MH Academy: A Kingdom Hearts AU
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The Art of Creation

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The Art of Creation Empty The Art of Creation

Post by Professor Velox Sat Jan 10, 2015 12:17 am

C = Character Tier
E = Target Endurance Tier
Range in feet
Cool down in posts
Duration in posts
Limit is how many times it can be activated per post
Surface Area in feet
S = Strength
O = Original Cool down
Any cool down reduction that would otherwise lower it to 0 or below would default to 1 post.
Spatial Awareness: The user is innately connected and aware of every particle within a limited range, which he can alter the size of. Spatial Awareness allows the user the ability to "see" the different groups of particles, as well as monitor their movement. The user can filter out certain types, such as rocks or trees, or only detect certain types, such as people or rocks. He can also detect the physical capabilities of someone (i.e. their physical stats, excluding MAG and SYNTH) relative to his own. The user can also detect the amount of magic, which is represented as a numerical value, within an ability, person, or other such thing, as well as the elemental properties. The user can also detect the unique signature of a person, but can be deceived by magic (although the user will be aware that they are using magic).
Maximum Range = C^C.
Base Ability Cool Down: Passive



Tier One
Momentum: The user can completely cease, accelerate, or divert all kinetic energy/momentum of anybody, or everybody. Can be as specific as a single finger or general as an entire person. Also includes organic and inorganic objects.
Range = 5 * C.
Limit = 1 * C
Cooldown = 5 - C

Nullify: The user designates a target. Target is not able to move from the space that they inhabited when targeted (meaning if they were mid-jump, they were be suspended in mid-air).
Duration = C
Cooldown = 10 - C

Alteration: The user can reduce or enhance the molecular structure of an object, reducing or increasing the durability
Rate = 100% * C
Limit = 1 * C
Cooldown = 5 - C

Relocation: The user is capable of sending themselves or any item of his to another location. He can also perform this on another person, though it requires direct contact. There is no range, however the user must have experience in the destination. Must relocate entire person or object.

Solidification: The user is capable of altering the space so it gains the hardness of steel. The user is able to make 1x1 an inch away multiple times without cool down time, however it has a weaker structure, one that resembles titanium.
Duration = 2 * C OR if user dispels it prior.
Range = 5 * C.
Surface Area = CxC.


Tier Two
Perception: The user is able to change the element of a spell/ability/skill/etc of his to that of Space, as well as changing how it works. It would use Space to emulate the original effects, though it would be of Space now. For example, a Fireball spell would look and act the same (a fireball that invokes burns upon impact), however it will be now dealing Space damage.
Limit: 1 * C
Cooldown: 6 - C

Minimization: Space-based abilities require less magic to be used.
Reduced = 10MP * C

Control: The user able to manipulate space without physically touching it. Essentially, he can lift things without touching them. What he can lift, how fast he can move it, and how accurate he can is reflective of his physical applicable stats (e.g. STE, SPE, AGI). Can only lift his own objects or unclaimed ones. Cannot lift other people.
Limit: C * C
Range = 10 * C

Maximization: Space-based abilities used by the user are more effective, such as duration, range, damage, or any such effect if applicable.
Effectiveness: 10% * C, rounded up


Tier Three
Construction: The user is capable of constructing objects out of space.
Range: C^C
Range (as in size of object) = C^C.

Reconstruction: The user is capable of reconstructing anything that once existed, if they have prior knowledge of it. They are only able to reconstruct synthesis items if they were made with a synthesis stat equal or lesser than the user's (however it can't restore charges).

Adaptation: Space-related abilities/effects/skills cool downs are reduced.
New Cool down: O - 2(C)


Tier Fourth
Vacuum:: The user is immune to Space.

Deconstruction: The user is capable of deconstructing anything into blank space, including magic. They are only able to deconstruct synthesis items if they were made with a synthesis stat equal or lesser than the user's.
Range: C^C
Range (as in size of object) = C^C. Organic beings or magical beings are unaffected.
Limit (if magic or synthesis) = 1 * C
Cooldown: 6 - C


Tier Five
Mastery: The Art of Creation is more effective and efficient.
C = C * 2


Last edited by Shirou on Sat Jul 04, 2015 2:05 am; edited 8 times in total
Professor Velox
Professor Velox

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The Art of Creation Empty Re: The Art of Creation

Post by Game Master Sat Jan 10, 2015 11:17 am

For augmentation: I think you got so caught up with the math shenanigans (excellent job on that by the way) that you forgot to edit the last part, as it seems out of place. If I am wrong, correct me.

The last ability will need a cooldown. Not between forming cubes, but between creating them as a whole. Despite it's obvious weakness to things that can punch through steel, most people at your tier don't have the equipment to rip it asunder. So, a small cooldown gives it the adjustment it would need.

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The Art of Creation Empty Re: The Art of Creation

Post by Professor Velox Sun Jan 11, 2015 7:57 pm

Edited.

Could I change it so the quick ones have the properties of wood, instead?
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The Art of Creation Empty Re: The Art of Creation

Post by Hayden Keegan Sun Jan 11, 2015 8:20 pm

Upon review, I think the density/hardness of a lighter metal/harder wood would be optimal for you. So, if you wish, yes.
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The Art of Creation Empty Re: The Art of Creation

Post by Game Master Sun Jan 11, 2015 8:23 pm

Hayden, chuckle nuts. No posting in my approvals.

I think you could keep a lighter metal in mind when doing this, and you could potentially avoid the cool down. Tin or Titanium would provide ample protection and aren't as strong as steel.

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The Art of Creation Empty Re: The Art of Creation

Post by Professor Velox Sun Jan 11, 2015 8:29 pm

Edited. I still like you, Hayden <3.
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The Art of Creation Empty Re: The Art of Creation

Post by Game Master Sun Jan 11, 2015 10:00 pm

Approved.

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The Art of Creation Empty Re: The Art of Creation

Post by Professor Velox Sat Jan 17, 2015 3:12 pm

Finished my skill tree.

Modified the base ability, Relocation, and my T5 skill.
Professor Velox
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The Art of Creation Empty Re: The Art of Creation

Post by Game Master Sat Jan 17, 2015 3:39 pm

Tentatively approved.

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The Art of Creation Empty Re: The Art of Creation

Post by Professor Velox Sat Jan 17, 2015 3:40 pm

Made some slight edits to Maximization and Mastery.
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The Art of Creation Empty Re: The Art of Creation

Post by Game Master Sat Jan 17, 2015 3:50 pm

Tentatively approved again

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The Art of Creation Empty Re: The Art of Creation

Post by Professor Velox Thu Jul 02, 2015 9:44 pm

Updated/revised.
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The Art of Creation Empty Re: The Art of Creation

Post by Game Master Fri Jul 03, 2015 3:07 pm

Momentum needs a cool down.

Alteration needs a cool down.


No to Exception. Immunities are to be subverted since they are absolute. They can not be brutishly ignored.

Silence has to abide by the Silence Meta. In order for it to work, you must hold the two orbs.


Immunity to Advanced Elements must be at Tier Four- the same tier you must be at to acquire them.


Reconstruction can be used, but it should be noted that it can not restore charges to an item that has lost its charges once that item is repaired.

Deconstruction needs a Cool Down.

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The Art of Creation Empty Re: The Art of Creation

Post by Professor Velox Fri Jul 03, 2015 6:41 pm

Momentum and Alteration:
Cooldown = 10 - C

Changed Exception to:
Perception: The user is able to change the Space around a spell or skill of his so that it will retain the same properties and effects, but be treated as Space element-wise.
Limit: 1 * C
Cooldown: 30 - C

Added to Silence:
The user has two baseball-sized orbs created that orbit around the user's body. Each orb can be shattered with one solid hit from a T5 STE character.
Duration: C

Switched Immunity with Reconstruction. Clarified charges in Reconstruction.

Destruction:
Cooldown: 20 - C
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The Art of Creation Empty Re: The Art of Creation

Post by Game Master Fri Jul 03, 2015 7:50 pm

Cool Downs would not need to be that high. You can leave them like that if you wish, since they are reduced to 1 post in any case.

I have slight issue with Perception when I apply thought to it. How does it turn a water spell into a space spell, or a fire spell into a space spell? And what effect would this have on immunities? Being absolute, unless the spell was truly a Space spell, that person would have immunity to it. At the same time, space immunity wouldn't apply to these abilities because they aren't truly space. That is my thought on it. Do you have a thought on it that you would like to offer?

The point of Silence Meta is to offer a disadvantage to the person utilizing it. The Orbs must be held in your hands, as this keeps them from being free for casting certain magics, holding certain weapons, ect.

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The Art of Creation Empty Re: The Art of Creation

Post by Professor Velox Fri Jul 03, 2015 8:25 pm

Reduced cooldowns.

Edited Perception.

Changed Silence to:

Control: The user able to manipulate space without physically touching it. Essentially, he can lift things without touching them. What he can lift, how fast he can move it, and how accurate he can is reflective of his physical applicable stats (e.g. STE, SPE, AGI).
Range = 10 * C
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The Art of Creation Empty Re: The Art of Creation

Post by Game Master Fri Jul 03, 2015 9:43 pm

So control would feasibly let you lift several hundred objects at once and control them as you saw fit with no limitation, including other players who wandered into this range.

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The Art of Creation Empty Re: The Art of Creation

Post by Professor Velox Sat Jul 04, 2015 2:05 am

Added a limit and added a stipulation about other people.

Control: The user able to manipulate space without physically touching it. Essentially, he can lift things without touching them. What he can lift, how fast he can move it, and how accurate he can is reflective of his physical applicable stats (e.g. STE, SPE, AGI). Can only lift his own objects or unclaimed ones. Cannot lift other people.
Limit: C * C
Range = 10 * C
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The Art of Creation Empty Re: The Art of Creation

Post by Game Master Sat Jul 04, 2015 8:48 am

Approved

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