MH Academy: A Kingdom Hearts AU
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Xern's abilities EmptyWed Dec 07, 2022 4:52 am by Break

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Xern's abilities

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Xern's abilities Empty Xern's abilities

Post by Emily Thu Apr 14, 2016 12:04 am

Ability Name: (Ice Pillar)
Ability Type: (Field)
Ability Cost: (5mp)
Ability Cooldown: (1 Post)
Ability Element: (Ice)
Ability Description: (Xern will The moisture in the air to condense making a shaft of ice, which shoot from the ground up. This can vary in since to a max of 20 feet.)


Ability Name: (Ice Blast)
Ability Type: (Offense)
Ability Cost: (25  MP)
Ability Cooldown: (2 posts)
Ability Element: (Ice)
Ability Description: (Xern Sends a blast of Ice shards at a target, which is used Primarily to shred armor. Damage-Slight)

Ability Name: (Ice Close)
Ability Type: ( Field)
Ability cost: ( 10mp)
Ability Cooldown: ( 5 posts )
Ability Element: (Ice)
Ability Description: ( Xern channels mana, and focus on making a clone of himself out of ice, in which can move and act like Xern would, they can be shattered Easily )


Last edited by Karlgv on Thu Apr 14, 2016 9:59 pm; edited 3 times in total
Emily
Emily

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Post by Marigold Darkson Thu Apr 14, 2016 9:28 pm

After looking through this, I'm going to help clarify a few things.
First things first is going to be MP ranges. Depending on what you're trying to do with a spell, coupled with your MAG (Magic stat) will tell whether or not you can utilize a spell. If you can, then staff will tack on an appropriate range of MP for your stuff.

1st Ability: Ice Pillar
-This can honestly be 5 MP.

2nd Ability: Ice Aura
-Auras are strictly Skill-Tree abilities. The difference between Abilities and Skill-Trees, are that Abilities are more magical and Skill-Trees are more supernatural. An aura is counted as supernatural and thus should be slotted to your Tree.

3rd Ability: Ice Clone
-Once again, the range can be around 10 MP. Only other problem with this, is that MAG Tier 1, these clones will not have any stats beyond Tier 1 and can be easily shattered.
Marigold Darkson
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Post by Emily Thu Apr 14, 2016 9:33 pm

Bump~
Emily
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Post by Marigold Darkson Thu Apr 14, 2016 9:50 pm

One other thing I will mention, is that if you're going offensive with your Abilities, you'll need to use the damage indicator. Currently, these are the damages you can input into your spells. However, understand that the more damage you give it, the higher the cost will be. There will also be a certain cut off of things you can do, based on your magic stat, so be mindful of that.
-Current modifiers: Slight
low-moderate
moderate
high-moderate
severe
extreme/colossal

As of right now, if you're looking to shred armor, then it's going to be 25 MP
Marigold Darkson
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Post by Emily Thu Apr 14, 2016 9:52 pm

Bumpels~
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Post by Marigold Darkson Thu Apr 14, 2016 9:58 pm

You forgot to add a damage modifier to Ice Blast.
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Post by Emily Thu Apr 14, 2016 10:01 pm

Bump~
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Post by Marigold Darkson Thu Apr 14, 2016 10:12 pm

APPROVED ♥
Marigold Darkson
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