MH Academy: A Kingdom Hearts AU
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The Lightwielder (Skill Tree)

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The Lightwielder (Skill Tree) Empty The Lightwielder (Skill Tree)

Post by Kourage Fri Jan 30, 2015 10:30 pm

Lightwielder



Base Ability: The Path of the Lightbringer- Kyra has a strong connection to the Light, and as such is able to manipulate it with ease. Light seems to flow endlessly through her body, illuminating her skin and causing her to heal faster than the average human. (Aura Effect) While she can actively hide the light she gives off, heightened emotions tend to make her glow unintentionally. As Kyra gains experience, she learns to better control the light within her, allowing her to utilize it better to her advantage.

Base Ability Cooldown: N/A

Tier I


Dark Sense: As a warrior of light, Kyra is unusually aware of any darkness that surrounds her. She can definitely sense it's presence, rough intensity, and sometimes general direction. As she grows in power and experience, she will begin to sense such things with increasing accuracy.

Defender's Burden: Protecting others is Kyra's primary duty, and she will do anything to accomplish this. Her Constitution is multiplied by 1.2 when fighting in active defense of another person.

Quicker Than A... Well, You Know:
By shifting her power into her legs, Kyra can move moderately faster and jump a bit higher than the average human being, assuming that there is a platform for her to spring from (increase does not affect aerial movement). This, however, wears her out eventually, and she cannot sustain this speed indefinitely (5 posts max for TI w/ 5 post cooldown)

Grin and Bear It:
Seeing as Kyra's favorite ability is to take on the pain of others, she has become somewhat numb to the physical damage it causes to her. While she can still feel pain, she can move unhindered by it, assuming the damage did not cause and actual disability (ie. If Kyra's leg were cut and bleeding, the pain from moving it would give her no pause and have no effect on her ability to dodge or maneuver. However, were the leg actually broken, the shattered bones would slow  her movement because naturally the limb would not function properly)

Last Resort:
When Kyra is about to die, she can let out a huge burst of light magic, blinding and repelling anyone and anything within a 20ft radius of her, pushing them out of this radius and hopefully allowing her to escape. If successful, the blind condition would remain for 3 posts. This can only be used if she is within an inch of death, so to speak. (8 post cooldown)


Last edited by Kourage on Fri Mar 13, 2015 5:14 pm; edited 4 times in total
Kourage
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The Lightwielder (Skill Tree) Empty Re: The Lightwielder (Skill Tree)

Post by Game Master Sat Jan 31, 2015 2:39 pm

For reference, you do not have to create your entire skill tree all in one go, given that you only start at Tier One. In this approval, I will only be reviewing the Tier One section of the application, and I will only be approving it.

Defender's burden needs it's effectiveness reduced.

QTAWYK can only give you a slight speed boost or a moderate conditional speed boost. It will also need a five post cool-down.

Last Resort needs a duration on how long it blinds people for, and how far it pushes them away.

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The Lightwielder (Skill Tree) Empty Re: The Lightwielder (Skill Tree)

Post by Kourage Sat Jan 31, 2015 9:13 pm

Alright, thanks for the tip Smile

Also, edited.
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The Lightwielder (Skill Tree) Empty Re: The Lightwielder (Skill Tree)

Post by Game Master Sat Jan 31, 2015 9:28 pm

Alright, give last resort a cooldown of eight.

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The Lightwielder (Skill Tree) Empty Re: The Lightwielder (Skill Tree)

Post by Kourage Sat Jan 31, 2015 9:30 pm

Done
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The Lightwielder (Skill Tree) Empty Re: The Lightwielder (Skill Tree)

Post by Game Master Sat Jan 31, 2015 9:32 pm

Approved.

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The Lightwielder (Skill Tree) Empty Re: The Lightwielder (Skill Tree)

Post by Kourage Sat Jan 31, 2015 9:38 pm

Thanks Smile
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