MH Academy: A Kingdom Hearts AU
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Charged

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Charged Empty Charged

Post by Changeling Thu Jul 09, 2015 11:47 pm

Ability Name: Charged
Ability Type: Buff
Ability Cost: -
Ability Cooldown: 3 posts
Ability Element: Magnetism || Electricity
Ability Description: For three posts, all of Zulu's synthesis are charged with strong electricity, providing extra effects depending on the type of weapon. If it is a melee or close-ranged weapon, it sends a strong, continuous shock to those that get hit by them, like a supercharged tazer. If the weapon is long-ranged, it essentially turns it into a rail gun, tripling muzzle velocity and, consequently, doubling recoil. In both instances, the damage done is boosted moderately high.
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Charged Empty Re: Charged

Post by Veara Thu Jul 09, 2015 11:53 pm

15
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Charged Empty Re: Charged

Post by Changeling Thu Jul 09, 2015 11:57 pm

Even when using the bio-electric traits an electricity user can have?
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Charged Empty Re: Charged

Post by Veara Fri Jul 10, 2015 12:04 am

Hmm I'll allow it Approved
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Post by Harlow Fri Jul 10, 2015 12:18 am

All spells cost MP. If this is mechanical and has to do with items and technology, then it is synth.
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Charged Empty Re: Charged

Post by Changeling Fri Jul 10, 2015 12:22 am

Understood. I'll make it so.
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