MH Academy: A Kingdom Hearts AU
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Assimilation

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Assimilation Empty Assimilation

Post by Hugh Mon Mar 02, 2015 9:24 pm

Ability Name: Assimilation
Ability Type: Support
Ability Cost: 5
Ability Cooldown: 1
Ability Element: Nothingness
Ability Description: The user feels an object being called by a summoning ability, and prevents it from being called away by fixating magic into the object in question (contact required). The object looses all abilities that allow it to be called to another person. The object gains abilities exactly like the ones lost, except that they are summoned by the user instead and only him. The user can manipulate any object assimilated in this way telepathically in a 5 meter radius around himself or herself or itself. The user gains 1 'Magic' counter and 1 'Conjure' counter.

*this ability does not function on Keyblades*


Last edited by Hugh on Tue Mar 03, 2015 5:26 pm; edited 1 time in total
Hugh
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Assimilation Empty Re: Assimilation

Post by Game Master Tue Mar 03, 2015 6:58 am

Because of the nature of the spell, you will have to make physical contact with the weapon in question.

If you take a weapon with this ability, if you intend to keep it permanently, it must take up one of your slots. If you don't have the slots, this won't work.

This naturally won't work on weapons that are created/manifest from the individual. Unless it states summoned or called in the weapon description, this ability will not affect it.

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Assimilation Empty Re: Assimilation

Post by Hugh Tue Mar 03, 2015 5:26 pm

Edited to include contact.

Everything you said is my intention and I agree to those stipulations.
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Assimilation Empty Re: Assimilation

Post by Game Master Tue Mar 03, 2015 6:33 pm

Alright. Should you ever decided to remove that weapon from your service, it will return to its rightful wielder.

Approved.

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