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AoD Skill Tree
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AoD Skill Tree
Divine Intervention: AoD shields a single ally, rendering them immune to enemy auras, spells and skills for 4 Posts. This does not protect against physical attacks or synthesis abilities.
Base Ability Cool Down: 7 Posts
Tier One
I Can Help: When AoD activates Divine Intervention, the shielded ally gains slight health regeneration for the duration.
We Fight Together: If the ally shielded by Divine Intervention is affected by a skill, aura or spell, allied cooldowns are reduced by 1 post per affliction.
Weapon of the Slayer: AoD’s spear is immune to enemy abilities/skills and can be manipulated by him using magnetism.
One With Him: AoD is able to instantly warp back to Seth, despite any sort of stuns or negative effects. Negative effects are not removed. This can only be done every other post.
Advantageous Position: AoD flashes into a beam of bright light. Using this skill, AoD is capable of teleporting himself around an area of approximately 75 meters.
Reflex Save: AoD marks an ally. Whenever the ally would be affected by a skill/ability, they can activate Divine Intervention by reflex. This can be cast while Divine Intervention is on cooldown, only able to be activated once Divine Intervention is available.
Tier Two
To Victory!: Activating Divine Intervention now constantly bursts moderate light damage for each post it is active.
From Above: AoD calls on a strike of lightning upon his spear, spreading outwards 25 feet to deal moderate damage.
Always Watching: When Divine Intervention enters cooldown, all allied cooldowns are reduced by 2 posts.
To Slay: AoD causes several metal spikes to form in a single location, which can then be launched and manipulated using magnetism.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Tier Three
1st Skill:
2nd Skill:
3rd Skill:
4th Skill:
Base Ability Cool Down: 7 Posts
Tier One
I Can Help: When AoD activates Divine Intervention, the shielded ally gains slight health regeneration for the duration.
We Fight Together: If the ally shielded by Divine Intervention is affected by a skill, aura or spell, allied cooldowns are reduced by 1 post per affliction.
Weapon of the Slayer: AoD’s spear is immune to enemy abilities/skills and can be manipulated by him using magnetism.
One With Him: AoD is able to instantly warp back to Seth, despite any sort of stuns or negative effects. Negative effects are not removed. This can only be done every other post.
Advantageous Position: AoD flashes into a beam of bright light. Using this skill, AoD is capable of teleporting himself around an area of approximately 75 meters.
Reflex Save: AoD marks an ally. Whenever the ally would be affected by a skill/ability, they can activate Divine Intervention by reflex. This can be cast while Divine Intervention is on cooldown, only able to be activated once Divine Intervention is available.
Tier Two
To Victory!: Activating Divine Intervention now constantly bursts moderate light damage for each post it is active.
From Above: AoD calls on a strike of lightning upon his spear, spreading outwards 25 feet to deal moderate damage.
Always Watching: When Divine Intervention enters cooldown, all allied cooldowns are reduced by 2 posts.
To Slay: AoD causes several metal spikes to form in a single location, which can then be launched and manipulated using magnetism.
The Bright Moon: When an ally activates a skill/ability, their cooldowns are reduced by 1 post.
Tier Three
1st Skill:
2nd Skill:
3rd Skill:
4th Skill:
Last edited by Seth Vicens on Thu Jun 18, 2015 5:32 pm; edited 1 time in total
Seth Vicens- Posts : 92
Re: AoD Skill Tree
Base
[✓] Divine Intervention
Acceptable.
Tier 1
[✓] I Can Help
Acceptable.
[✓] We Fight Together
Acceptable.
[✓] Weapon of the Slayer
Acceptable.
[X] One With Him
I feel like this needs some sort of cooldown.
[X] Advantageous Position
Whats the max distance available to this portaling?
[✓] Reflex Save
Acceptable.
Tier 2
[✓] To Victory
Acceptable.
[X] From Above
How far does this spread out? Basically, what's the damage's effective range.
[✓] Always Watching
Acceptable.
[✓] To Slay
Acceptable.
[✓] The Bright Moon
Acceptable.
[✓] Divine Intervention
Acceptable.
Tier 1
[✓] I Can Help
Acceptable.
[✓] We Fight Together
Acceptable.
[✓] Weapon of the Slayer
Acceptable.
[X] One With Him
I feel like this needs some sort of cooldown.
[X] Advantageous Position
Whats the max distance available to this portaling?
[✓] Reflex Save
Acceptable.
Tier 2
[✓] To Victory
Acceptable.
[X] From Above
How far does this spread out? Basically, what's the damage's effective range.
[✓] Always Watching
Acceptable.
[✓] To Slay
Acceptable.
[✓] The Bright Moon
Acceptable.
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