MH Academy: A Kingdom Hearts AU
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» Bring it back!
Subroutine: Shard-MTLM01 EmptyWed Dec 07, 2022 4:52 am by Break

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» Unhealthily Determined Janitorial Staff (OPEN)
Subroutine: Shard-MTLM01 EmptySun May 14, 2017 8:05 am by Griffin

» Day one (open)
Subroutine: Shard-MTLM01 EmptyMon May 01, 2017 2:24 am by Meara

» The first punch [Sable]
Subroutine: Shard-MTLM01 EmptyThu Apr 27, 2017 3:42 pm by Meara

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Subroutine: Shard-MTLM01 EmptySun Apr 09, 2017 3:51 pm by Sidonia Barta

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» Shirou Velox
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Subroutine: Shard-MTLM01

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Subroutine: Shard-MTLM01 Empty Subroutine: Shard-MTLM01

Post by Sebastian Thu Jan 08, 2015 12:42 am



Subroutine: Shard-MTLM01




> Function Type
Offensive

> Processing Cost
5 MP

> Cooldown Duration
3 Posts

> Elemental Preference
Metal

> Applied Functionality

The first level of the baseline metal spell, Shard is exactly what it sounds like. Sebastian creates a shard of metal which hovers over his hand. This shard is of a moderate size class. He then proceeds to launch this at his opponent. This spell has slight homing properties, just like the ranged fire spell. This spell moves at a moderate speed, but because of its mass, it deals moderate damage. However, due to the Data on Sebastian's Magical Prowess being incomplete, this spell is fairly weak. But, it is noted that this spell has the potential to deal massive damage with enough power behind it.
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Subroutine: Shard-MTLM01 Empty Re: Subroutine: Shard-MTLM01

Post by Zyvonia Fri Jan 09, 2015 11:53 pm

Approved.

*Disclaimer: As I am pretty new to this new system and whatnot, there is a small chance this may be looked at again in the future in the case I missed/misunderstood something.
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