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Ehrgeiz
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Ehrgeiz
Name: Ehrgeiz
Type: Gloves/Boots
Size: Small
Alignment: Fire/Light
Enchants / Abilities
God Bless The Ring: By consuming a charge, Ehrgeiz gives its user a moderate amount of healing.
Meteorfall: Ehrgeiz deals Fire damage on-hit, appropriate to the item's synth tier.
Notable Information:
The Ehrgeiz are a set of eight enchanted gloves, and a pair of matching boots. Made of behemoth leather, studded with Mithrl, and cuffed by mythgraven bands, these unique protective gloves are the original creation of Gilgamesh.
Type: Gloves/Boots
Size: Small
Alignment: Fire/Light
Enchants / Abilities
God Bless The Ring: By consuming a charge, Ehrgeiz gives its user a moderate amount of healing.
Meteorfall: Ehrgeiz deals Fire damage on-hit, appropriate to the item's synth tier.
Notable Information:
The Ehrgeiz are a set of eight enchanted gloves, and a pair of matching boots. Made of behemoth leather, studded with Mithrl, and cuffed by mythgraven bands, these unique protective gloves are the original creation of Gilgamesh.
Last edited by Gilgamesh on Mon Jul 06, 2015 12:51 am; edited 1 time in total
Gilgamesh- Legendary Swordmaster
- Posts : 44
Re: Ehrgeiz
Also, I don't know what a "synth tier appropriate amount of healing" is supposed to refer to, can you elaborate or re-phrase it?
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Ehrgeiz
It's a T2 Synth Item.
However much it could do on one charge.
However much it could do on one charge.
Gilgamesh- Legendary Swordmaster
- Posts : 44
Re: Ehrgeiz
I need something to compare it to. We don't have set healing based on synthesis tiers. As for measurements for things like ST's and such, usually Tier 2 means Moderate. So you'd be healing a moderate amount, which would counter you healing moderate damage.
The issue is that isn't very much. What I would recommend, for now that you allow yourself to use more than one charge or stack of whatever this is based on. However, you can also compare it to a spell in terms of MP. It would have potency equivalent to your synthesis tier still, so how that MP value heals will grow as your synthesis tier grows.
Also, what is the maximum amount of charges? I recommend making a secondary item that acts as a charge pool that can build stacks, but they'd deplete after inactivity. I have something similar if you need reference, and you can use it to fuel things such as this or effects that require charges.
As it stands, the current form is very vague.
EDIT: Just make it a moderate amount of healing per charge/stack expended, dpeending on how you role with it.
The issue is that isn't very much. What I would recommend, for now that you allow yourself to use more than one charge or stack of whatever this is based on. However, you can also compare it to a spell in terms of MP. It would have potency equivalent to your synthesis tier still, so how that MP value heals will grow as your synthesis tier grows.
Also, what is the maximum amount of charges? I recommend making a secondary item that acts as a charge pool that can build stacks, but they'd deplete after inactivity. I have something similar if you need reference, and you can use it to fuel things such as this or effects that require charges.
As it stands, the current form is very vague.
EDIT: Just make it a moderate amount of healing per charge/stack expended, dpeending on how you role with it.
Last edited by Darius Fetch on Mon Jul 06, 2015 12:51 am; edited 1 time in total
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Ehrgeiz
I still don't know how many times you may use the ability to heal, its limitations, etc.
As I've said, I need to know what your limit is on it and if you are referring to charges from an outside source you'll need to link that source. I still recommend the alternative item due to synth restrictions, which can be discarded at higher synth tiers so you can condense slots as long as it makes sense to do so.
If you need those references, I can link you to what I've made.
As I've said, I need to know what your limit is on it and if you are referring to charges from an outside source you'll need to link that source. I still recommend the alternative item due to synth restrictions, which can be discarded at higher synth tiers so you can condense slots as long as it makes sense to do so.
If you need those references, I can link you to what I've made.
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Ehrgeiz
...Ohhh.
Synth Items at T2 have a single "charge" to trigger a Spell-Like Ability.
Sorry for the confusion.
Synth Items at T2 have a single "charge" to trigger a Spell-Like Ability.
Sorry for the confusion.
Gilgamesh- Legendary Swordmaster
- Posts : 44
Re: Ehrgeiz
Yes, which me being tired forgot about.
However, I still feel (and I may be wrong) you may use that and then you can use another item to build and expend charges via stacks or transferring charges. That's an option if you want to use it, but for now it'll be as is.
Approved, however I will make sure my heads not in a thousand different places next time and this is subject to change.
However, I still feel (and I may be wrong) you may use that and then you can use another item to build and expend charges via stacks or transferring charges. That's an option if you want to use it, but for now it'll be as is.
Approved, however I will make sure my heads not in a thousand different places next time and this is subject to change.
Drake Pathos- Directory : All my Directories
Posts : 440
Re: Ehrgeiz
Stacking and transfering is synth synergy. But, yeah. Thanks man.
Gilgamesh- Legendary Swordmaster
- Posts : 44
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