Oriel's END the wound will be as big/effective as it is on Oriel. Cooldown: 3 posts.
Strength: Oriel is able to change the amount of pain she can feel, capable of numbing the most intense of pain to nothing.
Regenerate: Oriel is able to heal her own wounds at a moderately fastened rate by standing in the same spot.
Different: Oriel is immune to Area of Effect spells that do not cause damage ie. illusions, paralysis, madness inducing etc.



Last edited by Oriel on Wed May 20, 2015 11:25 pm; edited 3 times in total
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Selfless Skill Tree  Empty Re: Selfless Skill Tree

Post by Harlow Tue May 19, 2015 7:44 am

First off, I'm going to find out how fickle we are on the terminology between wounds and damage, so you know exactly what you're getting. Until that clarification:

Rest can only heal wounds moderately.

Strength, due to the example given, it seems that you can only turn off pain, but am I right in assuming you wish to control the degrees of pain you feel? I'm clarifying intent, you don't need to make any edits.

Regenerate, edit in that it is a moderately fastened rate.

Game Master will handle the rest.
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Post by Oriel Wed May 20, 2015 7:59 pm

Edited
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Post by Game Master Wed May 20, 2015 8:09 pm

Trade does not need the tier restriction. It simply needs to acknowledge that wounds manifest differently on a person who tolerates damage better, such as a person with high Endurance would. It would bypass Damage Resistance via this effect.

I assume standing completely still does not include the movements that come from getting hit and simply not reacting defensively to them, since being punched in the face would provoke movement.

Different is too broad. A debuff could be anything from a Silence effect to a decrease in damage resistance. You're going to have to pick a specific thing.

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Post by Oriel Wed May 20, 2015 9:51 pm

edited yo
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Post by Game Master Wed May 20, 2015 10:45 pm

You have trade ignore damage resistance, since it is not technically inflicting damage.

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Post by Oriel Wed May 20, 2015 11:25 pm

Edited
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Post by Game Master Fri May 22, 2015 6:25 am

Approved.

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