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Baton
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Baton
Baton
> Type of Equipment
Data Baton
> Size Specifications
Small
> Elemental Alignment
N/A
> Applied Functionalities
Transport - With the right four digit code input into a baton the Transport execution can be activated. When activated a baton becomes separable into two parts that when split down the centre produces a transformation sequence of code and circuits. These two components mesh together in a span of seconds that take the form a vehicle based on the owner’s preference. Some known examples of design choices have been the standard Light Cycle, Light Jets, Light Crawlers, and even heavily modified Snowmobiles. The options are only limited by the ideas of the owner.
Combat - With the right four digit code input into a baton the Combat execution can be activated. When activated a baton can produce extensions or modifications made of high intensity energy. This allows the device to effectively take the form of any weapon based on the preference of it’s owner. Some known examples of design choices have been Bo Staves. Which require two batons to be connected together. To digitized Swords that only require one baton. When made contact with the damage received is felt as an electrical shock being put through the body. The most pain being concentrated at the the point of impact. With enough force it is possible to deresolute Programs with a baton. Much like the Transport function the options that can be created are only limited by the ideas of the owner.
Utility - With the right four digit code input into a baton the Utility execution can be activated. When activated a baton can produce either physical or digital modifications that resemble everyday tools or items based on the preference of it’s owner. Some known examples of design choices have been Umbrellas or even Hard Light Cables with Grappling Hook attachments. Much like most other functions installed on batons the options are only limited by the ideas of the owner.
Combat - With the right four digit code input into a baton the Combat execution can be activated. When activated a baton can produce extensions or modifications made of high intensity energy. This allows the device to effectively take the form of any weapon based on the preference of it’s owner. Some known examples of design choices have been Bo Staves. Which require two batons to be connected together. To digitized Swords that only require one baton. When made contact with the damage received is felt as an electrical shock being put through the body. The most pain being concentrated at the the point of impact. With enough force it is possible to deresolute Programs with a baton. Much like the Transport function the options that can be created are only limited by the ideas of the owner.
Utility - With the right four digit code input into a baton the Utility execution can be activated. When activated a baton can produce either physical or digital modifications that resemble everyday tools or items based on the preference of it’s owner. Some known examples of design choices have been Umbrellas or even Hard Light Cables with Grappling Hook attachments. Much like most other functions installed on batons the options are only limited by the ideas of the owner.
> Notable Information
A simple everyday tool that can be found in the ownership of most programs in the Datascape as well as a selection of regular users. It is installed with a variety of preprogrammed functions that can provide a wide array of actions to use in almost any task or activity. Being a result of digitized code it can not be taken from the Datascape into reality. As such when a user enters the outer worlds the baton is withheld in the system until they return. Every standard baton is able to be attached onto any location of a Light Suit when not in use.
Sebastian- Posts : 65
Re: Baton
APPROVED
disclaimer: This is subject to change due to only being an intern/in training night staff.
Ophelia- The Heartless Witch
- Posts : 211
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