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Ehrgeiz

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Ehrgeiz Empty Ehrgeiz

Post by Gilgamesh Sun Jul 05, 2015 1:57 am

Name: Ehrgeiz
Type: Gloves/Boots
Size: Small
Alignment: Fire/Light
Enchants / Abilities

God Bless The Ring: By consuming a charge, Ehrgeiz gives its user a moderate amount of healing.

Meteorfall: Ehrgeiz deals Fire damage on-hit, appropriate to the item's synth tier.

Notable Information:

The Ehrgeiz are a set of eight enchanted gloves, and a pair of matching boots. Made of behemoth leather, studded with Mithrl, and cuffed by mythgraven bands, these unique protective gloves are the original creation of Gilgamesh.


Last edited by Gilgamesh on Mon Jul 06, 2015 12:51 am; edited 1 time in total
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Ehrgeiz Empty Re: Ehrgeiz

Post by Drake Pathos Sun Jul 05, 2015 8:54 pm

Also, I don't know what a "synth tier appropriate amount of healing" is supposed to refer to, can you elaborate or re-phrase it?
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Post by Gilgamesh Mon Jul 06, 2015 12:01 am

It's a T2 Synth Item.

However much it could do on one charge.
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Post by Drake Pathos Mon Jul 06, 2015 12:26 am

I need something to compare it to. We don't have set healing based on synthesis tiers. As for measurements for things like ST's and such, usually Tier 2 means Moderate. So you'd be healing a moderate amount, which would counter you healing moderate damage.

The issue is that isn't very much. What I would recommend, for now that you allow yourself to use more than one charge or stack of whatever this is based on. However, you can also compare it to a spell in terms of MP. It would have potency equivalent to your synthesis tier still, so how that MP value heals will grow as your synthesis tier grows.

Also, what is the maximum amount of charges? I recommend making a secondary item that acts as a charge pool that can build stacks, but they'd deplete after inactivity. I have something similar if you need reference, and you can use it to fuel things such as this or effects that require charges.

As it stands, the current form is very vague.

EDIT: Just make it a moderate amount of healing per charge/stack expended, dpeending on how you role with it.


Last edited by Darius Fetch on Mon Jul 06, 2015 12:51 am; edited 1 time in total
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Post by Gilgamesh Mon Jul 06, 2015 12:51 am

bump
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Post by Drake Pathos Mon Jul 06, 2015 12:54 am

I still don't know how many times you may use the ability to heal, its limitations, etc.

As I've said, I need to know what your limit is on it and if you are referring to charges from an outside source you'll need to link that source. I still recommend the alternative item due to synth restrictions, which can be discarded at higher synth tiers so you can condense slots as long as it makes sense to do so.

If you need those references, I can link you to what I've made.
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Ehrgeiz Empty Re: Ehrgeiz

Post by Gilgamesh Mon Jul 06, 2015 1:39 am

...Ohhh.

Synth Items at T2 have a single "charge" to trigger a Spell-Like Ability.

Sorry for the confusion.
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Post by Drake Pathos Mon Jul 06, 2015 1:42 am

Yes, which me being tired forgot about.

However, I still feel (and I may be wrong) you may use that and then you can use another item to build and expend charges via stacks or transferring charges. That's an option if you want to use it, but for now it'll be as is.

Approved, however I will make sure my heads not in a thousand different places next time and this is subject to change.
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Post by Gilgamesh Mon Jul 06, 2015 1:58 am

Stacking and transfering is synth synergy. But, yeah. Thanks man.
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