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Might Enhancement Module

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Might Enhancement Module Empty Might Enhancement Module

Post by D10 Sun Dec 27, 2015 3:33 am

Name: Might Enhancement Module
Type: Modular Attachment
Size: Small
Alignment: Electricity
Enchants / Abilities Power IV - Allows the lifting and maneuvering of objects utilizing a gravity-altering mechanic as if they were weightless.
Hydraulic Enhancement - Attacks made with an item integrating this module can cancel out the force of conflicting attacks.
Synergized Units - Manipulative abilities via synthesis now can be used without requiring much concentration at all for items this module is integrated into.
Mapped Equipment - Any equipment D10 uses is only usable by him.
Thrust - Physical attacks made with the item integrating this may apply their damage twice.
Notable Information:


Last edited by D10 on Thu May 26, 2016 1:09 am; edited 2 times in total
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Might Enhancement Module Empty Re: Might Enhancement Module

Post by Veara Wed Dec 30, 2015 6:03 pm

Everything is good except for power Iv which is a no go simply due to
Effects
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Might Enhancement Module Empty Re: Might Enhancement Module

Post by D10 Wed Dec 30, 2015 7:35 pm

It's actually based on something said in the chat by Tsumiko that I was going to see if it was allowed.

With high synth, it was said that something could supplement for strength though since it wasn't on site I know it wasn't official. I'm assuming you are establishing now that it is for sure not going to be allowed to do that? It was mostly in reference to T0 strength but I assume if it was allowed it'd be something for people who have lower strength too.
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Might Enhancement Module Empty Re: Might Enhancement Module

Post by D10 Fri Jan 01, 2016 10:41 pm

Bump
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Post by Veara Sat Jan 02, 2016 12:20 am

Again it's still a no go you can't use one to become the other
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Might Enhancement Module Empty Re: Might Enhancement Module

Post by D10 Sat Jan 02, 2016 2:04 am

I'm just trying to make sure something said outside of the site is going to be confirmed here as something disallowed because it is a major change to the synthesis meta.

I am going to assume such now and have replaced it.
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Might Enhancement Module Empty Re: Might Enhancement Module

Post by Marigold Darkson Sat Jan 02, 2016 2:33 am

I'm just going to interject here for a slight moment. When it comes to the meta of the site, consider asking people who are on Technical Staff, or the Archivist in case Technical can't get to you. Anyone else outside of those areas are likely to NOT give you a concrete or definite answer.
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Might Enhancement Module Empty Re: Might Enhancement Module

Post by D10 Sat Jan 02, 2016 2:41 am

Yeah, that's what I thought. It was worth a try just in case, which is why I wanted to be absolutely sure of it. I expected 100% for it to be denied at first, and then was going to ask ON site about it where it would be recorded. So now there is a piece of reference for those who attempt it later on unless you decide to allow it for special cases i.e. high-synth-t0 or t1 strength or w.e. even though you likely won't.

Though as I said, I replaced it already. If what I have doesn't work, then I have something that can replace that skill even so it's no biggie if the replacement is a no-go.
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Might Enhancement Module Empty Re: Might Enhancement Module

Post by Veara Sun Jan 03, 2016 3:39 pm

Approved
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Post by D10 Thu May 26, 2016 1:09 am

1st and 2nd and 4th altered, added 5th
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Might Enhancement Module Empty Re: Might Enhancement Module

Post by Veara Thu May 26, 2016 11:15 pm

Approved
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