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Richard's Skill Tree

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Richard's Skill Tree Empty Richard's Skill Tree

Post by Capricorn Sat Aug 08, 2015 11:04 am



Voided: Once every three posts, Richard may use his watch and it's superbly advanced functions to banish an item that he is able to point at with his wrist. This weapon/object cannot be called back, unless through another skill tree ability in this tree or Capricorn's skill tree. [All of Richard's skills are made possible due to the watch, it is a magical medium that Richard uses.]
Base Ability Cool Down: 3


Tier One
1st Skill: When an item/weapon is banished, all allies are buffed slightly in strength-- this is stackable.
2nd Skill: Richard unbanishes a weapon that he has previously banished. [CD: 2]
3nd Skill: Whenever an item/weapon is unbanished, all allies are buffed slightly in strength-- this is stackable.
4rd Skill: If Richard's watch is broken, the enemy is punished. 50MP is deducted.
5th Skill: Richard may undo a status altering condition on his allies, or himself.  [CD: 12]
6th Skill: For every weapon/item banished, all allies receive slight healing.


Tier Two
1st Skill:
2nd Skill:
3rd Skill:
4th Skill:
5th Skill:


Tier Three
1st Skill:
2nd Skill:
3rd Skill:
4th Skill:


Last edited by Capricorn on Tue Aug 11, 2015 7:46 pm; edited 7 times in total
Capricorn
Capricorn

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Richard's Skill Tree Empty Re: Richard's Skill Tree

Post by Game Master Mon Aug 10, 2015 8:11 pm

My primary issue with this is that it does three things that it shouldn't. I'll break it down.

First: Technology is not a substitute for magic in any way, shape, or form. Only things that are alive, or "alive" in the sense that esoteric beings could be living could utilize MP and subsequently magic. For the sake of internal consistency I can not allow it, as a watch no matter how advanced would not be able to utilize a force that it can not be compatible with.

Second: Being able to observe spells and subsequently breaking down their composition and cost for your own use is a property that only those with the most advances and thorough magical training and experience would possess. It is literally a trait of those with Tier Five Magic, and only a trait of those with Tier Five Magic. A watch no matter how advanced would not be able to emulate this trait.

Third: this is obviously an attempt for the character to use magic without having to specialize in it. I do not allow people to so easily circumvent statistics in that regard, as statistics are something that define how the character plays and what they themselves could and should play to. Allowing this ability makes the entirely of the magic statistic a moot point.

Having said this, I can not allow a base ability that functions as such. I won't address the rest of the tree until this is acknowledged and changed.

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Richard's Skill Tree Empty Re: Richard's Skill Tree

Post by Capricorn Mon Aug 10, 2015 10:01 pm

Revised.
Capricorn
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Richard's Skill Tree Empty Re: Richard's Skill Tree

Post by Game Master Tue Aug 11, 2015 4:02 pm

Keep in mind that if the watch is going to be Supernaturally (read:not magically) facilitating your character's skills, destroying it would render this skill tree unusable. It should be noted that the watch itself would not be very durable, and subject to the things that would normally destroy Synthesis items.


Because this is a tier one skill, I won't let you undo debuffs on all of your allies. You may be able to completely remove the debuffs off of one ally at a time, or a single type of debuff from all allies.


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Richard's Skill Tree Empty Re: Richard's Skill Tree

Post by Capricorn Tue Aug 11, 2015 4:12 pm

Edited.
Capricorn
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Richard's Skill Tree Empty Re: Richard's Skill Tree

Post by Game Master Tue Aug 11, 2015 4:53 pm

It should be that the ability can only do one at this tier, not one or the other.

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Richard's Skill Tree Empty Re: Richard's Skill Tree

Post by Capricorn Tue Aug 11, 2015 7:39 pm

Edited.
Capricorn
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Richard's Skill Tree Empty Re: Richard's Skill Tree

Post by Game Master Tue Aug 11, 2015 7:45 pm

Not attempting to be petty even though it may come across such, but please do me the favor of noting who the ability is affecting. I know that it is meant to be for multiple, but you should clarify that here so that others know when looking.

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Richard's Skill Tree Empty Re: Richard's Skill Tree

Post by Capricorn Tue Aug 11, 2015 7:47 pm

It's not petty GM, you're just doing your job.

Is this acceptable?
Capricorn
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Richard's Skill Tree Empty Re: Richard's Skill Tree

Post by Game Master Wed Aug 12, 2015 4:05 pm

Approved.

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