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Obscuration Skill Tree

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Obscuration Skill Tree Empty Obscuration Skill Tree

Post by Oriel Mon May 18, 2015 1:59 am

Dismiss: Oriel is able to banish any one element from use for the rest of the topic within her sight.
Base Ability Cool Down: Once per topic.



Tier One

Corridors: Oriel is able to travel using the Corridors of Nothingness.
No Weight: Oriel is capable of flight, moving slightly faster in the air than she would on ground.
No One There: Oriel is immune to target abilities and skills.
Ghost: Oriel is able to activate this skill at any point, while using this she is completely intangible. Unable to physically touch or be touched. She is unable to be hit or detected by any kind of magic that isn't nothingness when in use of this skill. Duration: 3 posts. Cooldown: 2 posts.
Banish: Oriel is able to banish any one item in her sight from use for the remainder of a topic. Cooldown: 6 posts.




Last edited by Oriel on Thu May 21, 2015 1:37 am; edited 4 times in total
Oriel
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Obscuration Skill Tree Empty Re: Obscuration Skill Tree

Post by Oriel Tue May 19, 2015 4:46 am

bump
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Obscuration Skill Tree Empty Re: Obscuration Skill Tree

Post by Harlow Tue May 19, 2015 9:59 am

Your Base Ability will need a range.

Because Ghost is T1, you can only have a three post duration. Two post cool down.

Shift is too closely aligned to Space to be used. If you can justify it with Nothingness, you can keep the instantaneous movement.
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Obscuration Skill Tree Empty Re: Obscuration Skill Tree

Post by Oriel Wed May 20, 2015 1:12 am

Edited.

Love my reasoning.. LOVE IT
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Obscuration Skill Tree Empty Re: Obscuration Skill Tree

Post by Game Master Wed May 20, 2015 8:02 pm

The base ability still needs a range.

Are you attempting to use non-existence as a means of teleportation? If so, my condition is that you have to obey Schrodinger's law- if you are being observed, you can not do this. If you are not being observed through some sense or another, you can.

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Post by Oriel Wed May 20, 2015 9:54 pm

edited.

Didn't edit shift as I'm just going to ask why?
Why does it need to follow that law? Nobodies in game have faded from existence while someone was observing?

Sorry to be annoying
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Obscuration Skill Tree Empty Re: Obscuration Skill Tree

Post by Game Master Wed May 20, 2015 10:43 pm

Lesser Nobodies in game have traveled through corridors of Nothing while being observed by using the Realm of Nothing as a subspace. They've not truly faded from existence while being observed except at the point when they are destroyed.

Additionally, another user on site who has the element of space has teleportation at tier two and can only use it once before it has a cool down. I wouldn't grant the ability for you to teleport wherever you can see twice in one post with an element that is not typically ascribed to the act of teleportation without a caveat befitting of that element. Schrodinger's Cat experiment came to mind here, and I applied similar logic to it.

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Post by Oriel Thu May 21, 2015 1:38 am

Alrighty, chose a different skill Smile
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Post by Game Master Fri May 22, 2015 6:23 am

I actually have to bring this situation up to ask, since it is a thing.

There is a character on site who is a program in a robot suit. This robot suit is, for all intents and purposes, and item. What specifically happens when you banish the robot suit? Where does it go?

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Obscuration Skill Tree Empty Re: Obscuration Skill Tree

Post by Oriel Fri May 22, 2015 5:53 pm

Well I'm just going to go with The Realm of Nothingness, a condition of the skill is that if she's in the RoN the items just appear randomly on the field when banished?

But I'm unsure that it would be allowed since its actually just banishing an entire character....

I'd like to keep the skill so just gimme something to work around with this situation lol
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Post by Game Master Fri May 22, 2015 8:41 pm

Nah, that's fine. They created an exploitable weakness and I'm not punishing you for that. I just wanted to confirm. If you are done, we're good to go.

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Obscuration Skill Tree Empty Re: Obscuration Skill Tree

Post by Oriel Sun May 24, 2015 11:46 pm

Good to go yo
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Post by Game Master Mon May 25, 2015 8:25 am

Approved.

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