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Ysl'Dae's Skill Tree
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Ysl'Dae's Skill Tree
Base Ability: God IS the Queen!- Ysl'Dae's drive to protect Queen Darkson from any harm, fuels her strength and endurance. The more her queen is hurt, the more her strength and endurance increases relative to the amount of damage received by Marigold.
Tier One
1st Skill: Iron Wall- Ysl'Dae stabs the ground with her broadsword and brings up a large dome of steel, to shield her allies from harm. The wall lasts for one posts and has a 3 post cool down.
2nd Skill: My Life for the Queen!- Ysl'Dae can leap from any distance to Marigold's side. When she lands on the ground, she releases a shockwave that repels all enemies without damaging them within a 30 foot radius. 3 post cooldown.
3rd Skill: Schism- Ysl'Dae strikes the ground with her blade, which causes an earthquake that disrupts multiple opponents balance and kicks up a large cloud of dust to reduce visibility on the battlefield. 5 post cooldown
4th Skill: Cure- Ysl'Dae raises her blade to the air and casts a restorative spell on her and two other allies of her choosing. The spell cures light wounds and has a 5 post cooldown
5th Skill: Esuna- Ysl'Dae raises her blade to the air and lets loose a wave of restorative energy, that gets rid of all debuffs. 5 post cooldown.
6th Skill: Reflective Shell- Ysl'Dae crouches behind her towershield and chants to create a reflective barrier, that absorbs harmful spells. The limit the barrier can take is 3 spells. 3 post cooldown.
Tier Two
1st Skill: Champion's Protection- As long as Ysl'Dae remains active on the field, all allies are immune to debuffs. Pasive
2nd Skill: Wall of Crisis- Ysl'Dae summons a dome of molten rock to shield her allies. When destroyed, the wall will burst with magma and coat the area in the substance, which explodes 50 outward. Allies are protected from the magma and explosion. The wall is fragile and can be destroyed with a well-powered attack. 3 post cool down after its destruction
3rd Skill: Sand Stream- Ysl stabs her sword into the ground and the area within 100 feet radius will turn into an extremely adhesive sand dune, that restricts movement for however long any opponents remain in the area. Sand lasts for 4 posts and goes on a 6 post cool down after it disappears.
4th Skill: Overrun- Ysl'Dae sends vines throughout the field to set up plant turrets on any part of the field. She plants x2 of the vines, based on the amount of allies and enemies on the field, up to 16 plant turrets. Every turn the plant turrets will shoot out quick, spear-like projectiles, that aim to stab into opponents. The plants stay out for 4 post and the skill goes on a 5 post cool down afterwards
5th Skill: Champion's Venom: After every 6 posts that Ysl'Dae is still on the battlefield, all allies cool downs are reduced by one post (max is 2 posts), while all opponents cool downs are increased by one (max 2). Passive
Tier Three:
1st Skill: Unbreakable Wall- Any benefits received by Ysl (be they buffs, passive skills, etc.) are transferred to her allies and vice versa. Passive.
2nd Skill: Champion's Will- The effects of Champion's Protection now extends to granting all allies immunity to negative status effects as well.
3rd Skill: Raising Morale- Ysl unleashes an area wide (100 foot in range) wave of healing that restores the body to health even after receiving severe injuries. The healing effect is increased by moderate amount, for any and all plant-life on the field.
4th Skill: The Swarm- Overrun can now have up to 50 plants planted at any given time and are under Ysl's complete control. They now scale off of the woman's STR stat.
Tier One
1st Skill: Iron Wall- Ysl'Dae stabs the ground with her broadsword and brings up a large dome of steel, to shield her allies from harm. The wall lasts for one posts and has a 3 post cool down.
2nd Skill: My Life for the Queen!- Ysl'Dae can leap from any distance to Marigold's side. When she lands on the ground, she releases a shockwave that repels all enemies without damaging them within a 30 foot radius. 3 post cooldown.
3rd Skill: Schism- Ysl'Dae strikes the ground with her blade, which causes an earthquake that disrupts multiple opponents balance and kicks up a large cloud of dust to reduce visibility on the battlefield. 5 post cooldown
4th Skill: Cure- Ysl'Dae raises her blade to the air and casts a restorative spell on her and two other allies of her choosing. The spell cures light wounds and has a 5 post cooldown
5th Skill: Esuna- Ysl'Dae raises her blade to the air and lets loose a wave of restorative energy, that gets rid of all debuffs. 5 post cooldown.
6th Skill: Reflective Shell- Ysl'Dae crouches behind her towershield and chants to create a reflective barrier, that absorbs harmful spells. The limit the barrier can take is 3 spells. 3 post cooldown.
Tier Two
1st Skill: Champion's Protection- As long as Ysl'Dae remains active on the field, all allies are immune to debuffs. Pasive
2nd Skill: Wall of Crisis- Ysl'Dae summons a dome of molten rock to shield her allies. When destroyed, the wall will burst with magma and coat the area in the substance, which explodes 50 outward. Allies are protected from the magma and explosion. The wall is fragile and can be destroyed with a well-powered attack. 3 post cool down after its destruction
3rd Skill: Sand Stream- Ysl stabs her sword into the ground and the area within 100 feet radius will turn into an extremely adhesive sand dune, that restricts movement for however long any opponents remain in the area. Sand lasts for 4 posts and goes on a 6 post cool down after it disappears.
4th Skill: Overrun- Ysl'Dae sends vines throughout the field to set up plant turrets on any part of the field. She plants x2 of the vines, based on the amount of allies and enemies on the field, up to 16 plant turrets. Every turn the plant turrets will shoot out quick, spear-like projectiles, that aim to stab into opponents. The plants stay out for 4 post and the skill goes on a 5 post cool down afterwards
5th Skill: Champion's Venom: After every 6 posts that Ysl'Dae is still on the battlefield, all allies cool downs are reduced by one post (max is 2 posts), while all opponents cool downs are increased by one (max 2). Passive
Tier Three:
1st Skill: Unbreakable Wall- Any benefits received by Ysl (be they buffs, passive skills, etc.) are transferred to her allies and vice versa. Passive.
2nd Skill: Champion's Will- The effects of Champion's Protection now extends to granting all allies immunity to negative status effects as well.
3rd Skill: Raising Morale- Ysl unleashes an area wide (100 foot in range) wave of healing that restores the body to health even after receiving severe injuries. The healing effect is increased by moderate amount, for any and all plant-life on the field.
4th Skill: The Swarm- Overrun can now have up to 50 plants planted at any given time and are under Ysl's complete control. They now scale off of the woman's STR stat.
Last edited by Marigold Darkson on Sat Aug 29, 2015 2:10 am; edited 2 times in total
Marigold Darkson- Posts : 484
Re: Ysl'Dae's Skill Tree
I feel Sand Stream should have a slightly higher cooldown considering it's reach distance.
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