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Obscuration Skill Tree
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Obscuration Skill Tree
Dismiss: Oriel is able to banish any one element from use for the rest of the topic within her sight.
Base Ability Cool Down: Once per topic.
Corridors: Oriel is able to travel using the Corridors of Nothingness.
No Weight: Oriel is capable of flight, moving slightly faster in the air than she would on ground.
No One There: Oriel is immune to target abilities and skills.
Ghost: Oriel is able to activate this skill at any point, while using this she is completely intangible. Unable to physically touch or be touched. She is unable to be hit or detected by any kind of magic that isn't nothingness when in use of this skill. Duration: 3 posts. Cooldown: 2 posts.
Banish: Oriel is able to banish any one item in her sight from use for the remainder of a topic. Cooldown: 6 posts.
Base Ability Cool Down: Once per topic.
Tier One
Corridors: Oriel is able to travel using the Corridors of Nothingness.
No Weight: Oriel is capable of flight, moving slightly faster in the air than she would on ground.
No One There: Oriel is immune to target abilities and skills.
Ghost: Oriel is able to activate this skill at any point, while using this she is completely intangible. Unable to physically touch or be touched. She is unable to be hit or detected by any kind of magic that isn't nothingness when in use of this skill. Duration: 3 posts. Cooldown: 2 posts.
Banish: Oriel is able to banish any one item in her sight from use for the remainder of a topic. Cooldown: 6 posts.
Last edited by Oriel on Thu May 21, 2015 1:37 am; edited 4 times in total
Oriel- Posts : 30
Re: Obscuration Skill Tree
Your Base Ability will need a range.
Because Ghost is T1, you can only have a three post duration. Two post cool down.
Shift is too closely aligned to Space to be used. If you can justify it with Nothingness, you can keep the instantaneous movement.
Because Ghost is T1, you can only have a three post duration. Two post cool down.
Shift is too closely aligned to Space to be used. If you can justify it with Nothingness, you can keep the instantaneous movement.
Harlow- Posts : 356
Re: Obscuration Skill Tree
The base ability still needs a range.
Are you attempting to use non-existence as a means of teleportation? If so, my condition is that you have to obey Schrodinger's law- if you are being observed, you can not do this. If you are not being observed through some sense or another, you can.
Are you attempting to use non-existence as a means of teleportation? If so, my condition is that you have to obey Schrodinger's law- if you are being observed, you can not do this. If you are not being observed through some sense or another, you can.
Re: Obscuration Skill Tree
edited.
Didn't edit shift as I'm just going to ask why?
Why does it need to follow that law? Nobodies in game have faded from existence while someone was observing?
Sorry to be annoying
Didn't edit shift as I'm just going to ask why?
Why does it need to follow that law? Nobodies in game have faded from existence while someone was observing?
Sorry to be annoying
Oriel- Posts : 30
Re: Obscuration Skill Tree
Lesser Nobodies in game have traveled through corridors of Nothing while being observed by using the Realm of Nothing as a subspace. They've not truly faded from existence while being observed except at the point when they are destroyed.
Additionally, another user on site who has the element of space has teleportation at tier two and can only use it once before it has a cool down. I wouldn't grant the ability for you to teleport wherever you can see twice in one post with an element that is not typically ascribed to the act of teleportation without a caveat befitting of that element. Schrodinger's Cat experiment came to mind here, and I applied similar logic to it.
Additionally, another user on site who has the element of space has teleportation at tier two and can only use it once before it has a cool down. I wouldn't grant the ability for you to teleport wherever you can see twice in one post with an element that is not typically ascribed to the act of teleportation without a caveat befitting of that element. Schrodinger's Cat experiment came to mind here, and I applied similar logic to it.
Re: Obscuration Skill Tree
I actually have to bring this situation up to ask, since it is a thing.
There is a character on site who is a program in a robot suit. This robot suit is, for all intents and purposes, and item. What specifically happens when you banish the robot suit? Where does it go?
There is a character on site who is a program in a robot suit. This robot suit is, for all intents and purposes, and item. What specifically happens when you banish the robot suit? Where does it go?
Re: Obscuration Skill Tree
Well I'm just going to go with The Realm of Nothingness, a condition of the skill is that if she's in the RoN the items just appear randomly on the field when banished?
But I'm unsure that it would be allowed since its actually just banishing an entire character....
I'd like to keep the skill so just gimme something to work around with this situation lol
But I'm unsure that it would be allowed since its actually just banishing an entire character....
I'd like to keep the skill so just gimme something to work around with this situation lol
Oriel- Posts : 30
Re: Obscuration Skill Tree
Nah, that's fine. They created an exploitable weakness and I'm not punishing you for that. I just wanted to confirm. If you are done, we're good to go.
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