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Dark Enchanter

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Dark Enchanter  Empty Dark Enchanter

Post by Lenneth Sun Feb 22, 2015 7:26 pm

Ability Name: Dark Enchanter
Ability Type: Offensive, support
Ability Cost: 5 Mp per stack
Ability Cooldown: 3 posts cool down
Ability Element: N/A
Ability Description:  Lenneth is able to spend X amount of his mana reserves to empower other effects, abilities and/or attacks that also use mana to anyone that he wishes too, adding the amount he spends to strengthen and/or enlarge the desired effect. While using this in conjunction to his own abilities there are no visible indication and happen immediately regardless of location, only with his own abilities he is able to retract mana from used spells to lower their strength and refund him mana on effects so long as it hasn't already dissipated and only abilities that have four non-complex effects or less. However, if even one of those effects is active from the moment of casting the spell will then be irretrievable. If used on other’s abilities, spells etc there is no clear indication of mana that Len he wishes to use this with and their mana abilties are instantly enhanced. Lenny can even send out his mana into shards of crystal anyone can pick up physically and crush to use this effect as well laying on the physical field providing the same effects to their next spell.


Last edited by Lenneth on Wed Feb 25, 2015 11:03 pm; edited 2 times in total
Lenneth
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Post by Zyvonia Wed Feb 25, 2015 2:50 pm

This is more like three different abilities:

Changing your own spells

Empowering other spells

Shards.

If you want to be able to reduce the mana cost, it will have to be before you cast the spell rather than after you cast it.
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Post by Lenneth Wed Feb 25, 2015 3:05 pm

Dont they all fall under the same theme of me powering attacks? Just different execution and muitlpy effects of simalair result from one spell.

Edited
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Post by Zyvonia Wed Feb 25, 2015 3:34 pm

They follow a theme, but they each do enough separately to be considered separate abilities.

Also, you won't be able to get refunded on mana on already cast spells.
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Post by Thelennx Wed Feb 25, 2015 3:42 pm

Werid thought we were allowed more then one effect to a spell at higher tiers of magic. So how would we then be allowed muplty effects?
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Post by Zyvonia Wed Feb 25, 2015 5:34 pm

You can have more than one effect but each effect can't be powerful as a stand alone ability.
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Post by Thelennx Wed Feb 25, 2015 5:39 pm

Then can i have the two effects where. I power my own right away and the targeted one where i empower someone elses be the same strengh then reduce the shards effectiveness?
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Post by Game Master Wed Feb 25, 2015 5:58 pm

I'll be taking over this approval from this point forward.

No to the variable cost. That is a road that I am not willing to travel down. The cost may instead be stack-able.

On the magic recapturing: I will allow it on abilities that have four non-complex effects or less. However, if even one of those effects is active from the moment of casting the spell will then be irretrievable.

To empower other spell effects, you may, if you wish, target them instead of casting energy towards them, since that would be an acceptable and more reliable method, as well as being instant.

What does the spell do if it makes contact with a person instead of an ability? Does it have the same effect if an individual crushes a crystal?

No to the entire last paragraph. The ability has a main theme of support. While support abilities are capable of having offensive elements or components, you will not be able to have the added option of firing blasts out that cause damage. This is primarily because it gives you an apparently random energy attack that may come in virtually any size or form with such a jarring difference in intent that it feels like an entirely separate and powerful ability in its own right.




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Dark Enchanter  Empty Re: Dark Enchanter

Post by Lenneth Wed Feb 25, 2015 6:20 pm

Alrighty, what are our incraments of magic on site?

And im fine with that one

Since i can do it that way ill change it to the easily methode

And the shards were just  a way to give the same effect to the person but they choice when and what just so lenny didnt have to use time cordinating with allies but still buff them in their own way

And ok will remove
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Post by Game Master Wed Feb 25, 2015 6:30 pm

I'm fine with you using any increment. Usually, people default to 5 MP due to old habits and simplicity. I myself don't mind the math.

What is the effect? I know if Lenny targets a spell, he empowers the spell. What changes on the person when they are targeted, or does the buff just carry into the next spell they cast?

Edit: I should note that while I am fine with any increment, given what the ability is meant to do, I believe it should be a larger increment. For instance, not one or five.

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Post by Lenneth Wed Feb 25, 2015 10:29 pm

Imma stick to 5 then, reason being while yes it is meant to empower stuff it also needs to be in control of what I need at the time, a lot of times i won't be needing this over charge an attack but add a little extra push to it and with it being stackable then if a do need an extra nuke I have that option as well.

And yup if they use it their next spell will be empowered by however much i left in the crystal
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Post by Game Master Wed Feb 25, 2015 10:59 pm

I'm also going to ask you to raise the cooldown to three posts. Edit in the discussed changes.

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Post by Lenneth Wed Feb 25, 2015 11:03 pm

edited
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Post by Game Master Thu Feb 26, 2015 7:18 am

Approved.

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Post by Lenneth Tue Oct 06, 2015 11:42 pm

please delete, never used
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