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Harmonious Asura - Caesar

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Harmonious Asura - Caesar Empty Harmonious Asura - Caesar

Post by Drake Pathos Tue May 03, 2016 8:13 pm

Harmonious Asura: Caesar is able to either make extensions from his own body that are silhouettes of it or can completely separate from the extension to form a complete copy of his body. He may create 1 set of extensions per tier. Meaning at T1 he can have two extra arms/1 copy of himself while he may have six extra arms/three copies of himself. These copies are purely physical and have the same stats as himself.
Cooldown: Passive




Eye of Ronin: Caesar and his Copies are able to see in 360 degrees.
Defensive Stance: Caesar and his copies are masters of reading someone’s movement of similar speed and agility, able to passively take a defensive stance for the sake of defending against incoming attacks with little effort. This can only be used against 1 person at a time and they are for physical attacks only as well as Caesar being unable to attack until the next post upon exiting the defensive stance. For each attack he defends, given he can react to it accordingly, he may counter with a single attack.
Offensive Stance: Caesar can enter a relentless stage of attack, sacrificing defensive maneuvers to increase the rate of is attacks to be able to attack 3 times in the time someone of similar speed and agility takes to attack once. This lasts for up to 4 posts, with a cooldown scaling to the duration with a 1-to-1 ratio. | CD 1-4.
Harmonious Stance: For 3 Posts, Caesar can gain the benefits of Offensive and Defensive Stance without their drawbacks. | 5 Posts CD
Soul Reaver: Every strike Caesar deals to his opponent debuffs their stats slightly.
Slayer: Every time Caesar lands an attack, he gains a slight damage buff.





Unyielding: Caesar’s outer skin acts like an armor equivalent to his Endurance, also softening blows to prevent himself from being launched by normal attacks.
Zen: If Caesar is unarmed or uses a single weapon, his strikes may cancel out someone's momentum. I.e. if someone drop-kicks Caesar's fist, they will stop and drop in place.
Calm: Caesar may move through space according to his Speed and Agility tier, moving 25 mph per speed tier.
Connection with the World: Caesar's strikes always act as if they were full-force
Army of Zen: Caesar may create an additional set of copies/extensions per tier.





True Zen: Caesar may opt instead of ceasing someone's movements that he send them flying in the opposite direction if he clashes with them whether they be attacking or blocking.
Asura’s Wrath: Caesar may fuse his extensions/copies into his body, giving him a major buff per set of extensions/copies.
Zenmaster: If using single attacks in a post, Caesar may attack as if he struck three times.
Brahma: Caesar and his copies’ attacks now have a major Wildfire damage buff. They also leave a lasting Burn effect per hit, each hit dealing moderate damage for 3 posts.


Last edited by Drake Pathos on Tue May 03, 2016 8:37 pm; edited 2 times in total
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Harmonious Asura - Caesar Empty Re: Harmonious Asura - Caesar

Post by Veara Tue May 03, 2016 8:32 pm

Asura's Wrath is a no go

You can't get an extreme buff

Max buff would be a major


Last edited by Veara on Tue May 03, 2016 8:33 pm; edited 1 time in total
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Harmonious Asura - Caesar Empty Re: Harmonious Asura - Caesar

Post by Drake Pathos Tue May 03, 2016 8:32 pm

Oh damn sorry, meant to put major
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Harmonious Asura - Caesar Empty Re: Harmonious Asura - Caesar

Post by Veara Tue May 03, 2016 8:37 pm

Zen: though your stopping their momentum your still getting the pain if it connects

True zen: you'll still feel pain the impact will trade though they'll still fly

Zenmaster: lower it too three
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Harmonious Asura - Caesar Empty Re: Harmonious Asura - Caesar

Post by Drake Pathos Tue May 03, 2016 8:37 pm

You mean damage right?

Done
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Harmonious Asura - Caesar Empty Re: Harmonious Asura - Caesar

Post by Veara Tue May 03, 2016 8:41 pm

Yes


Approved
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