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Inherent Accommodation Skill Tree

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Inherent Accommodation Skill Tree Empty Inherent Accommodation Skill Tree

Post by Tsumiko Sat Jun 13, 2015 11:27 am

Inherent Accommodation


Using the Light element, Tsumiko may use reflect to protect herself from any one ability that utilizes an element. The ability/spell is then deflected, and takes aim for the caster. This may be used once per post.



Tier One


Thick Skinned: Tsumiko can harden her skin, or that of an ally's, and increase the resistance against physical damage by a moderate amount for 8 posts. [CD: 10 posts]
Saving Grace: Every three posts, the light element within Tsumiko automatically heals herself and nearby allies within a 40m radius for a slight amount.
Chilling: All base Cooldowns of this skill tree are reduced by one for the rest of the topic. No cooldown may be less than one.
To Lessen the Load: All MP costs are reduced by 15 per Character Tier. No cost may be less than half its original cost.
Inner Light: Every five times an ability is successfully reflected, the light and moon elements are stimulated and generate 2GP. [CD: 6 posts]



Tier Two

Pushing Limits: Tsumiko may increase the duration of any spells, skill, and abilities currently in effect by two additional posts, as well those used by herself or allies within the next seven posts, regardless of who's posting. [CD: 7 posts]
Tremolo: The amount of times Tsumiko make reflect an ability is increased to twice per post.
Total Chill: Cooldowns of all skills within the tree are cut down by two posts. To other skill trees between Tsumiko and her allies, their posts are cut by just two posts. No cooldown may be less than one.
MP Siesta: MP Cooldown is cut by two posts for Tsumiko. This effect can be extended to allies at the cost of 1GP per post, until the Cooldown has been complete. [CD: 5 posts]


Tier Three



Double Trouble: When 4GP or more is spent, Tsumiko is able to use double the amount of reflects per post for the next three posts. The effect is tripled if 6GP or more are spent, and quadrupled if 9GP is spent. [CD: 10 posts]
Max Chill: By successfully reflecting ten abilities, all CD’s over Tsumiko’s and her ally’s skill trees are cut by two posts for the rest of the topic. No cool down may be less than one.
MP Savior: Tsumiko and her allies around her have their MP Cooldowns cut by 3 Posts for the rest of the topic by expending 3GP. After 10 posts, this will end and cannot be reactivated if there isn’t another 1GP spent. No cool down may be less than one.



Tier Four


Construct Construction: Tsumiko may duplicate any summoned construct, the maximum being equal to the number of PC persons participating in combat, wherein they act as a summoned entity much like the original. [CD: 15 posts]
Reflective Shield: Tsumiko may declare any one element of her choice and automatically reflect abilities and spells utilizing that element for the next five posts. At which point, she may declare another element, if she so pleases, once this cooldown has ended. [CD: 10 posts]



Tier Five

Holy Tempest: Tsumiko spawns dozens of large orbs of light around her and send them skyward. These spheres can be directed at will, and come barreling down at targets at incredible speeds. For each sphere that makes its mark, the target receives severe light damage. After making contact, the orbs disperse into an AoE that bathes the battlefield in light. This light creates a constant healing effect, restoring a moderate amount of health to Tsumiko and allies per post, and doubles the effect of skills and abilities. Opponents standing within this AoE continue to receive moderate light damage. This effect lasts for 10 posts before dissipating. [CD: 5 posts]




Last edited by Tsumiko on Tue May 03, 2016 2:44 pm; edited 18 times in total
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Inherent Accommodation Skill Tree Empty Re: Inherent Accommodation Skill Tree

Post by Zyvonia Sat Jun 13, 2015 7:28 pm

Thick Skinned: How much is the increase? Small? Moderate?

Pushing Limits: Cool down?

Cool downs can not be reduced to 0 and must, at the very least, be 1 post.

Max Chill: Did you forget to add in how many stacks?
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Inherent Accommodation Skill Tree Empty Re: Inherent Accommodation Skill Tree

Post by Tsumiko Sat Jun 13, 2015 7:46 pm

Edited~

Thick Skinned: Moderate

Pushing Limits: 7 post CD

Max Chill: Yes I did. Changed to 15 stacks

Added the statement 'No cool down may be less than one, and so that is the least amount one may be lowered to.' that refers to cool downs.
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Inherent Accommodation Skill Tree Empty Re: Inherent Accommodation Skill Tree

Post by Zyvonia Sat Jun 13, 2015 8:25 pm

Unless GM has any objections, Approved.
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Inherent Accommodation Skill Tree Empty Re: Inherent Accommodation Skill Tree

Post by Tsumiko Fri Oct 09, 2015 12:49 am

T5 Skill added
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Inherent Accommodation Skill Tree Empty Re: Inherent Accommodation Skill Tree

Post by Game Master Fri Oct 09, 2015 12:56 am

Approved.

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Inherent Accommodation Skill Tree Empty Re: Inherent Accommodation Skill Tree

Post by Tsumiko Mon May 02, 2016 12:23 am

Edited the base skill and the subsequent skills to adapt to the new system~
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Inherent Accommodation Skill Tree Empty Re: Inherent Accommodation Skill Tree

Post by Tsumiko Tue May 03, 2016 2:24 pm

I promise it was actually changed this time. ^^;
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Inherent Accommodation Skill Tree Empty Re: Inherent Accommodation Skill Tree

Post by Marigold Darkson Tue May 03, 2016 2:45 pm

APPROVED ♥
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Inherent Accommodation Skill Tree Empty Re: Inherent Accommodation Skill Tree

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