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Heavenly Forge
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Heavenly Forge
Heavenly Forge: Celerion may create synthesis on the go, whether it be simple, powerless weapons such as bows or swords or duplicates of currently existing synthesis Jensen or he owns. This also allows abilities involving synthesis to be spread throughout the party instead of just Celerion.
Base Ability Cool Down: Passive
Base Ability Cool Down: Passive
Tier One
Magic Touch: .Any synthesis item Jensen or he owns saps 15 MP per tier per strike, adding it temporarily to Jensen's pool. This can go over the regular maximum, however it will go away once the topic ends and it is only a temporary surpassing of the pool's capacity.
Might of Hercules: Synthesis the party owns is never unwieldy for them to wield (meaning large weapons can be wielded just as well as a regular-sized sword).
Hermes: Synthesis the party owns may be summoned/desummoned by its members at any time.
Polyphemus: Synthesis items Celerion forges have an extra ability.
Ares: The party has an extra slot per tier.
Bloodline Attraction: Synthesis the party owns can be used to pull someone towards that item, however it consumes a charge from Celerion's pool each time it is done and the user of that item has the strength of the pull based off their strength.
Tier Two
Flight of Hermes: The party is able to fly according to the highest speed and agility tier among the members of the party.
Hephaestus: Synthesis items Celerion makes have 2 extra abilities.
Hand of War: If a member of the party were to throw an item, it would always return unless it strikes something like a Nobody, Somebody, etc. Meaning if it were thrown into a forest, it would continue to ricochet until it returned to the user's hand or struck someone/something that was living/a nobody. If the member so choses, they can command the weapon to keep bouncing where it will enter a time of increasing power. While this makes it more dangerous to retrieve, the damage it would deal on striking someone would increase moderately per post it remained in a continual state of ricochet. This is given that there are objects to ricochet off of and someone doesn't get hit or doesn't try to stop it.
Ethereal Build: Synthesis items made by Celerion whether it be the original form or duplicates made from Heavenly Forge have the ability to pass through the defenses of another.
Fuel for the Forge: Upon contact with someone's synthesis item, it is destroyed and the ability to duplicate that previously or currently existing item is available for Celerion. If he recreates someone else's item, then he may keep it but it does fill a slot.
Jensen- Posts : 73
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