MH Academy: A Kingdom Hearts AU
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Leonardo's skill tree

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Leonardo's skill tree Empty Leonardo's skill tree

Post by Lenneth Fri Jun 05, 2015 3:15 am

Original
Spoiler:

Base Ability:

Cursed blood: Each time Leo deals damage or his foe damages him they are stacked with a poison de-buff. Each post the poison deals small damage to them and lowers their stats by a small amount, stacking up for each time they are infected.  Any healing spell removes a stack of curse but the amount of healing down is reduced.

Base Ability Cool Down: N/A





Tier One

1st Skill:
Assassin’s Mark- Each posts A magical mark appears on Leo’s foes that only he can see, if he hits the mark they are dealt an extra small amount of damage. Once the mark is hit it reforms else where on their body and if he hits it three times he deals slightly more damage then the first three.

2nd Skill:
Runelogy: Leo is able to produce any number of physical platforms on any surface and angle within a large space around his at will. These creations cannot block attacks and foes will pass right through them, Leo however can physical touch them or bypass them as he wishes. He is also able to stick to any surface at angle regardless of normal gravity.

3rd Skill:
Phase- Leonardo is able blend space around him allowing him to phase through solid objects and emerge on the other side. He can also shift different areas of his body instead of the whole. 3 posts cool down  

4th Skill:
Sacred favour- Leo is able to change his sword attacks into ranged ones but producing slash likes waves of light that shoot out from his sword after swinging it in whatever arc or direction he strikes with. This waves deal the same damage based of his normal attacks while adding a small hint of light damage to them.

5th Skill:  
Pierce- Leo changes his sword into a magical spear for distance attacks. Anything that it passes through is dealt slightly more damage then a normal weapon strike plus in additional bonus damage based on how far the spear has travelled before striking through.  It returns to him whenever he wishes.  2 posts cool down

6th Skill:
Sentinel- Leo can make a number of floating orbs of light that can move in any direction of their choosing.  Leo can see and hear anything from any sphere he picks. Each orb dies to one hit of anything of any strength, Leo is made aware of the death of his sentinels and their location. Can make up to 5 before cool down.  7 post cool down




Tier Two
1st Skill:
Blood scent- Leonardo's aura- while with a small distance of his body foes gain an extra stack additional stack of “Curse” in addition of his other methods of applying the de-buff. A single stack of curse will also allow Leo to sense a general location of where his pray is.

2nd Skill:
Light speed- Leo generates a trail of  light where he moves that last three posts after he has moved there. The walls deal moderate light damage to foes in additional to being solid walls. While moving he generates a sphere around him as well made up of the same technique. The further he moves the stronger his walls become.

3rd Skill:
Blood seeker- Anytime that Leo hits a target he restores his physical energy by the amount of damage he inflected. If striking the same target again this effect is moderately increased by bonus drain and damage to that target up to a high amount cap. If Leo switches targets then the bonus stacking buffs to these attacks is rested even if he attacks the old target again after hitting the new target . After landing the three hits on the same foe they are dealt an additional amount based on the the total amount of damage done from the first three.    

4th Skill:
Rend- Leo is able to detonate all curse stacks of his targets, dealing damage to them based on the number of stacks they are up to a server cap of 12 stacks before they go off automatically.  Doing this also clears them of stacks Leo has wished to expel while healing him by half the amount of damage dealt to them. The other half of the damage is given to Leo as a speed boost.   3 post cool down

5th Skill:
Riposte- Leo is able to quickly bring a defensive barrier of light that forms around his body while also emitting an intense flesh of light that last for one post. Attacks that hit the barrier are reflected back at targets after being wrapped in the light of their barriers adding a tint of the element included in the reflected attacks. 3 post cool down





Tier Three
1st Skill:
Phantom dancer- Leonardo is able to produce two additional solid clones of light of himself.  These two images are able to deal damage. These images can only mimic any physical actions Leonard himself has just taken after a very small fraction of time as it has happening. Each image can also deal stacks of curse and last 3 posts. 3 post cool down

2nd Skill:
Elegant starker- Leonardo can empower to send out attacks that generate three shock waves each time he swings for attacks. They travel in straight line quickly out from his blade in a long range, dealing a moderate amount of damage of extra damage. The damage is also separate from his weapon’s attack meaning should could deal multiply strikes in extreme quick succession. Being hit with the magical aspect adds additional stacks of curse per wave in additional to his normal attacks.

3rd Skill
Stay the night- With his first few attacks Leo’s actually deals less damage then his normal stat base set. However the more and more that he hits the target the greater his physical damage becomes as well as his attack speed becomes. How much of a boost he gets is equal to how much his previous attacks dealt in damage which keeps stacking through the rp up to a severe cap.  

4th Skill:
Final Hour- Leonardo empowers his next attacks to deal a serve boost of damage, he also gains a large speed and agility boost for seven posts. Any of his next attacks will remove all traces of his curse from his foes, he can still apply them before they are removed as normal. Each stack of cursed poison removed by this deals an additional large burst of damage. He also applies double the stacks of curse each hit. All previous abilities such as healing, speed and damage buffers from this tree are increased largely for the duration of this mode.  Cool down 10 posts


Last edited by Lenneth on Fri Jun 12, 2015 9:52 pm; edited 3 times in total
Lenneth
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Leonardo's skill tree Empty Re: Leonardo's skill tree

Post by Game Master Mon Jun 08, 2015 6:14 am

We don't have stamina on site.

Runeology is allowing you to stick to walls too? Or just the platforms? Clarify.

Pierce can only do slightly more damage than a normal weapon strike.


Is Blood Scent an aura effect? If not, then what is it?

Increase the Cool Down of light speed to 10 posts.

We don't use percents.

Riposte will naturally be overpowered by something sufficiently stronger than it.


Phantom Dancer confuses me. How are they only a foot away? That leaves you no room to move.

Elegant Stalker may only have one stance.



Do me this favor: reread every single one of these abilities, and shorten them. They shouldn't look like small paragraphs. They don't need to be detailed greatly, or rife with colorful visual metaphors, or repeat information. A specific example:

Phantom Dancer: Leonardo generates two solid clones of himself. These clones can only be a foot away from him. These clones, if they land a hit, can deal stacks of Curse. They mirror Leo's movements, just a sliver of time behind him. They last three posts. Cool Down: 3 posts.

I need you to learn to do this, because it took me twenty minutes to read through your skills and pull the relevant information, and even then I'm not sure I did it as well as needed because I have other skill trees I need to get to. I'm asking you to be more concise with your trees so I can get them done faster in the future, which allows me to also get to everybody else in a timely fashion.

Thank you for your cooperation!

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Leonardo's skill tree Empty Re: Leonardo's skill tree

Post by Lenneth Mon Jun 08, 2015 1:56 pm

changed

both

edited

----------

aura

increased cool down

removed

ok


-------


damage shadow clones, Leo does a stab motion a clone appears out from him doing the same stab motion immidenelty after, then the second clone does the same action after the first clone. they can only mimic actions he has just taken and can't move independently

one stance changed
Lenneth
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Post by Lenneth Fri Jun 12, 2015 8:17 pm

bump for clarity
Lenneth
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Post by Game Master Fri Jun 12, 2015 9:43 pm

At tier two, the highest you can go under any condition is moderate. This is fine other than that detail in tier two.

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Post by Lenneth Fri Jun 12, 2015 9:53 pm

edited
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Post by Game Master Sat Jun 13, 2015 12:34 pm

Approved.

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