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The Librarian's Art of War

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The Librarian's Art of War - Page 2 Empty Re: The Librarian's Art of War

Post by Marigold Darkson Tue Feb 09, 2016 5:59 am

Much GP: You cannot simply give yourself one GP at any single tier. You will need to use a slot on every tier in order to increase it by 1 point, to get the maximum amount/benefit out of it.
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Post by D10 Tue Feb 09, 2016 11:13 am

Skill-Trees can give 2 GP per tier (you will need to use your slots for this).

I was going by this. because how its worded and how things like have been dealt with in the past usually meant that each tier grants a higher amount.

Why would it be the same amount per tier then? That seems like a waste of valuable slots. If I get the same amount from Tier 1 as I do Tier 2, I might as well not even waste a slot on it if I'm only going to use one slot. Also, I don't see why you want us to fill our slots to raise our GP by 1 point while also only giving us 1 GP period to use, that makes summoning based on GP seem very limited.
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Post by D10 Tue Feb 09, 2016 11:17 am

Replaced Much GP with Shifting Shillelagh
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Post by Marigold Darkson Wed Feb 10, 2016 2:44 am

My mistake, it's actually 2 GP per tier. The whole point is that you either dedicate fully to being a summoner, since it's made to mitigate overwhelming the battlefield with unreasonably powered creatures, that stay out for an indefinite amount of time. The whole point was to limit it, yes, because if you've seen a tree that worked like Iowa's, plus with the new meta in place with summons, you'd see and understand why we'd limit the amount of pools plus GP you can have at your disposal.

Ultimately, the choice is still up to you to use a slot or not. If you find that it's a waste of a slot, then it's not that important for you to utilize to begin with.
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Post by Marigold Darkson Wed Feb 10, 2016 2:47 am

Shifting Shillelagh- Needs a cooldown of three posts, since I can see this being used as a form of teleport, should your synth items be spread all over the place.
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Post by D10 Wed Feb 10, 2016 10:46 am

That's reasonable. I'm still used to there being a cap and still I don't know the cost to power ratio for each tier since it does go beyong T5 (assuming 20 GP = T10 if 10 still equals T5 since before it was going by 2's for each tier)

Anyways, added the cooldown
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Post by D10 Thu Mar 10, 2016 9:59 pm

bump
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Post by D10 Tue Mar 15, 2016 12:07 am

Bump and changed Quasipresence to fit the intended ability of becoming passively intangible. I made a similar mistake with another skill tree and that edit was approved so I'm gucci I assume?

otherwise the other things frombefore need to be addressed
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Post by Veara Wed Mar 16, 2016 1:32 pm

Approved
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Post by D10 Wed May 18, 2016 9:56 pm

Updated. Was trying something new with the t5
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Post by D10 Thu May 26, 2016 12:16 am

bump
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Post by Veara Thu May 26, 2016 7:51 pm

Post the tree in a new topic and I'm recycle bin this due to too many pages
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Post by D10 Thu May 26, 2016 8:53 pm

donezo
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