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Spacing Out
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Spacing Out
Spacing Out: At Alyth's discretion, a one hundred foot AoE is generated. While within this AoE, she has full control over the direction and spacial locations of all non-magical projectiles, be they her own, her allies, or an enemies. She is capable of controlling the speed at which they move through space, the location, and even the direction. She is also passively aware of the location of all fired projectiles, allowing her to more easily react to them. This AoE lasts for twelve posts.
Base Ability Cool Down: 16 posts
Tier One
Sniper Nest: Alyth is freely capable of warping around the battlefield once per post, with a maximum range of thirty feet in all directions. However, she can combine two directions to travel sixty feet in a more complicated direction. CD: 1 Post.
Freeshooting: All of Alyth's projectiles will ricochet until they hit something organic.
Gone Cold: Alyth and her synthesis items are unable to be targeted by hostile spells or skills.
Double Tap: Alyth's ranged weapons now natively fire two projectiles at once, while the cost remains just a single projectile.
What's an Aimbot?: All of Alyth's non-magical projectiles now natively possess homing.
Tier Two
Stalking: Sniper Nest can now carry Alyth for double the distance.
No Line of Sight: If Alyth's projectiles hit an earthen material such as brick or stone, the material immediately expands in whatever direction is unimpeded, creating a two foot wide wall for either Alyth or her allies to hide behind.
Silent Night: Alyth is untraceable through hearing or supernatural senses.
Magic Bullets: Alyth may select any primal element to buff her next shot with any ranged weapon. CD: 3 posts.
Base Ability Cool Down: 16 posts
Tier One
Sniper Nest: Alyth is freely capable of warping around the battlefield once per post, with a maximum range of thirty feet in all directions. However, she can combine two directions to travel sixty feet in a more complicated direction. CD: 1 Post.
Freeshooting: All of Alyth's projectiles will ricochet until they hit something organic.
Gone Cold: Alyth and her synthesis items are unable to be targeted by hostile spells or skills.
Double Tap: Alyth's ranged weapons now natively fire two projectiles at once, while the cost remains just a single projectile.
What's an Aimbot?: All of Alyth's non-magical projectiles now natively possess homing.
Tier Two
Stalking: Sniper Nest can now carry Alyth for double the distance.
No Line of Sight: If Alyth's projectiles hit an earthen material such as brick or stone, the material immediately expands in whatever direction is unimpeded, creating a two foot wide wall for either Alyth or her allies to hide behind.
Silent Night: Alyth is untraceable through hearing or supernatural senses.
Magic Bullets: Alyth may select any primal element to buff her next shot with any ranged weapon. CD: 3 posts.
Last edited by Alyth on Fri Aug 05, 2016 7:49 pm; edited 1 time in total
Alyth- Directory : MANIFEST
Posts : 38
Re: Spacing Out
No Fire Area: Alyth is now capable of manipulating the spacial location of magical projectiles while Spacing Out is active.
Only one that is a no go even with the current updates its a form of godmod not allowed
Only one that is a no go even with the current updates its a form of godmod not allowed
Veara- Posts : 1732
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