Log in
Account Switcher
Switch Accounts
Latest topics
Nyx' Skill Tree
3 posters
Page 1 of 1
Changeling- Posts : 247
Re: Nyx' Skill Tree
Passives do not stack however, and Nyx has her own charges if an ability requires them.
Remove this.
Sharing a skill-tree is fine, just be aware that they are shared: any skill that uses a Cooldown will put the ability into a state of Cooldown for both participants, any ability only usable a certain number of times will have those uses shared amongst each sharer of the tree, etc.
Mirage functions based on what happens in the Roleplay versus actually effecting characters in a finite way, as 'disorientation' is subjective to Endurance and experience with the ability. You may either remove the 'moderate' descriptor (which removes the statistic element completely) or simply say the smog moderately increases your agility, making it easier to dodge. I would suggest the latter, in an effect similar to as follows:
The user exudes a fog behind him/her (and the host, if applicable) that is difficult to see through and may cause disorientation. While this fog is active, the user gains a moderate boost to agility.
It would be more beneficial to you if Hunter's effects were much more descriptive. Nothing technically needs to be changed if you are setting up for a skill to build off of it, but as of now it has no real competitive application.
Shadow Burn needs a description of what a 'mark' is and a method of delivery: either target, AoE, Contact, or some sort of other appropriate medium.
Shadow Fire can deal moderate-low damage each. Needs a range and estimated speed (slow, medium, fast, etc.)
Linked health pools are not an aspect of this site, and therefore this ability has no function. You could say that all damage dealt is divided between the two while they are joined, which should be fine in my opinion.
Inferno can be moderate-high, methinks.
Mirrored seems a little powerful for a Tier 2 skill. Unless a precedent on supernatural clones and their toughness was set elsewhere, and seeing as how this scales with your character, I would say that them only being able to take 1/3rd the damage before dispatched.
Everything else looks fine. Just my opinions, though, and in no way are mine a reflection of the staff or the actual site's precedents, just what I understand of them currently.
Greed- Synth Eater
- Directory : Everything About Greed
Posts : 132
Re: Nyx' Skill Tree
Edited as suggested, but I'll be waiting on official word on Mirrored. I did change the damage they could take to a third though.
Changeling- Posts : 247
Re: Nyx' Skill Tree
BA: Be aware that you'll also share cool downs on abilities that are undergoing the cool down process. Make sure you take note of that during rps.
Tier One:
My Vessel: At Tier One, a moderate increase can only be allowed if there is a proper cost for it. I can allow you to have a slight increase to it though.
Mirage: This will need a duration and cool down, considering you are giving Nyx a moderate increase in a stat and it's a toggled ability.
Shadow Fire: I will assume that you mean you meant low-moderate damage. Also, could you specify how these flames will attack the enemy? Will they fly at them at a certain speed and aim to crash into them? You know, something along those lines.
Tier Two:
Inferno: With the moderate-high damage scale, you'd need to add a duration for how long the augmentation lasts on the weapons and a bit of a cool down. I'd say a suggestion of lasting for 5 posts, while going on a 4 post cool down.
Mirrored: Their stats are on par with a normal Shadow Heartless, correct? If so, then that's all good.
Rally: As of right now, I'd have a cap on how many Neoshadows you can summon. It's a stretch on my part, but I'd say keep it at four Neoshadows for right now. You can always add another +2 in the next tier you get.
Invoke Dominance: For this, you may only be able to do one of two things. You can have a moderate increase to one of their stats, or a slight increase to two of them. Also, be aware that if there are Heartless on a higher tier and END tier than Nyx, she won't be able to turn them. I'll also have to ask for a cap of 5 heartless being able to be turned at a time.
Tier One:
My Vessel: At Tier One, a moderate increase can only be allowed if there is a proper cost for it. I can allow you to have a slight increase to it though.
Mirage: This will need a duration and cool down, considering you are giving Nyx a moderate increase in a stat and it's a toggled ability.
Shadow Fire: I will assume that you mean you meant low-moderate damage. Also, could you specify how these flames will attack the enemy? Will they fly at them at a certain speed and aim to crash into them? You know, something along those lines.
Tier Two:
Inferno: With the moderate-high damage scale, you'd need to add a duration for how long the augmentation lasts on the weapons and a bit of a cool down. I'd say a suggestion of lasting for 5 posts, while going on a 4 post cool down.
Mirrored: Their stats are on par with a normal Shadow Heartless, correct? If so, then that's all good.
Rally: As of right now, I'd have a cap on how many Neoshadows you can summon. It's a stretch on my part, but I'd say keep it at four Neoshadows for right now. You can always add another +2 in the next tier you get.
Invoke Dominance: For this, you may only be able to do one of two things. You can have a moderate increase to one of their stats, or a slight increase to two of them. Also, be aware that if there are Heartless on a higher tier and END tier than Nyx, she won't be able to turn them. I'll also have to ask for a cap of 5 heartless being able to be turned at a time.
Marigold Darkson- Posts : 484
Re: Nyx' Skill Tree
My Vessel: changed to slight boost per character tier
Mirage: changed to scale with Magic Tier (added tentative scaling). And yes, I'm aware that this will make it susceptible to silences. As much as possible, I want to keep it a passive. Also, note that this boost will apply to Zulu while Nyx is merged with him.
Shadow Fire: Yeah, it seemed to sound much smoother to me. Made it so the ability can either be a skill shot or a targeted spell, as well as tweaking the mechanics slightly. Scaling projectile speed added.
Inferno: I forgot to specify that this comes into play only when she's merged with her host. Lowered the boost to moderate. Again, as much as possible, I'd want to keep this as a passive, but if it can't be helped, I can add the cooldowns and durations.
Mirrored: Actually, if there's a way it would scale with her host, I'd opt for that. Also added that it can't be controlled by other people.
Rally: Done, made it scale with character tier since it has the same effect.
Invoked Dominance: Chose STR and SPD for the slight boost. I need a little clarification on what you mean on the limits. Do you mean NPC Heartless, or PC Heartless? And would her END have to at least match theirs to get them to turn?
Mirage: changed to scale with Magic Tier (added tentative scaling). And yes, I'm aware that this will make it susceptible to silences. As much as possible, I want to keep it a passive. Also, note that this boost will apply to Zulu while Nyx is merged with him.
Shadow Fire: Yeah, it seemed to sound much smoother to me. Made it so the ability can either be a skill shot or a targeted spell, as well as tweaking the mechanics slightly. Scaling projectile speed added.
Inferno: I forgot to specify that this comes into play only when she's merged with her host. Lowered the boost to moderate. Again, as much as possible, I'd want to keep this as a passive, but if it can't be helped, I can add the cooldowns and durations.
Mirrored: Actually, if there's a way it would scale with her host, I'd opt for that. Also added that it can't be controlled by other people.
Rally: Done, made it scale with character tier since it has the same effect.
Invoked Dominance: Chose STR and SPD for the slight boost. I need a little clarification on what you mean on the limits. Do you mean NPC Heartless, or PC Heartless? And would her END have to at least match theirs to get them to turn?
Changeling- Posts : 247
Re: Nyx' Skill Tree
Inferno: I didn't know it only worked when merged, but if that's how it is, then it's fine to be passive.
Mirrored: If it was scaled every other Tier, then that's fine.
Invoked Dominance: NPC Heartless are what you're limited to and from what I've been told from staff, this is going to be a Character Tier scaling in order to turn them.
Mirrored: If it was scaled every other Tier, then that's fine.
Invoked Dominance: NPC Heartless are what you're limited to and from what I've been told from staff, this is going to be a Character Tier scaling in order to turn them.
Marigold Darkson- Posts : 484
Similar topics
» I would rather win (Skill of the tree
» Ysl'Dae's Skill Tree
» The Skill-Tree That Never Was
» AoR Skill Tree
» Zero/One Skill Tree
» Ysl'Dae's Skill Tree
» The Skill-Tree That Never Was
» AoR Skill Tree
» Zero/One Skill Tree
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Wed Dec 07, 2022 4:52 am by Break
» Tragedy
Sun Jul 10, 2022 4:50 am by Zihark
» Unhealthily Determined Janitorial Staff (OPEN)
Sun May 14, 2017 8:05 am by Griffin
» Day one (open)
Mon May 01, 2017 2:24 am by Meara
» The first punch [Sable]
Thu Apr 27, 2017 3:42 pm by Meara
» Stinger
Sun Apr 09, 2017 3:51 pm by Sidonia Barta
» Pacem
Sun Apr 09, 2017 3:31 pm by Sidonia Barta
» Maculata
Sun Apr 09, 2017 3:11 pm by Sidonia Barta
» Shirou Velox
Sun Apr 09, 2017 12:34 am by Faye