MH Academy: A Kingdom Hearts AU
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Skill-Trees and Summons

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Skill-Trees and Summons

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Wolfram Skill Tree

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Wolfram Skill Tree Empty Wolfram Skill Tree

Post by Zienna Sun Jun 07, 2015 4:27 am


Base Ability: Tough Hide -- Physical Damage against Wolfram is reduced severely. Magic Damage remains the same.
Base Ability Cool Down: Passive


Tier One
1st Skill: Unmoving -- Effectiveness of knockback, knockup, and similar position-affecting effects are reduced moderately.
2nd Skill: Heavy-Handed -- Wolfram puts considerable force behind his physical attacks, able to stagger opponents that attempt to block them, or send them flying.
3nd Skill: Hellfire -- Crywolf's blade ignites as it swings down into the ground, splintering a small, radial area and causing jets of fire to erupt from the cracks in the earth. CD: 3 posts
4rd Skill: Reinforce -- Wolfram reinforces his armor with Earth and Metal, giving him a moderate boost in defense for three posts. CD: 3 posts after deactivation.
5th Skill: Shatter -- Makes his reinforced armor explode outward, dealing slight damage to enemies around him. This deactivates the effect of Reinforce and puts it on cooldown.
6th Skill: Infernal Blade -- The blade of Wolfram's ax is coated with Molten Metal. Can be toggled on and off.


Tier Two
1st Skill: Tamper -- Reinforced armor can be super heated to punish those who get too close to Wolfram, counting allies. (Note: Only the chest plate is affected.) If active when Shatter is used, the armor explodes outwards with an added mix of Magma, Molten Metal, and Glass, increasing the damage done to moderate, and burning those affected for one post.
2nd Skill: Stone Pillar -- Cause a chunk of the earth to jut out of the ground. CD: 2 posts
3rd Skill: Entropic Magnitude -- Create a localize earthquake in a small area to slightly damage and disorient affected individuals. Larger entities suffer a greater effect.
4th Skill: Splinter -- Large spikes shoot out from the ground at a small target area, dealing moderate damage. Spikes can either be Glass, Earth, Metal, or a combination of the three. CD: 3 posts
5th Skill: Fortitude -- Infuses Wolfram and surrounding allies with holy energies, moderately boosting their Endurance for 10 posts. CD: 15 posts


Last edited by Zienna on Mon Jun 08, 2015 8:22 am; edited 1 time in total
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Wolfram Skill Tree Empty Re: Wolfram Skill Tree

Post by Game Master Mon Jun 08, 2015 6:23 am

Nothing can be severe at Tier 1.

Nothing can be severe at Tier 2

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Wolfram Skill Tree Empty Re: Wolfram Skill Tree

Post by Zienna Mon Jun 08, 2015 8:23 am

Severe effects reduced to moderate on T1 and T2
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Wolfram Skill Tree Empty Re: Wolfram Skill Tree

Post by Game Master Tue Jun 09, 2015 6:30 am

Approved

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Wolfram Skill Tree Empty Re: Wolfram Skill Tree

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